This will be a PvP tank build. I am not going to concentrate on damage at all here as a tank class is almost always on the bottom of DPS even when they go 2H. Instead I wanted to focus on being all you can be by supporting your team in making you almost like a turtle. With this build you can easily cave in front lines as you run threw them going to the healers and nukers in the back. You primary stats:
- Wounds = adds to hit points
- Toughness = reduces incoming damage by a %
- Strength = adds to melee damage
- Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.
(A close 4th would be initiative)
The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)
15 in "Vaul"
Buy the following skills in the Vaul tree for one point each:
- Perfect Defenses
- Redirected Force
- Crushing Advance
- Vaul's Buffer
- Crashing Wave
- Shield of Valor
Skills in the tree you do not buy: "Lingering Intimidation".
The last 4 points will be put in the "Hoeth" tree. Any additional points should also be placed in "Hoeth", there is no reason to buy the bottom skill in the tree.
80 RvR points to be placed in:
- Fortitude level 1 = 1 point
- Fortitude level 2 = 3 points
- Fortitude level 3 = 6 points
- Fortitude level 4 = 10 points
- Fortitude level 5 = 14 points
- Impetus level 1 = 1 point
- impetus level 2 = 3 points
- Assault level 1 = 2 points
- Assault level 2 = 4 points
- Assault level 3 = 6 points
- Arcane Dismissal level 1 = 5 points
- Arcane Dismissal level 2 = 10 points
- Arcane Dismissal level 3 = 15 points
The purpose of this build is to be able to take the most punishment through damage mitigation, crashing through the frontlines of PvP to harass the ranged nukers and ranged healers, without fear of death. You may wish to implement this template late in the leveling process as it would be hard to PvE solo with this build.
Here are the planned active morale skills:
- Level 1 = Champion's Challenge
- Level 2 = Wings of Heaven
- Level 3 = Bladeshield
- Level 4 = Shield of Valor
Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":
- Rugged
- Unstoppable Juggernaut
- Perfect Defenses
- Vaul's Buffer
Build Strength:
About the best damage mitigation you are going to get as far as a template goes.
Build Weakness:
Extremely weak in PvE Solo. Will need decent gear at later levels for stat increases.
You can see this build here
More Warhammer online builds
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