I haven't read through this yet because its a huge wall-o-text, but it looks like a LOTTT was fixed including keybinds.
- Hello Everyone,
Firstly, I'd like to thank you all for your dedication to the beta test so far. We really appreciate all of the great interaction we've had with you, and we look forward to this round of beta, which will be our most exciting round so far!
Get out your bashas, it's time for BATTLE! Explore from the peaks of Mount Bloodhorn to the depths of Ekrund and beyond! As Elder testers, you'll be the first to see all of the new content we're introducing in beta version 3.2. Tiers 1-3 will be open to you this round for all racial pairings. We've created some awesome Tier 3 templates using all newly-revamped items, so you'll be geared up for battle in the absolute finest armor and weapons available!
Starting next week, after you retrieve your boots from the Marshes of Madness and pick your way through unfortunate victims of the battlefields, the WAR will rage on to tier 4, where a complete test of our campaign system awaits. As Elders you'll be among the very first to ever see the campaign in this much depth. Order and Destruction will clash against each other from the forts of Shining Way and Butcher's Pass to the guarded gates of The Inevitable City and Altdorf! Remember, in order to unlock a city siege for your realm, your realm must control two enemy forts at once. Annihilate two of your enemies keeps and open the gates of their capital city as the ultimate victors in the battle between Order and Destruction!
As if the satisfaction of utter rampage isn't enough, be sure to be at the top of your game during this round. We'll be watching closely from behind the scenes and selecting the best of the best; those Elders who go above and beyond will get a special reward for their efforts!
In addition to Altdorf and The Inevitable city, Patch 3.2 has countless changes in store. Many of these changes are based the feedback you have provided us with; the most exciting of which are the class changes. These include:
*Increased time to kill (TTK) in RvR - We heard our testers loud and clear on this one, that the TTK in RvR was just a little too fast. After analyzing all of the careers, we found that the TTK still needed some adjusting. As such, TTK in general has been increased by 3 - 6 seconds in a solo fight, which is on average 1 to 4 activations.
*Increased time to empty Action Points (AP) - Your feedback suggested universally that you ran out of AP too fast in the longer RvR fights. We took a look at this and adjusted our 'Goal' numbers for AP usage for each archetype and tweaked accordingly. Most careers will see an improvement in their AP usage, though very few might see a slight decrease in efficiency
*Slightly lower Damage per hit - Those of you who are good with math may have already figured out that if we decreased AP cost and wanted to increase TTK there was no way that the damage per hit could stay the same. Our goal was to allow players to do similar amounts of damage during the 'burst' period between 100% and 0% AP. However, since most careers got an increase to AP efficiency, that meant the time that they do this damage in has increased, lowering the overall DPS of the Burst Period. On average, every Career has been balanced so that their 'Burst Period' would leave a Light Armor Character (fastest ones to be killed) at around 30 - 40% of their remaining health. The biggest difference between Careers is how long their burst period should last (Not counting Tactics or Morale)
*Slight Increase to the efficiency of general heal spells / Decrease to Big Heal We really didn't touch the smaller healing spells and as such they have become more efficient to use now that the Burst period has been lengthened. However, the large 3s heals remained too powerful so they got a small decrease in efficiency.
Another exciting note is that our artists have been hard at work perfecting our lighting system, and you can see the fruits of their labor to its greatest extent right now! We've added additional lighting features this round and we know you'll agree that they really bring out the surroundings and add to the total immersion into the Warhammer world.
As you can see we've been working hard behind the scenes to make sure that our vision for the game matches our players' vision, and we're sure that together we're going to make WAR GREAT! This round promises to be our most exciting one yet, with plenty of carnage, and explosions, and pummeling, and bashing, and utter destruction in store. We can't wait to hear what you think!
WAAAGH!
Cities
City Dungeons
Altdorf Sewers
*'A cleaner Atldorf is a safer Altdorf,' the late mayor Hanz Reinhold once proclaimed. When the young, idealist statesman commissioned expansion of the city's sewage system, he did not anticipate the opportunity this underground labyrinth would present to the more unsavory characters of the Empire. City outcasts found haven in the halls of these unpleasant ducts. The weaker of which are rumored to have fallen prey to giant rats, while others are able to practice their foul arts beyond the reach of Volkmar's Order of the Cleansing Flame.
Sacellum Dungeons
*It is within the ancient arena known as the Sacellum that aspiring mortals dedicated to the ruinous powers worship the dark gods by show of strength in ritual combat. Beneath this sacred ground and suspended in the void are holding pits. Here both those chosen and those damned lay in waiting for their calling into the arena.
Community Systems
Based on the tremendous feedback we have received from the community, we have made a number of changes to make our features even better. Please keep the feedback coming!
Open Parties
*Fixed an issue where the nearby Open Parties notification message was cut off.
*Fixed issues where you could no longer access the Open Party interface after exiting a scenario.
*Fixed an issue where sometimes Open Parties in your area were not showing up in the Open Parties notification.
*Solo players and open party leaders may now create a note to let other players know what they are doing using the '/lfpnote
World Parties
*Fixed an issue where the 6th party member was un-targetable in the UI and was not generating a tooltip.
Standards
*Guild members of guilds which have unlocked the proper reward may now choose to display their heraldry in place of their normal cloak graphics when worn. Once switched, you will need to un-equip and then reequip your cloak to make the change visible.
Mounts
*Mount items are now Bind on Pick-up
Guilds
*Guild creation costs have been reduced to 50 Silver.
*The Guild UI (especially the Calendar tab) has gone through another round of polish to fix a number of bugs reported by the Beta community.
Alliances
To facilitate easy Alliance management, we have added a number of tooltips and context menus and we have unveiled the first features of our Guild Polling system.
*Alliances can now open a Vote Poll to kick a Guild out of the Alliance.
*Guilds that are the target of an open 'Kick' Poll display a 'boot' icon.
*Alliance ranks now use titles instead of numbers.
*Added tooltips to the Alliance Window.
*Improved context menus throughout the Alliance Window.
