Thursday, August 28, 2008

Dark Elf Sorceress review





Overview:
A Sorceress is a master of Dhar, the Dark Magic that feeds her power. Her spells assault her enemies with incredible force, as she forces the magic to do her bidding. She is able to harvest the Dark Magic from her spell weavings, storing it for massive blasts. The higher the level of Dark Magic, the greater the damage she can do. However, she must be prepared for a Backlash effect that may whip back and smack her down.

A Sorceress lightly covers herself in spectacular robes that leave little to the imagination, and they suit her attitude well. She carries a staff pulsing with energy to aid her spell weaving, but will rather not use it to smack her foes. A Sorceress is a ranged DPS class who fights more strongly from the rear where the enemy weapons do not reach. Her light armor makes her vulnerable to projectiles and other other spell casters, but only if they catch her first.

Strengths:
  • High spell damage

  • Very long range spells

  • Area of effect attacks


Weaknesses:
  • Vulnerable to melee

  • Light armor

  • Spells can backlash


PvE Overview
A Sorceress has the beauty of the Dark Elves, and the confidence of a high damage dealer wrapped into an incredible DPS class. While soloing, the Sorceress takes the fight to her enemies long before they see her. She must judge her enemy well, and take him down before he can get in close for a hit with his weapons. The Sorceress must rely on a party member to heal them, or keep potions on hand for the more difficult fights. Against Champion and Hero enemies, with higher health pools and armor, a Sorceress may struggle without a groupmate to distract and deflect the incoming damage.

RvR Overview
The chaos and violence of RvR combat draws the Sorceress, where her ranged attacks are very effective. Letting the melee classes stay up front to meet any advance, the Sorceress is free to pick her targets well, be they healers or other ranged combatants from the enemy. While staying back from the fight is safest, she should be ready to change positions often to make it more difficult to be targeted. A Sorceress' debuffs are in high demand, as they will open up weaknesses in the enemy defenses, which her comrades will then quickly exploit.

Sorceress Mastery Paths
Path of Agony: The Path of Agony is mainly concerned with slaughtering individual enemies in the messiest and most direct ways possible. This path contains a somewhat equal mix of volatile Dark Magic spells and more stable magic.

Path of Calamity: The Path of Calamity is favored by the more subtle and insidious covens of Sorceresses, and is primarily focused on longer-duration effects. A Master of Calamity prefers to hinder and wound their enemies over time, until the effects have built up enough that their foes are already dead, and just don't realize it yet. This path has fewer Dark Magic abilities, and relies more on a steady pace of destructive stable magic.

Path of Destruction: The Path of Destruction is for the Sorceress who believes that killing one enemy is nothing but a waste of time that could be much better spent killing ALL of their enemies. Spreading vast, sweeping swaths of darkness and death across the battlefield, the Masters of Destruction gamble the most heavily on numerous Dark Magic spells.

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2 kommentarer:

Unknown on August 28, 2008 at 3:48 AM said...

Hot!
I will most defently be playin this class. Souinds like the most intresting off them all!

Unknown on September 11, 2008 at 3:12 AM said...

Ill tell you the TRUTH-


Melee will own you til lvl 25 within 6 seconds.

you have NO armor 0 nada.

backlash hurts you TONS.


yous uck ass til lvl 30 +


Healers will ALWAYS own you.

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