Wednesday, October 14, 2009

LOTD Guide

This may have been mentioned already, but I didn't see it in the posts.

Warhammer have a huge Problem with Mob-Paths at all, so there are tons of Spots for ranged Players to grind/lvl/farm without taking any dmg from Mobs.

This one is extremely farmed on my Server, there are players from r20 up to 3x 24/7. Just do the same and your fine.



Another nice one Spot is near the Pq "Hall of the Heavens", found it by myself. All you have to do is AOE this two fighting Mobs and both will die(1DMG is enough), dont hit just one of them or the second one will disappear(die instantly) and you will have to fight a regular way.






You can even kill Champs in Quay of Seftu PQ by jumping on the Wall.



Im pretty sure there are much more Spots like this so feel free to post your finds guys
Read rest of entry

Thursday, September 17, 2009

Warhammer Online Review


Me and WAR

I have played this only for a few months, started in late August and cycled through a few classes to decide which one i liked the most. Being as I prefer the tank role but don't really like 'pure' tanks and have a preference for more interesting tanking options I have chosen a chosen as my main to take past tier 2.

I have played the tabletop version of most of GW's games for about 14 years now (crikey I feel old, and incredibly geeky, saying that) and have always had an interest in WAR, just saw it on amazon for about a fiver ( cant remember how much) so that's about eight dollars to you fellows.

The landscape of WAR

This is poor. The graphics are pretty much terrible. They are only just better than WoW which is quite a feat as I didn't know that such engines were still available for developers to purchase any more. The reason for this becomes clear later on however. There are some really pretty areas and the whole game is built like a simpletons gaming board which is cute but doesn't really look that good. Model and surface texture is actually rendered really well but it is blurred at an incredibly short range so if your 'camera' is more than about a foot away from the surface the texture is the crap version.

The Starting Areas.

Quests are interesting and the public quests are absolutely inspired. They provide a good way to get very good kit early on and allow people to level up and group at will. There is hardly any waiting for groups in this game as people join a PQ if they fancy and if no-one is bothering there's always the usual quests to level up on.

The whole game is split into tiers which is really based upon your rank (level). Tier 1 is rank 1-11, tier 2 is rank 9-21, 3 is 19-31 and 4 is 29-40. There are also renown ranks which are dependant on your killing other players, capturing objectives and winning scenarios. There is a little starter area in each tier that really bumps you up to the minimum required rank to go into the rvr lake comfortably. Some people dive straight in to the rvr and die loads but gain tons of exp and renown.

Also the renown rank cap is set at 80 whereas the rank cap is 40. Your renown rank cannot be higher than your rank until you hit 40 therefore the renown rating is merely an end game pvp thing. There is a twist here though, if you get your renown rank up then you gain access to better epix which can be got from drops, chests (capturing a keep acts like a public quest), tokens (which drop from all players and can be bartered) etc. The renown rank 80 armours aren't just the most effective armor in the game but they look the coolest too so are well worth getting.

Gameplay - leveling

This is okay, you reach rank cap in a few weeks, 3-4 as a casual gamer, but the renown rank is what matters, this is a pvp based game. There are traits but these are easy enough to get, some are trained and some you buy with your renown rank. Some you have to adventure and find certain things, but for the most case you can gain traits relatively easily if you know what you are doing.

The tome does explain it all to you however so if you ignore not just your game manual but your characters manual too then really you are a numpty and shouldn't be at a pc, should be digging a ditch somewhere.

Gameplay - not levelling

There is no housing, there are no hobbies, this is WAR. The tome is brilliant, there is a short story comprised of vignettes about each chapter you pass through (quests are aimed from a hub in an area called a chapter, this is for a specific range of rank, rather than ranking quests the areas of the game are very specifically ranked and it tells you on the map). There are tome unlocks and you can get a massive amount of xp from simply completing tasks in the tome. Some are really frustrating like 'kill a specific troll champ in troll country' I must have killed about 15 different ones there but still have yet to find the correct one.

Crafting is very easy, you must do it as you level up or you will find yourself back in previous areas killing mobs for the right loot to rank up your crafting. The stuff that you make with crafting is brilliant however. Talismans to beef up your kit (epic kit has talisman slots) and potions to beef up you. Both of these you can get from quests but the quest items are no way near as good as the master craftsmans items.

