Showing posts with label leveling. Show all posts
Showing posts with label leveling. Show all posts

Wednesday, September 16, 2009

war trick to power lvl renown rank


This works especially well with servers that have renown bonuses 20%.
With the new patch you get 150% rp in bo's and keeps.
Throw on any bonus renown gems you have have got from events.
So with rvr zone and bonus total at 270% with bonus, slap on your +% bo renown tactic and your gem and its maxed out.
  • Find a friend on the opposite faction (higher rr the better).
  • Meet them at a bo somewhere.
  • The first kill you get 100% then it degrades on the 2nd and 3rd kill.
  • Relog and it resets! Rinse and repeat for serious gain.
  • Also you get crests off of each other.
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Saturday, June 27, 2009

Warhammer online Trick: AoE Grind Spot 30-40



This works for anyone at least level 30. Just form a group: 1 aoe caster, 2 healers, 1 tank, and anything else. This is on the Eataine map and is the Last Stand PQ. There are up to 8 mobs that spawn in a group there. This takes about 8 minutes to run and you can get about a level an hour doing it.
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Tuesday, April 14, 2009

WAR Exploit: Two Level 40 and one level 21 Instant Respawns



First the Level 21 Instant respawn:
This is a destruction mob in Black Fire Pass at 3015, 55640. It is a dwarf defenderand it instantly respawns by clicking on the Slacking Git.

The two level Level 40 Instant Respawns is for destruction only.
At the destruction warcamp in Chaos Wasts, head east across the rvr lake past the order warcamp.

Move as much north as you can while traveling. You will eventually see some npcs near a pathway toward the order PQs.

There is an NPC witch hunter Von Emmaline and warrior priest Templar Armand there. Both are instant respawns.

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Sunday, February 15, 2009

Warhammer online strategy to level 21+ solo, influence + gunbad


Mythic changed the XP function for level 21-31 last week. Players can take advantage of this by going to Gunbad.

When you zone in, choose the left path over the bridge toward a couple champion goblin squiq herders and their 5 non-champ pet squiqs. These non-champ squiqs are level 25. I was able to kill them at level 21 as a witch elf, depending on your class type, your milage may vary. They were worth 1680 xp each at level 210, by level 25 they were down to 750 exp each, but still worth 5 times as much as normal mobs. (which they are).

So, first go across the bridge, kill all 10 of the squiqs, if you are level 21, killing 10 will result in 16,800 xp to kill 10 mobs... seeing as most quests for this level only give out around 2500-3000 xp, this is insane xp. Once you kill those 10, they will need to be given some time to respawn. Move further into the cave and hug the right wall... now, I am not sure how tough this will be for non-stealth classes. This tip may end here for non stealthers.... anyway if you get past, you can get to another non-champ squiq area that is even better.... because it is inside a PQ that gives Gunbad influence.

The first stage of this PQ is to kill 18 squiqs. If you are solo, you are getting the mad XP for each kill, plus you get 600 influence per squiq kill. If you repeat this stage 1 of this PQ, 8 times you will be max faction for Gunbad. To get the most out of my time, I would queue up for scenarios right outside the Gunbad entrance, zone in, kill the first 10 squiqs for XP, if the scenario pops I take it. if not then I moved into the next area for XP and INF.

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Sunday, February 8, 2009

WAR Exploit: loot and kill without getting hit


At grimbeard station in chp 12 greenskin you can get on the train tracks and walk to the edge at an angle where you are kind of floating in space. you can grind the mobs patting below you, they cant path to you, and you can loot them when you kill them. Good greens so far.

As a sorceress this is easy, but i cant aoe them, the ones not directly targeted reset before they die. Be mindful of dwarves gaurding the stairs though, sometimes they can path to the top of the tracks where you are. I ground to elite chp 12 influence like this.

Thought i would add the best place for this is at the middle of the track in the station, on the north side of the track. There are 3 spawns and two pats that make for consistent grinding.

