Monday, September 22, 2008

Warhammer online builds: Witch elf template

This build is going to be a little unconventional. Most players that play a Witch Elf will probably go hard in strength to raise their DPS, in this build we will concentrate on Weapon Skill. Here are the top three stats for this build:

  • Weapon Skill = adds to parry % as well as armor penetration %

  • Strength = adds to melee DPS as well as auto attack DPS

  • Wounds = adds to Hit Points

The 25 points will be placed as follows: (There will be a few extra points from RvR rewards, however we will not use them here)

15 in "Carnage"
Buy the following skills in the Carnage tree for one point each:
  • Elixir of Insane Power

  • Pierce Armor

  • Swift Blades

  • On Your Knees!

  • Blade Spin

Skills in the tree you do not buy: "Sharpened Edge" and "Broad Severing".

The last 5 points will be put in "Suffering". Only place 4 points in the actual tree and buy the skill "Kiss of Doom". Any additional points should also be placed in "Suffering".

80 RvR points to be placed in:

  • Blade Master level 1 = 1 point

  • Blade Master level 2 = 3 points

  • Blade Master level 3 = 6 points

  • Blade Master level 4 = 10 points

  • Blade Master level 5 = 14 points

  • Might level 1 = 1 point

  • Might level 2 = 3 points

  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points

  • Reflexes level 1 = 5 points

  • Reflexes level 2 = 10 points

  • Reflexes level 3 = 15 points

The purpose of this build is to be an overwhelming threat to any class, and be able to deal with the retaliations of slicing through the front lines of PvP.

Here are the planned active morale skills:

  • Level 1 = Sever Nerve

  • Level 2 = Force of Will

  • Level 3 = Death Reaper

  • Level 4 = Blade Spin

Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would set each set to a different use. One for PvP fight, one for PvP heal, one for PvE Group, and one for PvE solo. Here is my set for a "PvP fight":

  • Swift Blades

  • Riposte

  • For the Hag Queen!

  • Kiss of Doom

Build Strength:


Let's face it, your job as a Witch Elf is to run through(or use stealth) the frontline to get at the healers and casters. But what happens when you do this? Most likely you will always get agro from one or more melee classes. Having a huge parry chance with an auto attack when you do parry will greatly help your survivability. Add a 50% chance to knockdown on your frenzies, and the 50% chance for your Kiss to proc, will really come in handy in the end game PvP. This build will also help with solo confrontations. Some may argue that going with a heavy strength/crit build would be better, however you would be putting "all your eggs in one basket", and if your crit gets dodged/parried/blocked it is useless. Here every time you parry an attack the attacker is hit with an UNDEFENDABLE attack. Even though the Carnage tree already gives you massive armor reduction abilities for tank battles, Weapon Skill ALSO adds to armor penetration, besides the increased chance to parry.

Build Weakness:


I understand that no build is "perfect", however at this time I could not find any weakness, if this changes, I will let you know.

You can see this build here

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