A nicer layout for this can be found at the webpage here, including a graphic diagram of where to put these ingredients.
A Brief Explanation
In order to craft a potion, you need a minimum of 3 items: a container, a main ingredient, and a stabilizing ingredient. Basic containers, and level 1 sub-ingredients can be purchased at merchants (not quartermasters) and craft merchants. As you gain levels nad move up to different tiers, a more advanced container can be purchased from the merchant.
- 1. Place the container in the container slot
- 2. Pick a main ingredient from your inventory (see the table below for possibilities) and stuff it into the main ingredient slot.
- 3. Put a stabilizing agent, usually cloudy water to start, in the first slot, and check the bar on the right labeled "Potion Stability" above. If the arrow is at the bottom, crafting the ingredient will cause the vial to shatter and the synth will fail. If it's halfway up then you have a good chance of getting a potion but it will be volatile. Volatile potions have a chance of doing the opposite of what they say they'll do (Example: you lose 25 action points instead of gain them).
- 4. Keep stuffing stabilizing agents in until the potion is either halfway or at the top (I usually go for the top for potions that I want)
- 5. If you have extra spaces, you can put a sub-ingredient in. Sub-ingredients fall into 2 categories: Makes more potions and Increases Potion Potency. Also listed under sub-ingredients are other stabilizers not available from the vendor. These stabilizers are generally more potent and can reduce the number of waters you need so that you can afford to use sub-ingredients in your synth.
- 6. When you've got the mix that you want, hit "Brew", then enjoy the fruits of your labor!
Main Ingredients
Motley Smedleycap - Intelligence - 1
Musty Elvish Parsley - Regen (Heal Over Time) - 1
Pebbled Gravelnuts - Toughness - 1
Shattered Bear Tooth - Strength - 1
Smoking Pyre Ivy - Fire Single Target DoT - 1
Smoking Ashberry - Fire Breath (Cone Damage) - 1
Swaying Dandedragon - Energy - 1
Tattered Feather - Ballistics - 1
Torn Feather - Ballistics - 1
Wispy Beardweed - Strength - 1
Wispy Morrweed - Armor - 1
Woolly Thief's Nettle - Ballistics - 1
Emaciated Ribbon Leech - Heal - 10
Engorged Ribbon Leech - Heal - 15
Brittle Beardweed - Strength - 25
Brittle Morrweed - Damage Absorption (Shield) - 25
Domed Morrweed - Damage Absorption (Shield) - 25
Frowning Grumpleaf - Willpower - 25
Shorn Daemon Pinion - Damage Absorption (Shield) - 25
Thin Wolf Blood - Regen (Heal Over Time) - 25
Watery Daemon Gore - Fiery Explosion (AoE DoT) - 25
Wiry Thief's Nettle - Ballistics - 25
Arching Blackstipe - Strength - 50
Blistered Daemon Flesh - Elemental Resistance - 50
Bloody Lizard Tongue - Fire Single Target DoT - 50
Fuzzy Scruntleydown - Fire Single Target DoT - 50
Grasping Grottuk Weed - Regen (Heal Over Time) - 50
Grasping Redvine - Fire Breath (Cone Damage) - 50
Long-petaled Blackstipe - Strength - 50
Milky Spider Venom - Toughness - 50
Moldering Twigfester - Intelligence - 50
Pockmarked Dwarfcup - Willpower - 50
Rotting Twigfester - Intelligence - 50
Runny Daemon Blood - Fiery Explosion (AoE DoT) - 50
Runny Wolf Blood - Heal - 50
Sallow Redvine - Fire Breath (Cone Damage) - 50
Scattered Twigbloat - Ballistics - 50
Standing Twigbloat - Ballistics - 50
Striding Trotweed - Toughness - 50
Striped Wood Flea - Energy - 50
Thin Chitin Shard - Armor - 50
Thin Daemon Wing Fragment - Damage Absorption (Shield) - 50
Torn Scale - Armor - 50
Tufted Peckgrass - Energy - 50
Vile Skunk Thistle - Armor - 50
Wiry Elfcup - Willpower - 50
Clutching Field Leech - Heal - 60
Redbelly Tick - Heal - 60
Ringed Horse Leech - Heal - 65
Acrid Spider Venom - Toughness - 75
Black Wood Flea - Energy - 75
Blighted Twigfester - Intelligence - 75
Brown Trotweed - Toughness - 75
Cantering Trotweed - Corporeal Resistance - 75
Clawing Redvine - Fire Breath (Cone Damage) - 75
Crowned-Sac Skunk Thistle - Damage Absorption (Shield) - 75
Curling Blackstipe - Strength - 75
Dropping Grottuk Weed - Regen (Heal Over Time) - 75
Green Old Man's Mane - Corporeal Resistance - 100
Hairy Elfcup - Willpower - 75
Noxious Skunk Thistle - Armor - 75
Patchy Scruntleydown - Fire Single Target DoT - 75
Round-Petaled Blackstipe - Strength - 75
Scarred Dwarfcup - Willpower - 75
Scurfy Twigbloat - Ballistics - 75
Severed Lizard Tongue - Fire Single Target DoT - 75
Thin Daemon Sinew - Elemental Resistance - 75
Waxen Redvine - Fire Breath (Cone Damage) - 75
Wispy Peckgrass - Energy - 75
Worn Chitin Shard - Armor - 75
Curling Yellow Canny - Fire Breath (Cone Damage) - 100
Old Man's Mane - Corporeal Resistance - 100
Pasty Phlegmberry - Strength - 100
Pock-marked Ulric's Tash - Willpower - 100
Pygmy Black Pea - Regen (Heal Over Time) - 100
Ropy Ulric's Tash - Willpower - 100
Wavering Spikewort - Fire Single Target DoT - 100
Whiskered Flea Agaric - Ballistics - 100
Wispy Chev's Needle - Armor - 100
Dwarf Black Pea - Regen (Heal Over Time) - 125
Caked Toody's Hat - Intelligence - 125
Coiled Yellow Canny - Fire Breath (Cone Damage) - 125
Rough-Shelled Chev's Needle - Damage Absorption (Shield) - 125
Searing Spikewort - Fire Single target DoT - 125
Swollen Chev's Needle - Armor - 125
Shaggy Flea Agaric - Ballistics - 125
Tufted Sorrel - Energy - 125
Whispering Spikewort - Fire Single Target DoT - 125
Sub-Ingredients
Callous Gobswort - Potion Potency - 1
Cloudy Water - Stability - 1
Dusty Fusk - More Potions Produced - 1
Scabrous Gobswort - Potion Potency - 1
Burgundy Bolete - More Potions Produced - 50
Coarse Merulius - Potion Potency - 50
Seeping Arboreal Resin - Stability - 50
Untamed Zoic Gore - Stability - 50
Dappled Bolete - More Potions Produced - 75
Feral Zoic Gore - Stability - 75
Oozing Arboreal Resin - Stability - 75
Scarlet Bolete - More Potions Produced - 75
Wiry Merulius - Potion Potency - 75
Ferocious Zoic Gore - Stability - 100
Rose Blusher - Potion Potency - 100
Carmine Blusher - Potion Potency - 125
Shaded Shadow Fungus - More Potions Produced - 125
Viscous Arboreal Resin - Stability - 125
More Warhammer online Apothecary Guides.
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