Showing posts with label high elf. Show all posts
Showing posts with label high elf. Show all posts

Saturday, December 13, 2008

Warhammer online Builds: Shadow Warrior template


This will be a "Distance" build, concentrating on ranged and ranged AOE attacks.

  • Ballistic Skill = Increases ranged damage

  • Wounds = adds to hit points

  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.



The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "The Scout"
Buy the following skills in the "The Scout" tree for one point each:
  • Enchanted Arrows

  • Glass Arrow

  • Festering Arrow

  • Guerrilla Training

  • Fell The Weak

  • Rain of Steel


Skills in the tree you do not buy: "Leading Shots".

The last 4 points will be put in the "Assault" tree. Any additional points should also be placed in "Assault", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Marksmen level 1 = 1 point

  • Marksmen level 2 = 3 points

  • Marksmen level 3 = 6 points

  • Marksmen level 4 = 10 points

  • Marksmen level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Sharp Shooter level 1 = 2 points

  • Sharp Shooter level 2 = 4 points

  • Sharp Shooter level 3 = 6 points


  • Sure Shot level 1 = 5 points

  • Sure Shot level 2 = 10 points

  • Sure Shot level 3 = 15 points


The purpose of this build is to be able to stay in the back and deal out decent single target and AOE damage to thin out the healers and nukers.

Here are the planned active morale skills:

  • Level 1 = Lileath's Forgiveness

  • Level 2 = Unshakable Focus

  • Level 3 = Explosive Shots

  • Level 4 = Rain of Steel


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Steady Aim

  • Guerrilla Training

  • Instinctive Aim

  • Enchanted Arrows


Build Strength:

Decent ranged DPS, including above average AOE damage.

Build Weakness:

No melee skills, as such STAY at range using this build.

You can see this build You can see this build here

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Thursday, December 11, 2008

Warhammer Online build - Swordmaster Template



This will be a PvP tank build. I am not going to concentrate on damage at all here as a tank class is almost always on the bottom of DPS even when they go 2H. Instead I wanted to focus on being all you can be by supporting your team in making you almost like a turtle. With this build you can easily cave in front lines as you run threw them going to the healers and nukers in the back. You primary stats:

  • Wounds = adds to hit points

  • Toughness = reduces incoming damage by a %

  • Strength = adds to melee damage

  • (A close 4th would be initiative)
  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Vaul"
Buy the following skills in the Vaul tree for one point each:
  • Perfect Defenses

  • Redirected Force

  • Crushing Advance

  • Vaul's Buffer

  • Crashing Wave

  • Shield of Valor


Skills in the tree you do not buy: "Lingering Intimidation".

The last 4 points will be put in the "Hoeth" tree. Any additional points should also be placed in "Hoeth", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points

  • Fortitude level 3 = 6 points

  • Fortitude level 4 = 10 points

  • Fortitude level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points


  • Arcane Dismissal level 1 = 5 points

  • Arcane Dismissal level 2 = 10 points

  • Arcane Dismissal level 3 = 15 points


The purpose of this build is to be able to take the most punishment through damage mitigation, crashing through the frontlines of PvP to harass the ranged nukers and ranged healers, without fear of death. You may wish to implement this template late in the leveling process as it would be hard to PvE solo with this build.

Here are the planned active morale skills:

  • Level 1 = Champion's Challenge

  • Level 2 = Wings of Heaven

  • Level 3 = Bladeshield

  • Level 4 = Shield of Valor


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Rugged

  • Unstoppable Juggernaut

  • Perfect Defenses

  • Vaul's Buffer


Build Strength:

About the best damage mitigation you are going to get as far as a template goes.

Build Weakness:

Extremely weak in PvE Solo. Will need decent gear at later levels for stat increases.

You can see this build here

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Monday, September 15, 2008

High Elf Archmage class review



Overview:
The High Elves are known far and wide as the most powerful mages in the world, and the Archmages are the best even among their own kin. Capable of weaving all of the Winds of Magic together in complex and subtle ways, the Archmages can easily turn the tide of battle in their favor.

As the only true experts in the use of High Magic, the Archmages have learned to achieve the ultimate balance between healing their allies, and smiting their enemies. While most commonly classified as a Healer, it would be a grave mistake to keep him from using his magical attacks in a fight. Every cast of a healing ability builds up Tranquility, thereby improving the destructive attacks. Each destructive attack adds to the Force pool, which in turn lessens the cost of the heals.

Strengths:
  • Many single and group heals

  • Resurrection ability

  • Damage wards and buffs


Weaknesses:
  • Paper Armor

  • Action Points run low often

  • Pulls aggro quickly


PvE Overview
For a healer class, the Archmage is really quite an effective soloer. The heals will keep him alive long enough for his magical damage over time strikes to whittle the enemy down. The long range of the damage spells mean that most often, the enemy is near death before reaching melee distance. Remember to use a comparable amount of beneficial spells to attack abilities; achieving a balance between Tranquility and Force makes for a stronger Archmage.

RvR Overview
An Archmage is a strong addition to any group. The heals and group buffs will keep everyone alive, allowing the tank and DPS classes to do their best. The Archmage's heals have a very long range, allowing him to stay at a safe distance during the more difficult battles. Building up Force is necessary to maintain his Action Points pool, so he will need to joust forward to land his own damaging attacks during the fights.

Archmage Mastery Paths
Path of Isha: The Path of Isha is focused on restoring health and life to the Archmage's allies. A skilled Master of this path will be adept at weaving offensive magic in with his healing magic, greatly extending the efficiency of his beneficial spells..