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Saturday, January 31, 2009

Reikland mob farming Cheat



This cheat is only for Destruction.
In Reikland, if you go to the PQ Hunting the Hunters, there is a stairwell at the front of the towers. If you stand on the rail and get enemy mobs on the rail with you, they can't hit you but you can hit them. Here's a video of it in action:



But there is a catch. You MUST aggro them before walking or getting up there. If you lose aggro once they're up there they reset and it does not work. Recommended level 37+


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Friday, January 16, 2009

Warhammer online strategy: Easy kill level 31 mobs for exp tip



There are mobs in talabecland called Rotting Masons near the Bridge by the Reikland Emmisary Castle PQ. They are lvl 31 mobs and have under 350 hitpoint. walk round outskirts of the castle and all mobs near the castle walls named rottin mason have very low hp and they pop as your walkin around castle walls outskirts.

enjoy

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Wednesday, January 14, 2009

Warhammer online Glitch: lvl 40 instant respawn, chaos wastes

Near the topright corner of the Chaos Wastes map:




there is a mob named "Templar Armand" standing under a tree that instantly respawns.
Additionally, the non-aggro mobs that are near him dont pull with him no matter whether you are Order or Destruction.



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Tuesday, December 16, 2008

Warhammer Online Build: Engineer Template



This build should get you up and running as a "medium" range specialist. This means that you will have to remain a little more mobile then a long range specialist, as you will always need to be "on the move".

  • Ballistic Skill = Increased ranged damage.

  • Wounds = Increased hit points

  • Toughness = Lowers incoming damage.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "The Grenadier" The following skills should be purchased for one point each:

  • Sticky Bomb

  • Throwing Arm

  • Strafing Run

  • Bandolier

  • Napalm grenade

  • Artillery Barrage


The following skill should not be purchased: "Extra Powder" The last 4 points will be put in the "Tinkerer" tree. Any additional points should also be placed in the Tinkerer tree, there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Marksmen level 1 = 1 point

  • Marksmen level 2 = 3 points

  • Marksmen level 3 = 6 points

  • Marksmen level 4 = 10 points

  • Marksmen level 5 = 14 points


  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points


  • Sharp Shooter level 1 = 2 points

  • Sharp Shooter level 2 = 4 points

  • Sharp Shooter level 3 = 6 points


  • Sure Shot level 1 = 5 points

  • Sure Shot level 2 = 10 points

  • Sure Shot level 3 = 15 points


As far as AP, range, and DPS go, this should be your best build. As mentioned you have to be mobile with this build, however that should not be a problems.

Here are the planned active morale skills:

  • Level 1 = Point - Blank

  • Level 2 = Unshakable Focus

  • Level 3 = Cannon Smash

  • Level 4 = Artillery Barrage


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Steady Aim

  • Throwing Arm

  • Tangling Wire

  • Bandolier


Build Strength:

Great medium range AOE damage, with some added CC.


Build Weakness:

Cannot sit still in one place to long on a mobile battlefield

You can see this build You can see this build here

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Monday, December 15, 2008

Warhammer Online Build - Ironbreaker template


I have to admit I am really upset with this class. I put a lot of time and effort into researching a class before I go and attempt a template, and in this case, it was a waste of time. Not only is the choice so obvious, it is also very much OP compared to the other classes. This is not only due to the fact of the classes abilities and strengths, however the same tree is both extremely viable for PvP AND PvE, a simple slotted tactic change is all that is needed to switch between the two. The three stats:

  • Strength = Increased melee damage

  • Wounds = Increased hit points

  • Toughness = Lowers incoming damage.



The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Vengeance""
Buy all the skills in the "Vengeance" tree for one point each. This is really a "no brainer" here.

The last 4 points will be put in the "Brotherhood" tree. Any additional points should also be placed in "The Guardian", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Might level 1 = 1 point

  • Might level 2 = 3 points

  • Might level 3 = 6 points

  • Might level 4 = 10 points

  • Might level 5 = 14 points


  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points


  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points


  • Opportunist level 1 = 5 points

  • Opportunist level 2 = 10 points

  • Opportunist level 3 = 15 points


Let's face it, this is War in "easy mode". Build up your "Grudge" to max and use the skills in the "Vengeance" tree as you desire. Going from empty to full Grudge in a PvP scenario should take you about 10-15 seconds. The only two skills that you should use, that actually spends Grudge is "Ancestor's Fury",(As a temp buff) and "Away With Ye".(For the knock back) The Destruction version of this class is the Blackguard, I greatly encourage you to look at that classes skills and skills in the class trees. You will not only see a great imbalance, but also that this class needs nerfed pretty bad.