Combat and Careers
BETA 3.2 introduces a very large balance pass across ALL careers. This balance pass introduces the following Major Adjustments:
*All Careers have had their AP efficiency increased, this will allow them to have a longer 'Burst' period before running out of AP
*All Careers have had a slight decrease in damage on an individual ability basis to make up for the lower AP cost of many abilities
*Most Careers should see a general improvement to overall DPS over the course of a fight now that their AP does not run out as quickly.
*Time to kill in players in RvR has increased slightly due to these changes
In addition to this the Chosen Career has had a significant Revamp to his Aura Mechanic, chosen players should find the Aura system easier to use and understand. Please try it out and continue to give us feedback on this Career!
These changes pave the way for the next major update (BETA 3.3) will focus on a Major Tactics update! Look forward to some improved versions of your favorite tactics as well as a general pass that should replace or significantly improve tactics that have been underused or unpopular in previous phases. Sorceress and Bright Wizard Players should also look forward to a mechanic update which should give them more BOOM! And a bit more control over the unstable energies they wield.
General
*Players may no longer summon a mount while carrying a flag.
*You can now defend against damage you do to yourself, which means guard damage will be defendable
*Challenge will now reduce the damage that the victims deal to all targets other than you. (All Tanks)
*Controlled pets now gain and lose Bolster whenever their owner does.
*Resistance-based renown rewards tool tips have been clarified.
*Point Blank tooltip updated. (Ranged dps morale)
Archmage
*Radiant Lance's cost has been decreased and damage has been decreased.
*Radiant Gaze's cost has been decreased
*The frequency of Searing Touch has been increased to 2 seconds. Its reuse has been increased to 11s and its damage has been increased.
*Prismatic Shield's resist increase has been decreased.
*Drain Magic is now an instant ability and its damage has been increased.
*Storm of Cronos' cost has been decreased
*Dissipating Energies' cost has been decreased
*Balance Essence's cost has been decreased
*Fury of Asuryan's damage has been increased.
*Cleansing Flare's cool has been decreased.
*Scatter the Winds' damage has been increased.
*Reduced Boon of Hysh's effect.
*Prismatic shield's resist buff has been increased.
Bright Wizard
*Funnel Power's tooltip will now display the correct damage.
*Detonate's tooltip will now display the correct damage.
*Reduced Fireball's cost, increased its initial damage, and removed the damage-over-time effect.
*Increased Sear's cost and damage.
*Reduced Rain of Fire's cost.
*Reduced Slow Boil's cost, increased its effectiveness, and reduced its damage.
*Increased Withering Heat's duration, cooldown, and damage.
*Increased Shield of Aqshy's effectiveness.
*Increased Boiling Blood's effectiveness.
Black Orc
*Skull Thumper no longer costs action points.
*Reduced Skull Thumper's damage.
*Reduced Follow Me Lead's cost.
*Savin' Me Hide no longer costs action points.
*Reduced Savin' Me Hide's damage, and increased its duration and effectiveness.
*Reduced Big Swing's cost and damage.
*T'ree Hit Combo no longer costs action points, and no longer requires a greatweapon.
*Increased T'ree Hit Combo's cooldown.
*Removed an extraneous visual effect from T'ree Hit Combo, and fixed an issue which caused its impact effects to not play.
*Not In Da Face! no longer costs action points.
*Increased Not In Da Face!'s cooldown and damage.
*WAAAAAAAGH! no longer costs action points.
*Da Big Un' no longer costs action points.
*Increased Tuffer 'n Nails's effectiveness.
*Reduced Wot Armor's effectiveness.
*Increased WAAAAAAAGH!'s effectiveness.
*Can't hit Me now correctly increases block and returns damage for entire duration.
Chosen
*All existing Chosen have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities! The chosen's auras have been completely reworked. Each path now has 2 baseline auras, and one spec aura, for a total of three per path. Shared cooldowns have also been reduced for all auras. Auras no longer have an initial effect on cast, and have been greatly simplified to allow more versatility in usage.
*Enraged blow has been moved to a starter ability
*Corrupting wrath is now level 4
*Cleave is now level 5
*Discordant instability is now level 6
*Ravage is now level 8
*Three new aura's have been added to the Chosen, they are Discordant Fluctuation, Corrupting Retribution, and Dreadful Agony.
*Discordant Fluctuation at level 12
*Corrupting Retribution at level 20
*Dreadful Agony at level 25
*Ravage's build time has been lowered to 1 second, and its cost and damage have been lowered
*Dizzying Blow has had its cost reduced; snare increased in value, and has had the build time increase portion removed.
*Touch of Palsy has had its cost and damage lowered
*Rending Blade has had its chance to deal additional damage to targets in the radius due to an active Dread Curse increased to 100%, and additional damage is now magical. Its cost and damage have been decreased.
*Oppression's chance to increase build time has been increased to 100% and now increases build times by 1s. Its armor buff has also increased and damage has decreased.
*Enraged Blow's cost has decreased and damage has decreased. Threat contribution has been reduced to bring it in line with other tanks.
*Tooth of Tzeentch's cost and damage have been reduced.
*Cleave's cost and damage have been reduced and now has a stacking armor debuff
*Seeping Wound's cost and damage have been reduced.
*Suppression's cost and damage have been decreased
*Bane Shield's duration has been increased and damage has been decreased.
*Relentless' cost and damage has been decreased.
*Blast Wave's resist debuff has been increased
*Sprout Carapace's armor buff has been increased.
Disciple
*Reduced Rend Soul's damage.
*Cleave Soul's cost has been decreased and additional damage from crippled state has been removed.
*Consume Strength's cost has been decreased and damage has been decreased.
*Lacerate's cost has been decreased and damage has been decreased.
*Consume Essence's cost has been decreased and damage has been decreased.
*Flay's cost has been decreased and damage has been decreased
*Essence Lash's cost has been increased and damage has been increased.
*Transfer Essence's cost has been decreased and damage has been decreased.
*Consume Thought's cost has been decreased and damage has been decreased.
*Sanguinary Extension's cost has been decreased.
*Fell Sacrifice's damage has been decreased.
*Wracking Agony's cost and reuse have been increased.
*Warding Strike's cost has been decreased and duration has been increased.
*Pillage Essence's cost has been decreased.
