Sunday, December 5, 2010

In Development... - 9/13/2010



One of our long-standing goals for the Engineer and Magus careers has been to make their Turrets and Daemons, respectively, more meaningful and impactful in a synergistic way, to help reinforce their role as a central part of those careers' gameplay experiences. We've mentioned in several Q&As that this is something which has been on our plate, and we're now able to provide some details on exactly what we're planning.


For Engineers, a portion of the character's Ballistic Skill, Weapon Skill, and Wounds from equipment will also affect their turrets.
For the Magus, a portion of the character's Intelligence and Wounds from equipment will also affect their daemons.  Additionally, the daemons' autoattacks will now deal magical damage - Elemental for the Pink and Blue Horrors, and Spirit for the Flamer.
For both careers, the character will begin receiving a new effect while they remain near their turret / daemon - Improvised Upgrades for the Engineer, and Unholy Empowerment for the Magus.  This effect will start as a +4% damage buff, and will increase every 2 seconds by another 4%, up to a max of +20% damage after 10 seconds.  If the character moves away from their turret / daemon, the effect will begin dropping back down, eventually fading from them entirely until they return to their turret / daemon's side.

We look forward to your feedback.

Nate Levy
Combat & Careers Lead

Join the forum conversation here!


View the original article here

0 kommentarer:

Post a Comment

 
Warhammer Online Cheats © 2009