Here are the planned active morale skills:

  • Level 1 = Rock Clutch

  • Level 2 = Raze

  • Level 3 = Gromril Plating

  • Level 4 = Strength in Numbers


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Sweet Revenge

  • Overprotective

  • Great Axe Mastery

  • Powered Etchings


Build Strength:

Overpowered DPS and abilities for a tank. To switch into PvE mode all you need to do is switch your tactics out.

Build Weakness:

While this build is OP for PvP, and you can switch into PvE mode with the change of tactics, you will not be the best of the PvE builds. While My focus is on PvP, just thought I would give this little warning: You cannot "main tank" in end game PvE with this build.

You can see this build You can see this build here

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Saturday, December 13, 2008

Warhammer online Builds: Shadow Warrior template


This will be a "Distance" build, concentrating on ranged and ranged AOE attacks.

  • Ballistic Skill = Increases ranged damage

  • Wounds = adds to hit points

  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.



The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "The Scout"
Buy the following skills in the "The Scout" tree for one point each:
  • Enchanted Arrows

  • Glass Arrow

  • Festering Arrow

  • Guerrilla Training

  • Fell The Weak

  • Rain of Steel


Skills in the tree you do not buy: "Leading Shots".

The last 4 points will be put in the "Assault" tree. Any additional points should also be placed in "Assault", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Marksmen level 1 = 1 point

  • Marksmen level 2 = 3 points

  • Marksmen level 3 = 6 points

  • Marksmen level 4 = 10 points

  • Marksmen level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Sharp Shooter level 1 = 2 points

  • Sharp Shooter level 2 = 4 points

  • Sharp Shooter level 3 = 6 points


  • Sure Shot level 1 = 5 points

  • Sure Shot level 2 = 10 points

  • Sure Shot level 3 = 15 points


The purpose of this build is to be able to stay in the back and deal out decent single target and AOE damage to thin out the healers and nukers.

Here are the planned active morale skills:

  • Level 1 = Lileath's Forgiveness

  • Level 2 = Unshakable Focus

  • Level 3 = Explosive Shots

  • Level 4 = Rain of Steel


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Steady Aim

  • Guerrilla Training

  • Instinctive Aim

  • Enchanted Arrows


Build Strength:

Decent ranged DPS, including above average AOE damage.

Build Weakness:

No melee skills, as such STAY at range using this build.

You can see this build You can see this build here

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Friday, December 12, 2008

Warhammer online Build: Archmage Template



This will be a PvP virgin healer build for the Archmage in Warhammer online. Before implementing this template please read the "Weakness" section. With this build you can easily keep your allies up, you will have the most healing possible on the Order side in Warhammer online.

  • Willpower = adds to your % chance to disrupt hostile spells and adds to healing power in Warhammer online

  • Wounds = adds to hit points in warhammer online

  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you in warhammer online.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Isha"
Buy the following skills in the Isha tree for one point each:
  • Balanced Mending

  • Balance Essence

  • Funnel Essence

  • Wild Healing

  • Magical Infusion

  • Winds' Protection


Skills in the tree you do not buy: "Bolstering Boon".

The last 4 points will be put in the "Vaul" tree. Any additional points should also be placed in "Vaul", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Resolve level 1 = 1 point

  • Resolve level 2 = 3 points

  • Resolve level 3 = 6 points

  • Resolve level 4 = 10 points

  • Resolve level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Discipline level 1 = 2 points

  • Discipline level 2 = 4 points

  • Discipline level 3 = 6 points


  • Spiritual Refinement level 1 = 5 points

  • Spiritual Refinement level 2 = 10 points

  • Spiritual Refinement level 3 = 15 points


The purpose of this build is to be able to put out the most healing possible.
Here are the planned active morale skills:

  • Level 1 = Divine favor

  • Level 2 = Rampaging Siphon

  • Level 3 = Divine Protection

  • Level 4 = Winds' Protection


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight"(Heal):

  • Master of Tranquility

  • Discipline

  • Balanced Mending

  • Wild Healing


Build Strength:

No one on the order side in warhammer online can out-heal this build, this is simple raw healing that cannot be matched.