PvP or RvR

PvP cannot describe what goes on here. I remember the other night we had about 4 raids and the enemy about 2 but we were besieging a rank 6 keep ( a keep owned and paid for by a guild, the npc guards are all elite, the doors regen etc etc etc- mega hard keep). We were battering it down for about an hour and a half and finally broke in.

You remember I would explain why the graphics are crap earlier, here is why. There can be approximately 200 players fighting around the same area and there will be very little lag. You'll miss certain special effects but you wont care, it is absolute chaos in there. I was a pvp fan before but now I am an RvR addict. The city seiges are really something else, a massive pvp public quest where both sides are fighting over objectives to push one side out or take the city, the loot in there is incredible, not just end game type stuff but tons of cash and everything you would expect. They are still working on improving it so those 200 players can enjoy a seamless gameplay experience which would be nice (note to devs, when population is a little high turn off some effects) but it doesn't really matter.

RvR is a amazing. There is no better game for pvp. Even the classes seem balanced apart from two. Ironbreakers can get an exceptional mod that makes them uber efficient and bright wizards are stupidly good if they choose the AOE damage options. Apart from those two everything is sensibly balanced.

Guilds

I forgot about guilds. The game is not set up for role play really so guilds are an RvR thing. They have standard bearers and if your guild has a good enough rank your standard is amazing, carrying that will pretty much guarantee victory. Again only guilds can own keeps and upgrade them (for phenomenal continuous cost) but the reward of that is the besiegers really have to outnumber at least 2:1 before they can take it (which is only proper). They also have unique heraldry. At certain ranks your cloak and standard is upgraded so your heraldry shows on everyone's cloak. A player can choose to have the heraldry or the design on the cloak but the design is unique. The WAR team have created a few thousand options here so guilds can pick and choose whichever they like and as soon as that is theirs then nobody else can have this.

At a certain rank the officers get access to a special room but that is actually only for founders and co-founders, not all officers can enter it, which does seem odd.

Conclusion

  • Terrible graphics.
  • Interesting intro.
  • Intriguing story quests.
  • Good quests.
  • Good system for Traits.
  • Crafting proficiencies are simple and easy.
  • Ingredients for top-end crafting stuff is very hard to find.
  • Grinding RvR for epix.
  • RvR is a grind by nature but doesn't feel like it thanks to the mobile war-front.
  • Guilds are great for RvR but poor for everything else.

For a PVP gamer 9/10 for a PVE gamer 7.5/10 and for a roleplayer 2/10.

Warhammer online Guides Information, Tips, Gold Strategies, Macro Guides, Exploits, cheats and more....all in a dynamic online eZine.

When you can have this, why settle for a traditional printed Game Guide which is outdated by the time it reaches the shelves? With mmOverload you receive a fully dynamic strategy eZine which is updated literally hundreds of times throughout the day.

Sign up today!

Read rest of entry

Wednesday, September 16, 2009

war trick to power lvl renown rank


This works especially well with servers that have renown bonuses 20%.
With the new patch you get 150% rp in bo's and keeps.
Throw on any bonus renown gems you have have got from events.
So with rvr zone and bonus total at 270% with bonus, slap on your +% bo renown tactic and your gem and its maxed out.
  • Find a friend on the opposite faction (higher rr the better).
  • Meet them at a bo somewhere.
  • The first kill you get 100% then it degrades on the 2nd and 3rd kill.
  • Relog and it resets! Rinse and repeat for serious gain.
  • Also you get crests off of each other.
Read rest of entry

Thursday, August 20, 2009

Tomb of the Sun Glitch


In Tomb of the Sun in Land of the Dead (the ranged tomb), you can solo the boss with ranged moves by zoning in, then standing on the very front edge of the platform the boss is on. Just be sure not to fall in the sand. The boss will never attack you and won't do anything special when he enrages.

Enjoy!
Read rest of entry

Sunday, August 9, 2009

Locations For Ranged Classes Zeabot Farming


Im currently level 32 Bright Wizard, but i will show you where i camped. You can do this with any ranged character(You can try and use a melee class if you have the skills, its possible), order or destruction due to no players go near these locations (ironclaw server)
From level 1 to 15 i did quest jumping. If you dont know what that is, just accept a quest and map click to its location and complete it. I do this throughout my leveling, gets you good quest items for farming.