*Thousand and One Dark Blessings' armor buff has been slightly reduced and resist buff has been increased
*Covenant of Tenacity's armor buff has been slightly reduced
Engineer
*All Engineers have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Flashbang cost reduced.
*Gun Turret's Shot damage reduced.
*Gun Turret's Machine Gun damage reduced.
*Acid Bomb is now instant cast.
*Bombardment Turret is now obtained at rank 6.
*Bombardment Turret's Grenade damage reduced.
*Bombardment Turret's High Explosive Grenade no longer ignores armor.
*Incendiary Rounds are now obtained at rank 8.
*Flame Turret is now obtained at rank 9.
*Flame Turret's Flamethrower damage reduced.
*Flame Turret's Scorcher damage reduced.
*Land Mine now deals twice as much damage.
*Signal Flare is now obtained at rank 30.
*Pepper bomb damage increased.
*Snipe can now be obtained 9 points into Path of the Rifleman, and deals less damage.
*High-Explosive Ammo can now be obtained 13 points into Path of the Rifleman, and deals more damage.
*Firebomb now costs less AP.
*Concussion Grenade now deals more damage.
*Phosphorous Shells now cost less AP, cooldown increased, will be now be set back when hit.
*Steam Vent damage increased.
*Constructed pets have less health.
*Reduced Acid Bomb's armor debuff effectiveness, and increased its resist debuff effectiveness.
*Constructed Turrets will no longer be around when a player logs back in.
*Engineer Turret abilities now have descriptions on the pet interface.
*Soft Cover no longer provides its bonus without a pet.
*Barbed Wire visual effect should more reliably activate.
*Bugmen's Best will now show up in your ability window.
Ironbreaker
*All Ironbreakers have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Iron Breaker's 1st and 2nd path tabs have been swapped to match the format of the other tank classes.
*Grudging Blow cost and damage reduced.
*Vengeful Strike grudge cost and damage reduced, cooldown removed.
*Guarded Attack cost reduced, armor buff increased.
*Binding Grudge cost reduced, damage and snare duration increased; snare% now increases more with grudge level.
*Heavy Blow cost reduced, damage reduced.
*Shield Sweep damage increased.
*Knock Ye Silly damage reduced, Strength buff now affects Oath Friend and Willpower buff is more affected by Grudge.
*Kneecapper cost increased, Initiative debuff duration increased, Critical debuff is now more affected by Grudge.
*Away with Ye damage and knockback increased.
*Rune Etched Axe cost increased, damaged reduced, armor reduction now more affected by Grudge.
*Stubborn as Stone Grudge cost reduced, cooldown removed, Corporeal resist buff duration reduced.
*Watch An' Learn cooldown removed and duration reduced.
*Stone Breaker damage increased, debuff duration increased and is now more affected by Grudge.
*Ancestor's Fury cooldown removed, Strength buff increased.
*Cave-In damage over time increased and is now more affected by Grudge.
*Grudge Born Fury cost now occurs over time, cooldown increased, damaged increased.
*Oathbound now requires more Grudge but has no cooldown.
*Avenging the Debt damage reduced, Grudge cost reduced, cooldown removed.
*Runic Shield cooldown removed, absorb amount reduced.
*Grudge Unleashed is a new ability gained at rank 5. This ability allows you to cash in Grudge for Ap.
*Reduced Guarded Attack's effectiveness.
*Increased Stubborn as Stone's effectiveness.
*Reduced Stone Breaker's effectiveness.
*Binding Grudge now deals more damage with increased grudge.
Magus
*All Magi have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Summoned pets have less health.
*Demonic Lash damage reduced and cool down increased and is now a starting ability.
*Surge of Insanity is now earned at rank 2; cost reduced and is now instant cast.
*Pink Horror's Demonic Fire now deals less damage.
*Glean Magic is now earned at rank 5, cost increased, build and cooldown removed and now affects all resists.
*Blue Horror's Warping Energy damage reduced.
*Blue Horror's Coruscating Energy damage reduced.
*Flamer pet will now favor the use of Flame of Tzeentch.
*Flamer's Flame of Tzeentch damage reduced.
*Flamer's Flame of Change damage reduced.
*Surging Violet Fire damage reduced.
*Aegis of Orange Fire Armor buff reduced.
*Rend Winds is now earned at rank 14, damage and cost reduced and now deals Elemental damage.
*Dissolving Mist now deals more damage and reduces more toughness.
*Agonizing Torrent cost reduced.
*Infernal Blast damage increased.
*Swat Aside cost reduced.
*Warping Blast damage increased, knockback distance increased and snare duration increased.
*Bolt of Change now requires 9 points in Path of Havoc, and deals more damage.
*Perils of the Warp now requires 13 points in Path of Havoc, damage increased.
*Seed of Chaos now deals more damage during its gestation, but deals less during the explosion.
*Explosion will now damage the original target.
*Tzeentch's Firestorm cost reduced.
*Chaotic Rift cost reduced.
*Exchange Vitality cost reduced and will no longer stun pet.
*Instability cost reduced
*Indigo Fire of Change cost frequency lowered and damage increased.
*Increased Glean Magic's effectiveness.
*Summoned Daemon Pets will no longer be around when a player logs back in.
*Glean Magic no longer stacks with itself.
Marauder
*Reduced Flail's cost, and reduced the damage from the additional strike.
*Reduced Rend's cost.
*Rend now deals a portion of its damage immediately and a portion over time. The DoT portion continues to stack with itself.
*Reduced Debilitate's cost and damage.
*Reduced Corruption's cost and damage.
*Reduced Impale's cost and damage.
*Reduced Convulsive Slashing's cost and damage.
*Reduced Mouth Of Tzeentch's cost and damage.
*Reduced Tainted Claw's cost and damage.
*Reduced Gut Ripper's cost and damage.
*Reduced Wave Of Mutilation's cost and damage.
*Reduced Cutting Claw's cost and damage.
*Reduced Draining Swipe's cost and damage.
*Reduced Pulverize's cost and damage.
*Reduced Guillotine's cost and damage.
*Reduced Mutated Aggressor's cost.
*Reduced Ferocious Assault's cost.