Path of Asuryan: The Path of Asuryan is primarily aimed at bringing forth the destructive side of the Winds of Magic. An Archmage who specializes in this path will become adept at raining down doom upon his foes, while simultaneously manipulating the flows of arcane power to fuel his healing magic as well.


Path of Vaul: The Path of Vaul is a subtle Mastery that focuses on both crippling the Archmage's enemies, and strengthening his allies. The specialist in this Mastery relies on cunning effects to lead his foes to an inevitable doom which they won't even realize is approaching until it's too late.

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Monday, September 8, 2008

Swordmaster Class Review



Overview:
With the edge of his glistening blade, death is made beautiful. Nothing could be more true for the Swordmaster and all will know the terrible truth when they see this warrior enter into the blade dance. This class spends their time perfecting the fatal cut of the blade and learning to manipulate their movement to avoid the blows of those who would harm them and their comrades, making them a successful protector of their people and a desired member of any group.
The Swordmaster is a tank class that does more than just destroy the enemy. The elves have touched the base deed of killing by adding a graceful and efficient movement and mindset making the Swordmaster a warrior to be feared and commended. Let the Swordmaster lead the way of your battle and glory will be all that he strives for.



Strengths:
  • Heavy armor adds to survivability

  • Ranged attacks add excellent mob pull utility

  • Blade dance lends ease of play


Weaknesses:
  • Weak when consistently interrupted

  • Reliant on blade dance coordination

  • Low damage output


PvE Overview
The Swordmaster is a tank that has just enough flavor to make them different than many other tanks out there. The typical aspects of this class are the high damage resistance and low damage output. Some of the low damage can be balanced by actively participating in the "blade dance". These coordinated abilities help boost the Swordmaster's output a bit, but make no mistake, this class is meant to be the front lines fellow that takes the beating. As such, you'll find that he works better in groups with extra DPS, but still manages to hold his own when he goes solo.

RvR Overview
This is the guy you want standing in front of you when the Destruction come pouring it. The Swordmaster does quite well in RvR, particularly when coupled with a DPS class or a healer. They can be nearly unstoppable if they are skilled in debuff and the blade dance play style, but they do have their weaknesses. They become vulnerable of losing their place in the blade dance when interrupted or resisted. This can be frustrating if you need the DPS, but patience wins with this class and the key will always be staying power!



Swordmaster Mastery Paths
Path of Khaine: The Path of Khaine focuses on the Swordmaster's signature Elf Greatsword, a massive but exquisite weapon which he can swing with deceptive speed. While no High Elf would ever worship the God of Warfare, a Master of this path acknowledges Khaine as a potent and necessary figure, and the Swordmaster brings swift death to any who stand in his way.

Path of Vaul: The Path of Vaul is primarily focused on defense, and a Master of this path may very well be temped to lay aside his Greatsword in favor of an elegant Elf-crafted shield instead. The Swordmaster who specializes in this path will be the core that the lines of battle form around.

Path of Hoeth: The Path of Hoeth is for Swordmasters who have spent much longer amounts of time in the White Tower, honing their innate magical skills and learning how to smoothly work magical power into their attacks. A Master of this path will learn subtle ways to both expose weaknesses in their foes, and to shield themselves in battle.

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Saturday, September 6, 2008

White Lion Class Review


Sorry for the picture, but I coulden't ressit ;-)

Overview:
In a world fraught with war and torn by savage battles there is often no one that a lone fighter can depend upon, heart and soul, for protection and companionship. This does not stand true for the brave hunter class, the White Lion. The High Elves have mastered the beautiful synchronicity between elf and beast, coupling pure cunning with raw power and channeling it towards the protection of their people and the destruction of their enemies.



This moderately armored class chooses just how to use their lion companion in battle. Through the various masteries the beast can either fulfill a true combat duo or he may work with his trusted hunter in more of a support role. Regardless, the lion is an essential part of this mighty warrior's ability to withstand the evil of the Destruction.

Strengths:
  • Pet class allows for diverse play style

  • Ranged attacks

  • Higher damage positional attacks


Weaknesses:
  • Pet dependant

  • Low defense

  • Split DPS between hunter and lion


PvE Overview
As melee DPS class, the White Lion shines in both group and solo game play.
In a group positional attacks and the use of the pet add to the overall damage output greatly. As with most pet classes, the lion allows for solo play that can go above and beyond what non-pet classes can do. The hunter gains either a tank or a DPS companion with your war lion without ever having to wait for playmates.

RvR Overview
In RvR the hunter's war lion makes an excellent source of distraction in combat. Using him to bait your opponent while you either attack via ranged or work out your own positioning works well. When enemies hone in on the hunter instead, keep the lion in the fray and he can potentially go unnoticed.
The White Lion class can be a valuable asset in team play, backing up the tank classes and aiding in the protection of the mages and healers.

White Lion Mastery Paths
Path Of the Hunter: White Lions who choose the path of the Hunter embrace the ways of the wild and fight shoulder to shoulder with their War Lion. The two stride into battle side by side in a balanced assault that is capable of spreading damage around to multiple targets with ease. This path requires the least amount of Master & Pet coordination so damage against a single foe is lessened.

Path of the Axeman: White Lions who choose this path focus on the Mastery of their fine woodsman axes, preferring instead to use their lions as distractions as they approach from the side or Rear. The path of the Axeman requires good coordination with your War Lion or your group members so you can be allowed to strike from an unguarded flank.

Path of the Guardian: White Lions who choose this path focus on diverting attention from their War Lion or Group members so that they can do maximum damage. The path of the guardian does not directly increase the White Lion's own defenses significantly but focuses more on reducing his opponents damage output and distracting them from the War Lion or individual group mates.



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