Thursday, October 16, 2008

Warhammer online builds: Runepriest Template

This build was based on the following guidelines:

  • Emphasis was on the end-game.

  • Emphasis was on PvP.

  • Emphasis was on healing.(As well as buffing, however healing has the priority)

  • Personal safety and achievement is meaningless, as long as the team wins.

The Rune Priest:

Prime stats: (In order of importance)

  • Willpower = adds to healing

  • Wounds = adds to HP

  • Initiative = adds to % to dodge ranged attacks, chance to detect stealth, and minus chance to be crit hit.

Toughness would be a close 4th stat to keep in mind. Actually Toughness ranked 3rd as a stat, however you said to focus on the end-game, as such Initiative starts to edge out in importance over Toughness in tier three.(level 22-32) In tier three and four you will need to count on your massive healing to keep you alive, not your Toughness. Toughness is a joke when a WE pops out of stealth and DPS dumps on you. As you also mentioned to concentrate on your group support, I must assume you will be in a group. If you are getting whacked on by a tank, you need to explain to your group what their roles are because tanks should be CC'ed long before they get to the healer.

The 25 points will be placed as follows: (There will be a few extra points gained through RvR rewards, however we will not use them here)

15 in "Grungni"
Buy the following skills in the Grungni tree for one point each:

  • Master Rune of Fury

  • Ancestor's Blessing

  • Rune of Fortune

  • Rune of Binding

  • Rune of Ending

Skills in the tree you do not buy: "Runic Blasting" and "Runic Nullification"

The last 5 points will be put in the "Valaya" tree. Any additional points should also be placed in " Valaya ", there is no reason to buy the bottom or second to the bottom skill in the tree.

80 RvR points to be placed in:

  • Resolve level 1 = 1 point

  • Resolve level 2 = 3 points

  • Resolve level 3 = 6 points

  • Resolve level 4 = 10 points

  • Resolve level 5 = 14 points

  • Impetus level 1 = 1 point

  • Impetus level 2 = 3 points

  • Impetus level 3 = 6 points

  • Discipline level 1 = 2 points

  • Discipline level 2 = 4 points

  • Spiritual Refinement level 1 = 5 points

  • Spiritual Refinement level 2 = 10 points

  • Spiritual Refinement level 3 = 15 points

The purpose of this build is to put out massive heals to force an outcome to an engagement, even if the resulting win is due to attrition.

Here are the planned active morale skills:

  • Level 1 = Divine Favor

  • Level 2 = Mountain Spirit

  • Level 3 = Rune of Rebirth

  • Level 4 = Rune of Ending

and the planned tactic slots:

  • Ancestor's Blessing

  • Discipline

  • Regenerative Shielding

  • Blessing of Grungni

In order for this build to reach it's maximum benefit to your group, they need to know their roles before combat, since this build will not handle agro. PUG'ing with this build is not advisable at all.

You can see this build here

More Warhammer online Templates

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