*Reduced Concussive Jolt's cost and damage.
*Reduced Thunderous Blow's cost and damage.
*Reduced Wrecking Ball's damage.
Rune Priest
*Reduced Rune of Restoration's effect.
*Rune of Striking cost and damage reduced.
*Rune of Immolation cost and damage reduced, cooldown removed.
*Rune of Fire cooldown reduced and damage increased.
*Rune of Might cost reduced, buildtime added, cooldown removed, damage reduced, radius increased.
*Rune of Cleaving cost reduced, effective ranged increased, duration reduced, damage reduced.
*Master Rune of Fury now procs less but for more.
*Rune of Fortune cost and damaged reduced.
*Rune of Binding damage increased.
*Rune of Burning cost frequency decreased, channel duration increased and per tick damage increased.
*Rune of Fate cost reduced and damage reduced.
*Rune of Battle pulse radius reduced.
*Increased Oath Rune of Warding's effectiveness.
*Reduced Mountain Spirit's armor, and increased its resistances.
*Rune of Might now deals the correct amount of damage.
*Rune of Fire damage reduced.
*Fixed bug that allowed a single Rune Priest to have multiple Master Runes out at a time.
*Rune of Fortune will now only heal your defensive target if they are within normal healing range.
*Rune of Serenity's healing value and leaping radius increased. Will no longer heal NPCs or Siege equipment.
Shadow Warrior
*All Shadow Warriors have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Eagle Eye's damage has been decreased.
*Spiral Fletched Arrow's cost and damage have been decreased
*Acid Arrow has been moved from spec to baseline, its cost has been increased and its damage has been decreased, and may also now be used in Assault Stance as well as Scout Stance.
*Flame Arrow's damage over time component has had its damage decreased.
*Throat Shot's damage has been decreased
*Rapid Fire's cost and damage have been decreased
*Glass Arrow's damage has been decreased.
*Festering Arrow is now a specialist ability at 9 points in Scout. Its cost has been decreased and damage has been decreased and now may only be used in Scout Stance
*Fell the Weak's damage has been decreased.
*Scout Stance now increases range as well as initiative and ballistic skill.
*Skirmish Stance now increases critical chance as well as toughness.
Shaman
*All Shamans have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Brain Bursta's cost has been decreased.
*Life Leaka's cooldown timer has been removed.
*'Ere We Go!'s reuse has been decreased.
*Bunch o' Waaagh's frequency has been increased from one to two seconds, cool has been increased to 11 seconds, and damage has been increased slightly to match the longer tick length.
*Bleed Fer' Me's cost has been decreased
*The resist bonus from Mork's Buffer has been decreased.
*Get'N Smarter's cost and duration have been increased.
*Yer a Weaklin's damage has been increased.
*You Got Nuthin! Has been moved to level 35, and its cost has been increased.
*Scuse Me! Has been moved to level 40, and its cost has been decreased.
*I'll Take That!'s cost has been decreased.
*Da Waaagh! Is Coming has been moved to the Path of Makin' Worse at 9 points.
*Geddoff! has been moved to the Path of Makin' Worse at 13 points, it's reuse has been decreased and damage has been increased.
*Gork's Barbs' cooldown has been reduced.
*Reduced Bigger, Better, An' Greener's effect.
*Sticky Feetz's resist debuff has been increased.
*Mork's Buffer's resist buff has been increased.
Sorcerer
*Cataclysmic Darkness will no longer deal damage before it actually hits.
*Reduced Doombolt's cost, increased its initial damage, and removed the damage-over-time effect.
*Increased Gloomburst's cost and damage.
*Reduced Pit of Shades's cost.
*Reduced Cataclysmic Darkness's build time and damage.
*Increased Shades of Death's cost, removed its cooldown, and increased its damage.
*Reduced Gloom of Night's cost and build time.
*Reduced Hand of Ruin's cost, increased its duration and cooldown time, and increased its damage.
*Reduced Absorb Vitality's damage, and increased the amount that it heals for.
*Increased Shroud of Darkness's effectiveness.
*Demonic Chill now triggers correctly.
*Demonic Chill has been renamed Daemonic Chill.
Squig Herder
*All Squig Herders have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Reduced Stabbity's cost and damage.
*Reduced Plink's cost and damage.
*Reduced Yer Bleedin's damage.
*Reduced Stop Runnin!'s damage.
*Reduced Run 'n Shoot's damage.
*What Armor? moved to base rank 12.
*Increased What Armor?'s cost and reduced its base value, but also fixed a bug which was causing its weapon DPS contribution to be lower than normal.
*Reduced Explorin' Arrer's initial damage.
*Reduced Choking Arrer's damage.
*Reduced No So Fast!'s damage.
*Increased Shoot Thru Ya's cost.
*Reduced Lots O' Arrer's damage.
*Horned Squig is now in the Path Of Stabbin'.
*Gas Squig is now in the Path of Big Shootin'.
*Reduced Shrapnel Arrer's initial damage.
*Reduced Poison Arrer's cost and damage.
*Reduced Finish 'Em Off's damage, but also fixed a bug which was causing its weapon DPS contribution to be lower than normal.
*Increased Rotten Arrer's cost.
*Increased Behind Ya!'s cost.
*Switching between different types of squig pets is now much easier.
*The base Squig now generates drastically more hate against monsters.
*The Horned Squig now increases your armor as long as it's present.
*The Gas Squig now increases your maximum range as long as it's present.
*The Spiked Squig now increased your crit chance as long as it's present.
*Fixed a bug which was causing Squig Armor abilities to be granted at a different level than the Squig Armor ability itself.
*Secondary Squig Armor abilities no longer cost money to train.
*Squig pets will now keep up when their owner is mounted.
Swordmaster
*All Swordmasters have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Blurring Shock is now obtained at rank 3, cost removed, damage lowered, no longer requires shield, and no longer Dazes.
*Wrath of Hoeth is now obtained at rank 14, cost removed, damage reduced.
*Dragon's Talon cost removed, damaged reduced, now reduces damage 100% of the time,
*Ether Dance cost removed, damaged reduced.
