This build will concentrate on raising your survivability as well as increasing your healing abilities. Even though you are not as "squishy" as the other two healer archetypes, you will still remain a primary target. Your three top stats will be:
- Willpower = adds to healing
- Strength = adds to melee DPS
- Toughness = reduces incoming DPS
The 25 points will be placed as follows: (There will be a few extra points for RvR rewards, however we will not use them here)
15 in "Sacrifice"
Buy the following skills in the Sacrifice tree for one point each:
- Horrifying Offering
- Devour Essence
- Empowered Transfer
- Pillage Essence
- Chant of Pain
Skills in the tree you do not buy: "Warding Strike" and "Gift of Khaine"
The last 5 points will be put in the healing tree "Dark Rites". Any additional points should also be placed in "Dark Rites", there is no reason to buy the bottom or second to the bottom skill in the tree.
80 RvR points to be placed in:
- Resolve level 1 = 1 point
- Resolve level 2 = 3 points
- Resolve level 3 = 6 points
- Resolve level 4 = 10 points
- Resolve level 5 = 14 points
- Might level 1 = 1 point
- Might level 2 = 3 points
- Might level 3 = 6 points
- Discipline level 1 = 2 points
- Discipline level 2 = 4
- Spiritual Refinement level 1 = 5 points
- Spiritual Refinement level 2 = 10 points
- Spiritual Refinement level 3 = 15 points
The purpose of this build is to give you enough survivability to handle minor front line combat and still be able to put out heals in an effective manner.
Here are the planned active morale skills:
- Level 1 = Divine Favor
- Level 2 = Universal Confusion
- Level 3 = Divine Protection
- Level 4 = Chant of Pain
Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would organize each slot to a different use. One for PvP fight, one for PvP heal, one for PvE Group, and one for PvE solo. Here is my organizationfor a "PvP fight":
- Khaine's Imbuement
- Empowered Transfer
- Horrifying Offering
- Potent Covenants
Build Strength:
Increased viability
You cannot win a battle of healing versus the other two healing archetypes with HOT's or with direct healing. Your healing will come by damaging your enemy while healing you allies without too much micro management. Unless you are being focus fired upon, this template should easily keep you alive and keep your healing flowing out to your group members so they are not falling around you.
Build Weakness:
You cannot compete with raw healing, and your team should not expect this with you. While I am not a fan of trying to do both things at once with any class, Mythic seems to have made it a little less frantic with the DOK. Going full melee will gimp you hard in the healing area, going full heal will simply drain your pool too fast to be effective. You have to fight AND heal, as such this will be one of the more difficult classes to play effectively.
You can see this build here
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