*How to find farming locations? Turn on warradar 1000 and go to the edges of the map and see if there are large clusters of enemies e.g.

TIP: Closer to the edge of the map you are and how far you will be away from the main roads will determine if the bot can stay on and not be seen by traveling players.

REMINDER: The following levels are a rough estimate of what you can receive. remember i quest jumped when i play and farm when i dont.


Level 15 -> 19 + INF

Find a circle of Gor's and fly just high enough so you dont get hit. Start the bot and welcome the exp and loot.




TIP: Do not fly over any objects while farming because the targets will become "cannot reach"


Level 18 -> 22

Get close to the center object and fly. Start the bot and welcome the exp and loot.

TIP: Always be there to see the first few pulls of the bot. It may not loot because your to high, it may be pulling them into another object making them unattackable, always look out for these things.


Level 21 -> 24 + INF

Find a camp and start to fly farm. If you want inf, go onto the ice lake and kill the current residing enemies. Start the bot and welcome the exp and loot.

TIP: Camps with objects like tents and huts are always good places to farm because iv found respawn times to be some what faster then random enemies.


Level 24 -> 28 [Fast Respawns]

Please Refer to post 2 for the farm location. Start the bot and welcome the exp and loot.

TIP: Dont get caught, always have watcher ON. Main roads = bad.


Level 28 -> 31 [Big location]

Quite simple, just find the best location to farm, its up to you. Start the bot and welcome the exp and loot.

TIP: Your near a road so be carefull. Also there will be 2 champion patroling near by if you wish to kill them.


Level 30 -> 34 [Fast Respawns] + INF

Hard location due to objects being in the way for additional pulls. I suggest you work your your own location for pulls and go from there. Start the bot and welcome the exp and loot.

TIP: To get into the cave without any danger, stand outside and fly up then go straight through the mountain wall and below will be the cave.

Additional location Information:

Level: 15 -> 19
INF: Yes


Level: 18 -> 22
Inf: No


Level: 21 -> 24
Inf: Yes


Level: 24 -> 28 [Fast Respawns]
Inf: No


Level: 28 -> 31
Inf: Yes


Level: 30 -> 31 [Fast Respawns]
Inf: Yes

__________________
Read rest of entry

Friday, July 31, 2009

Squig Herder Cheat


Squig Herder Lots O'Arrers is bugged atm, doing double damage

Zealots allso have a bugged DOT going that does 400 damage every secound for 40 secounds.

BW have the Pyroclastic Surge bug but thats fixed now, anyone know of any more 1.3b bugs? I know there's more but cant come up with them atm, i'll add em as I remember em. But this is definitely the time to play youre SH or Zealot =)
Read rest of entry

Trade Hack


This works like the old D2 trade hack scams where the recipient would see an item's image in the trade window, but wouldn't receive the item upon accepting the trade. The bug was created when a dupe method using similar, but a few more steps was recently patched.

Details
-This only works with stackable items
-The procedure will describe how Player 1 will trade hack scam player 2
-Player 1 has a stackable item divided into 2 stacks of any quantity > 1 side by side in the same bag in their inventory

Procedure:
(1)Player 1 opens a trade with Player 2
(2)Player 1 right clicks both stacks quickly.
-Both stacks will enter the trade window. The 1st stack will be locked and cannot be altered in the inventory. The 2nd stack will not lock, but will be in the trade window.
(3)Player 1 right clicks on the 1st stack in the trade window to remove it from trade
-Now, only the unlocked stack is in the trade window
(4)Player 1 splits (n-1) amount from the stack of n items remaining in the trade window and places the items split off the stack into another inventory slot.
-Example: a stack of 20 items is in the trade window. Player 1 would split, from the unlocked inventory icon, 19 items and place them in another inventory slot.
(5)The trade window's stack value will not update for Player 2, so it will still display n items in the stack, when there is only 1 item left. Accept the trade, and only 1 item will be traded to Player 2.
Read rest of entry
 

Followers

Recent Viewers

Warhammer Online Cheats © 2009