*Crashing Wave is can now be obtained 13 points into the Path of Vaul, damage increased, and now knocks down 100% of the time.
*Whispering Wind can now be obtained 13 points into the Path of Hoeth, damage increased, now silences 100% of the time.
*Quick Incision's snare value and duration have been increased.
*Increased Wrath of Hoeth's effectiveness.
*Increased Crushing Advance's effectiveness.
*Reduced Aethyric Armor's effectiveness.
*Crashing Wave no longer strikes more times than it should.
*Nature's Blade will now correctly buff Sword Master's intelligence when stealing it from another.
Warrior Priest
*Reduced Divine Assault's damage.
*Bludgeon's cost has been reduced, its damage increased and its damage over time component removed.
*Sigmar's Fist's cost and damage have been reduced.
*Castigation's cost and damage have been reduced.
*Divine Strike's cost and damage have been reduced.
*Weight of Guilt's cost and damage have been reduced.
*Sigmar's Radiance's cost and damage have been reduced.
*Vow of Silence's cost has been increased, and damage has been increased.
*Sigmar's Vision's cost has been reduced, reuse reduced, and parry increase reduced.
*Soulfire's cost and damage have been increased.
*Divine Aegis' (Morale) armor buff has been slightly reduced.
*Prayer of Absolution's armor buff has been slightly reduced
White Lion
*Reduced Hack's cost and damage.
*Reduced Blindside's cost and damage-over-time effect.
*Reduced Coordinated Strike's damage from the War Lion's hits.
*Reduced Sundering Chop's cost and damage.
*Reduced Baiting Strike's cost and damage.
*Reduced Lion's Fury's damage.
*Reduced Cleave Limb's damage.
*Reduced Shattering Blow's cost and damage.
*Reduced Pack Assault's cost and damage.
*Reduced Fey Illusion's cost and damage.
*Reduced Slashing Blade's damage.
*Reduced Throat Bite's cost and damage.
*Reduced Echoing Roar's cost and damage.
*Reduced Whirling Axe's damage.
*Reduced Cull The Weak's cost and damage.
*Reduced Thin The Herd's cost and damage.
*Reduced Force Opportunity's damage.
*Reduced Brutal Pounce's damage.
*War lions will now keep up when their owner is mounted.
Witch Elf
*Increased Slice's cost and damage.
*Reduced Puncture's cost and increased its damage.
*Increased Envenomed Blade's cost and damage-over-time effect.
*Kiss Of Agony's initial hit now deals damage over time.
*Kiss Of Agony's procs now cause damage over time.
*Increased Agonizing Wound's cost and damage.
*Increased Heart Render Toxin's cost.
*Heart Render Toxin's damage now scales with Bloodlust, and its secondary effect has been changed to a Wounds debuff.
*Reduced Enchanting Beauty's cost and increased its effectiveness.
*Increased Kiss Of Death's initial damage.
*Increased Kiss Of Death's proc's damage and duration, and added an AP-removal secondary effect.
*Reduced Ruthless Assault's cost and damage.
*Increased Throat Slitter's cooldown.
*Increased Fleet-Footed's cost.
*Increased Kiss Of Betrayal's initial damage.
*Kiss Of Betrayal's proc effect now also deals damage, and increases your Toughness.
*Increased On Your Knees!'s cost and reduced its cooldown.
*On Your Knees! now scaled its damage based on Bloodlust.
*Increased Black Lotus Blade's duration.
*Increased Witchbrew's cost and reduced its damage.
*Witchbrew's procs will now cause AE damage.
*Increased Sacrificial Stab's cost and reduced its cooldown.
*Sacrificial Stab now scales its damage based on Bloodlust, and heals for 100% of the damage done.
*Reduced Pierce Armor's effectiveness.
*The tooltips for all Frenzies now state that they cost fewer action points with each Bloodlust spent.
*Witchbrew will no longer stack with itself when used with varying Bloodlust levels.
Witch Hunter
*All Witch Hunters have been forcibly respecced in order to apply the most recent career changes. Be sure to speak to your trainer right away to regain your abilities!
*Blessed Bullets Of Purity will now work correctly when Sanctified Bullets is slotted.
*Increased Razor Strike's cost and damage.
*Reduced Absolution's cost and base damage, and increase its scaling contribution from weapon DPS.
*Increased Fervor's cost, and increased its damage-over-time portion.
*Increased Torment's cost and damage.
*Increased Burn, Heretic!'s cost and damage.
*Reduced Trial By Pain's cost and damage, and removed its cooldown.
*Increased Confess!'s cost and damage.
*Reduced Silence The Heretic's cost and duration, and increased its cooldown time.
*Silence The Heretic will now always silence the target regardless of position, and will only deal damage when used from the rear.
*Silence The Heretic is now a base ability at rank 16.
*Increased Seeker's Blade's cost.
*Removed Declare Anathema's cost and reduced its cooldown.
*Increased Repel Blasphemy's cost and damage.
*Increased Dragon Gun's cost, radius, and damage.
*Increased Punish The False's effectiveness.
*Increased Exit Wound's cost.
*Exit Wound now scales its damage up based on Accusations, and also reduces the target's Strength and Weapon Skill.
*Increased Pistol Whip's cost and damage.
*Pistol Whip now has a rear-positional requirement.
*Pistol Whip is now a specialization ability at 9 points in Judgment.
*Increased Burn Away Lies's cost and damage.
*The tooltips for all Executions now state that they cost fewer action points with each Accusation spent.
Zealot
*Chaotic Agitation now deals more damage per tick, can be set back and channel time has been reduced.
*Reduced Elixir of Dark Blessings's effect.
*Scourge cost reduced and damage reduced.
*Warp Reality cost and damage reduced.
*Tzeentch's Cry cooldown reduced and damage increased.
*Rite of Agony cost reduced, buildup added, damage increased.
*Demon Spittle effective range and arc increased, now deals damage over time.
*Tzeentch's Lash damage increased.
*Boon of Tzeentch cost reduced, damage increased.
*Aethyric Shock cost and damage increased.
*Storm of Ravens cost reduced, channel duration increased and damage reduced.
*Chaotic Agitation damaged reduced, channel duration increased.
*Wind of Insanity cost reduced, duration and cooldown increased, damage reduced, knockback reduced, no longer channeled.
*Increased Mark of the Vortex's effectiveness.
*Increased Tzeentch's Talon's effectiveness.
*Leaping Alteration healing value and leaping radius increased. Will no longer heal NPCs or Siege equipment.
Content
Public Quest Rewards
*Players eligible for a PQ bag that do not receive one will accumulate bonuses for attempting a PQ multiple times to increase their chances of winning a bag. The bonus will increase the minimum roll for these players, increasing the chance that they will receive loot bags, up to a max bonus. Once a bag is received, or a player attempts a new PQ, or leaves for an extended amount of time the bonus is lost.
Empire versus Chaos Patch
General
*Empire troops throughout Tier 3 have received new regimental uniforms.
*Boss fights throughout Tier 4 have been adjusted and packed full of even more awesome.
*Numerous reported bugs have been resolved.
Chaos Wastes
*The Grimclan encampment has been revamped and expanded.
*The Black Ice Fortress has risen anew from the shattered landscape of the Chaos Wastes.
*Strange floating islands have been spotted in the eastern wastes.
Praag
*The Sundered Fortress has been revamped.
*Strange rat men have been spotted in the western hills of Praag.
*Witch Hunters have been called in to deal with the troubling events surrounding the Tomb of the Deathsword.
*The appearance of the Cinderash Enclave now properly reflects its occupants.
Reikland
*The southwestern edge of Reikland is rife with rebellion, and the Lord has found himself under siege at his estate!
*Luthor Huss has been spotted at the Sigmarite Temple of Reikland.
*The Dwarfs have set up a siege battery in eastern Reikland.
*High Elves have been spotted sailing up the Reik.
*Castle Reiksguard and its surrounding environs have been completely redone.
Bastion Stair
*Centigors and Dragon Ogres have been spotted in the Bastion Stair.
*Bastion Stair Boss and mini boss fights have been adjusted to ever new heights of awesomeness.
High Elves versus Dark Elves Patch Notes
General
*Removed Enrage from various PQ Bosses.
*Numerous reported bugs have been resolved.
Blighted Isle
*Spires of Narthain - reduced Sunlathir damage output.
*Nimosar - reduced Erinas Songblade's damage output and hit points.
Introducing Dragonwake, Caledor, Isle of the Dead, and Eataine.
*Dragonwake is home to the Dragons of Ulthuan, ancient allies of the High Elves that may well be the key to Ulthuan's victory -- or defeat.
*The rocky heights of Caledor at hotly contested, for this land offers free passage between Dragonwake and Eataine to whoever can claim control of it.
*The Vortex roils and twists for eternity at the center of the Isle of the Dead, a blasted land that seethes with Chaos and the restless spirits of ages of the past.
*The vineyards and manors of Ulthuan's nobility are spread across the land of Eataine like glittering gems that wait to be defended -- or destroyed.
Greenskins versus Dwarfs Patch Notes
General
*Numerous reported bugs have been resolved.
Introducing Thunder Mountain and Death Peak
*Ages ago the great Dragon, Azorgaron, attacked the Dwarf stronghold of Thunder Mountain, the site of the only forge capable of creating the Anvils of Doom. The war waged for many days but the Dwarfs fell to Azorgaron and the legendary Anvils of Doom were lost amongst the rubble. The Oathbearers, seeking to reclaim the Anvils of Doom to use against the Greenskins, tirelessly excavate through the ruins of their fallen kin as the Waaagh! marches forward to Slayer Keep.
*Seek to find truth to the rumor of a long-lost clan of Dwarfs.
*Encounter Grimgor Ironhide, one of the most powerful Greenskins ever to walk the Old World
*Discover the lost Anvils of Doom
RVR
Fortress Zones have been added for all pairings in Tier 4.
Siege pad locations have been adjusted for each Keep in Tier 3 and 4 zones.
Tier 4 High Elf vs. Dark Elf
Tier 4 High elf vs. Dark elf is being introduced for the first time in this Beta phase. The first thing you will notice is that this pairing runs East to West instead of North to South. The three major zones which make up Tier 4 in this pairing are: Caledor, Dragonwake, and Eataine. Each zone has 4 Battlefield Objectives, 2 Keeps, and 2 Warcamps (1 per Realm).
The three RvR areas in this pairing play very differently from each other. Caledor features a chasm with direct and confined spaces. Dragonwake has a mixture of hills, skybridges, and valleys to fight in. Eataine is very open and expansive. Each of these RvR areas offers a unique play experience with similar objectives.
Tier 4 Greenskin vs. Dwarf
Tier 4 Greenskin vs. Dwarf is being introduced for the first time in this Beta phase as well. The three major zones which make up Tier 4 in this pairing are: Black Crag, Thunder Mountain, and Kadrin Valley. Each zone has 4 Battlefield Objectives, 2 Keeps, and 2 Warcamps (1 per Realm).
The three RvR areas in this pairing have similarities in that they're all in valleys or chasms, but each play entirely different from one another. Thunder Mountain features dark and rocky terrain with lava flowing around various Objectives and even Keeps. Black Crag is a winding chasm with our one and only underground Keep. Kadrin Valley features wide open spaces mixed with an RvR tunnel that links the northern RvR area to the western RvR area inside the zone.
Scenarios:
Tier 3
Highpass Cemetary
*Points earned for capturing both the Stag and Crypt have been increased to 75.
Talabec Dam
*Points earned for successful bombing of the Windmill or Dam grant 75 points instead of 25.
*Points earned for player kills have been decreased to 2 points per kill.
*Picking up the Bomb will now result the player having 90 seconds to deliver it to the appropriate target. If the player fails to deliver the bomb to its target, the player will explode resulting in death and causing an area effect stun for 2 seconds.
Blackfire Basin
*Carrying the flags in this Scenario will now cast 'Exhaustion' on the flag carrier. This debuff has two components which are triggered if the player carrying the flag does not capture it: After 2 minutes the player will be snared by 25%. After 2 more minutes, the player will no longer regenerate Action points and take 25% more damage. Capturing the flag, death, or zoning out of the Scenario will clear this debuff.
*Player kill points have been reduced to 1 point per kill.
Doomfist Crater
*Carrying any of the three 'Doomfist Ore' will now put a buff on the player called 'Unstable Aura of Power'. This buff grants the player 25% more damage dealt, but only lasts for 60 seconds. If the player does not kill another player in 60 seconds, they will be killed. If the player does kill another player in 60 seconds, the buff will refresh for another 60 seconds. Upon death, all players will be knocked back slightly.
*Player kill points have been reduced to 2 points per kill.
*Capturing the Center platform will now grant 3 points every 5 seconds as opposed to 1 point every 5 seconds.
Temple of Isha
*Carrying 'Isha's Will' will now put a buff on the player called 'Unstable Aura of Power'. This buff grants the player 25% more damage dealt, but only lasts for 60 seconds. If the player does not kill another player in 60 seconds, they will be killed. If the player does kill another player in 60 seconds, the buff will refresh for another 60 seconds. Upon death, all players will be knocked back slightly.
*Holding the Temple will now grant 3 points every 5 seconds.
*Capturing the Temple will now grant 25 points per capture.
*Player kill points have been reduced to 2 points per kill.
*Snap back areas have been adjusted to equalize run times to the Temple and Isha's Will
Tor Anroc
*Spawn points have been adjusted as well as snap back areas to equalize run times to the Brimstone Bauble.
*Player kill points have been increased to 10 points per kill.
*Holding the Brimstone Bauble will now grant 3 points every 5 seconds.
Tier 4
Maw of Madness
*Holding the 'Warpstone Talisman' will now cast a Damage-over-Time spell on the carrier which increases in intensity every 6 seconds similar to the Brimstone Bauble.
*Player kill points have been increased to 10 points per kill.
*Holding the Warpstone Talisman will now grant 3 points every 5 seconds.
*Snap back areas have been adjusted to equalize run times to the center of the map
Battle for Praag
*Icons for the various capture locations will now show up on the map properly with correct ownership by Realm.
*Snap back areas have been adjusted to equalize run times to the center of the map.
Grovod Caverns
*Terrain in this Scenario has been adjusted to offer 3 ways out of each Realm's spawn points.
*Capturing the enemy flag will now grant 75 points per capture.
*Carrying the flags in this Scenario will now cast 'Exhaustion' on the flag carrier. This debuff has two components which are triggered if the player carrying the flag does not capture it: After 2 minutes the player will be snared by 25%. After 2 more minutes, the player will no longer regenerate Action points and will take 25% more damage. Capturing the flag, death, or zoning out of the Scenario will clear this debuff.
Reikland Hills
*Propping around the Mill and Factory has been altered.
*Capturing the active capture location will grant 10 points ever 5 seconds instead of 3 points every 5 seconds.
*Snap back areas have been adjusted to equalize run times to the center of the map.
New Tier 4 Scenarios
Greenskin vs. Dwarf
Gromril Crossing: 18 vs. 18 Scenario in Kadrin Valley
This Scenario features a Tug of War mechanic where one capture location will be open at a time depending on other capture locations. There are five total locations to capture running north to south in this battle strewn terrain. The central location is the first one that's open and can be captured by clicking the banner to capture it. The flag will switch over after defending it for a short period of time (which grants points) and the next location towards the enemy camp will open for capture. The deeper you go into enemy territory, the more points you get for capturing an area. Conversely, recapturing areas close to your home base is fewer points.
Logrin Forge: 12 vs. 12 Scenario in Thunder Mountain
This Scenario features double domination mechanics where players must capture both Logrin's Hammer and Logrin's Anvil to gain points. Capturing one or the other will not earn you points in this Scenario.
Thunder Valley: 18 vs. 18 Scenario in Thunder Mountain
This Scenario features 5 capture locations each with a unique theme: Gyrocopter Hangar, Fireball Mortar, Gungnir's Fist, Blasting Cart and Firing Range. Capturing each of these locations will grant you points over time as well as points per capture.
Howling Gorge: 12 vs. 12 Scenario in Black Crag
This Scenario features a simple bombing run mechanic. Be the first to grab the bomb and run it to the blasting carts above your enemy spawn locations to earn points.
High Elf vs. Dark Elf
Caledor Woods: 12 vs. 12 Scenario in Caledor
This Scenario features a single King of the Hill mechanic. Capture and hold the hill and earn points over time as well as points per capture. Also note that amidst the ancient woods lie dragon essences which grant various power-ups ranging from increased damage, more resistances, better health and AP regeneration...or damage you outright with a small knock-back.
Serpents Passage: 12 vs. 12 Scenario in DragonWake
This Scenario features a single flag CTF mechanic. Both ships have crashed on an island en route to the Isle of the Dead. An old wreck has parts which can be salvaged to bring your ships back to order. Only one spare part can be in play at a time. Capturing these grant points towards victory in the Scenario.
Dragon's Bane: 18 vs. 18 Scenario in DragonWake
Dragon's Bane is no longer a 5 location capture Scenario. There are now 3 locations to capture along the central line of the map: The Academy, the Summoning Tower and The Commorancy. Capturing these locations is done by proximity capture and grant points per capture as well as points over time.
Near each spawn point is a small temple which spawns a banner when the enemy Realm has any of the three capture locations noted above. Players can take these banners to the capture locations and interact with their racial banner which calls down either a Sun Dragon or Black Dragon but does not reset the capture locations.
Dragons which are summoned to the capture locations will linger for 20 seconds if unprovoked. If provoked (ie. draw agro), they will rampage on any enemy players for up to 20 seconds after gaining agro.
Eataine: 12 vs. 12 Blood of the Blackcairn
This Scenario features a rotating King of the Hill mechanic similar to Reikland Hills. Capture locations are open for a brief period of time which players can capture and hold. Capturing these locations earn points over time.
Tome of Knowledge
Rewards
*Earn new token rewards from various Bestiary tasks that can be used to purchase Trophies from special Tome vendors found within the walls of each capital city.
*Bestiary kill count data will no longer carry over from one character to another.
Entries
*Players can now easily see their character's time played from the Tome's Index page.
*Four new races have begun making an appearance in the Tome. (Slimehounds, Maggots, Living Armor, Treeman)
*Sorting quests by type no longer returns a different quest listing each time the quests are sorted.
*Meet notable Elves by interacting with certain NPCs found within the final tier of the Elven lands.
*A bookbinder paid a visit to the Tome, cleaning up many of the pages that were an eye sore.
*Continuing minor cleanup, corrections, and other fixes across the entire Tome of Knowledge.
User Interface
Features
*Complete overhaul of the Minimap, including a reskin and redoing the way minimap textures are generated. Minimap should now behave properly when players go indoors (rendering automatically in inside areas) and fading as they transition between indoors and outdoors. This also resolves all the problems with the big huge black splotches on the minimap and reduces strains on performance.
We have reskinned and redone the targeting circle at players' feet. This includes removing the exploitive arrows that would point at any hostile that had the player targeted. Now there is an arc of red indicating the direction from which the player is hit that stacks up to 10 times. The arrows remain for the player target and for the player's groupmates.The backpack has been reskinned and redone. The backpack now has two main tabs that show different views into their inventory. The icon view allows players to hand-organize their items. The list view allows players to quickly find items of a certain type without touching the location of the items in their backpack. The last tab is reserved for the quest inventory items only. We will be adding sorting options to the icon view and additional list view searches later.
*Overhauled the loading screens between zones into Tome pages with unique zone-related concept art. Each loading screen will also have a blurb of text about the zone and the tip, except for scenarios, which will display the scenario rules and a map of the scenario as you load.
*We have added the NPC titles to the markers on the minimap instead of NPC function. This will help players to differentiate between merchants and trainers of different types, for example.
*The repair function has been improved. Choosing to repair items at any merchant will now change the cursor to a special repair cursor. The functionality remains largely the same; we have just cleaned up the interaction some.
*Fixed numerous bugs with the key binding system. We also implemented mouse keybinding. Players will be able to rebind all mouse buttons except for Mouse 1 and Mouse 2.
*Implemented unique art for each career's mastery path in the Ability Training Window for the mastery system.
*Made improvements to the Dye Merchant, including information about the individual dye cost and name of any dye that is being hovered over. Also, included information about the total money you have in your backpack on the dye merchant. There is also now a warning about dyes that have only one tint area that using a secondary color will have no effect.
*Visual improvements to the Character Creation sequence, including pervasive effects and polish to the background, as well as improved lighting.
Windows
*Text boxes will no longer overlap for players using 1280 x 1024 resolution.
*Quest requirements will no longer run off the screen as conditions are met and will now remain within the quest window as designed.
*The drop down menus will now display correctly in the Guild Calendar when creating a new event.
*Opening and closing the map now plays the appropriate sounds.
*Opening and closing the character paperdoll now plays the appropriate sounds.
*The Talisman window now updates properly when adding each ingredient and allows the player to fuse a Talisman.
*The text entry window will no longer block the temp ability bar.
*Influence Reward Window: The available reward icons will no longer be grayed out if a player closes the window before choosing their reward.
*Corrected an issue where highlighting did not always occur when mousing-over a mob or NPC.
*Tooltips have been added to the Character window under the Stats and Resistances fields.
*Header text will now display correctly under 'Advancing Your Character' within the Help window.
*Interaction Windows will now remain open a little longer as a character moves away from the NPC.
*Reversed location of buttons on the Quest Window due to inconsistency with all other windows.
*Players will no longer become stuck when trying to log back in if they closed the client with the summary window open.
General UI Adjustments
*Character health bar now fades-in faster.
*Players can now elect to disable health bar fading under User Settings.
*Player corpses containing lootable items will now continue to sparkle after that player releases. This corrects an issue where the sparkle effect on a dead player will fade when the player releases and not adequately display that the corpse has lootable items.
*Players will no longer have trouble looting characters that have died in RvR. Note: This only applies to character corpses which display (sparkle) that they have lootable items.
*A monster that is no longer friendly will now adjust its display to reflect it's changed status to hostile. The monster's name will no longer appear as blue and the mouse-over will no longer designate the monster as friendly. This will alleviate confusion as to the status of the monster and when auto-targeting.
*Players can now select 'Esc' to release control of a siege weapon.
*The timer for the Public quest, Helkar the Blood Lord, now counts down and displays correctly.
*The rested EXP bar will now diminish properly.
*Corrected an issue where the first kill of any monster displayed the character's EXP rather than the EXP gained from the monster.
*The experience bar will now display the correct current EXP. This corrects an issue where the EXP bar would display 'Maximum' rather than the character's actual EXP.
*When a player mouses over the realm control bar at the top right corner the word 'Chaos'
*The Realm Control Bar text will now correctly display 'Chaos' and 'Order'. This corrects an error where 'Chaos' displayed as 'Chao'.
Icons
*The Magus ability Summon Blue Horror now has an icon.
*The Magus pet Pink horror Demonic Fire ability now has an icon.
*The Magus pet Blue Horror: Warping Energy ability now has an icon.
*The Magus pet Blue Horror: Unstable Power ability now has an icon.
*The Magus ability Summon Flamer now has an icon.
*The icon for the Witch Elf ability, Envenomed Blade, will now grey out properly.
*Witch Hunter abilities Burn, Heretic! and Blessed Bullets of Purity no longer share the same icon.
Bug Fixes
*Fixed an exploitive bug with the apothecary where players could save their ingredients while creating a potion.
*Made it so that logout with the UI hidden enabled returns the UI on login.
*Fixed a bug where the cultivation plot would lock up if the player's inventory was full and the player got a critical success.
*Renamed Banner reference on the Paper Doll (to Standard)
*Merchant window now autocloses when you walk out of range.
*Added missing bonus strings in tooltips and resolved a bug that was causing them to not appear.
*Fixed bug where yellow text was showing up in the Public Quest dialogue boxes making them virtually unreadable.
*Fixed a number of item display issues.
General Changes and Bug Fixes:
Players will find that if they logout or otherwise leave the game while in an instance, they will return either outside the instance or at their bindpoint.
And Much, Much More!
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