Build Weakness:

Extremely weak in PvE Solo. You may wish to play a "DPS" build and then implement this when you hit 40 for PvP healing. You will really be hurting if you try to use this build in PvE solo.

You can see this build You can see this build here


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Thursday, December 11, 2008

Warhammer Online build - Swordmaster Template



This will be a PvP tank build. I am not going to concentrate on damage at all here as a tank class is almost always on the bottom of DPS even when they go 2H. Instead I wanted to focus on being all you can be by supporting your team in making you almost like a turtle. With this build you can easily cave in front lines as you run threw them going to the healers and nukers in the back. You primary stats:

  • Wounds = adds to hit points

  • Toughness = reduces incoming damage by a %

  • Strength = adds to melee damage

  • (A close 4th would be initiative)
  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Vaul"
Buy the following skills in the Vaul tree for one point each:
  • Perfect Defenses

  • Redirected Force

  • Crushing Advance

  • Vaul's Buffer

  • Crashing Wave

  • Shield of Valor


Skills in the tree you do not buy: "Lingering Intimidation".

The last 4 points will be put in the "Hoeth" tree. Any additional points should also be placed in "Hoeth", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points

  • Fortitude level 3 = 6 points

  • Fortitude level 4 = 10 points

  • Fortitude level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points


  • Arcane Dismissal level 1 = 5 points

  • Arcane Dismissal level 2 = 10 points

  • Arcane Dismissal level 3 = 15 points


The purpose of this build is to be able to take the most punishment through damage mitigation, crashing through the frontlines of PvP to harass the ranged nukers and ranged healers, without fear of death. You may wish to implement this template late in the leveling process as it would be hard to PvE solo with this build.

Here are the planned active morale skills:

  • Level 1 = Champion's Challenge

  • Level 2 = Wings of Heaven

  • Level 3 = Bladeshield

  • Level 4 = Shield of Valor


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Rugged

  • Unstoppable Juggernaut

  • Perfect Defenses

  • Vaul's Buffer


Build Strength:

About the best damage mitigation you are going to get as far as a template goes.

Build Weakness:

Extremely weak in PvE Solo. Will need decent gear at later levels for stat increases.

You can see this build here

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Sunday, November 30, 2008

Bugged lvl 35 Mobs

From Dragonwake go to Isle of the Dead. Head to the Ritual of Death PQ. There are four locations where two Deathwracked Servants spawn by a column. These mobs will not attack you.. ever. They will die randomly, and respawn randomly (Sometimes less than 5 seconds). They give loot (I farmed at least 10 blues and countless greens) and coin and credit for a dark elf kill (I got two pips now) and exp.

Sure, you can go there and kill them over and over, but to maximize this exploit why not bot it? I have no autoit or programming experience so I made a ghetto bot with my nostromo gamepad. The same could be duplicated exactly on the g15 I imagine. Here is what I rigged up with my lack of programming skill.

Position your character so that one is directly behind the other. Set your mouse so that it is on a point where one mob overlaps the other. Set up the gamepad to click left THEN right at a short interval and loop it. I used .1 seconds. Set and loop a kill sequence, as caster I just tossed a few DoT's and a DD.

What happens. You kill the first, as he drops you right click and loot, it auto loots, when the first has dropped to the ground the second becomes available to be clicked on. It left clicks, kills, then loots and continues to click until the first respawns.

I left this going while at work, sleeping, doing other things etc...

Only problem I ran into was the server going down, and my bags getting full.

WARNING: The Tormented Spirits wander and will kill you if you are in the wrong spot. The key is to be in a spot close enough to loot and kill both mobs, but not too close to be in a path of a spirit. If you set your kill macro to be defensive enough you can take a spirit every once in a while (They respawn slow).. but it causes problems as you may click OFF them and they will kill you while you take down a servant. Also, it can push the PQ along, if it goes into stage 2 you are ****ed. I recommend avoiding the Spirits, and it is not too difficult. I have found 3 spots where I can kill both servants and not agro the spirits. One is in the screenshot I have posted. Be careful one does not wander across the path of your mouse pointer or you will click and pull it. Also, make sure your loot screen does not interfere with you clicker. If you leave this on for an extended period of time your bags WILL get full and the loot screen won't go away.

Exp starts really sucking at 38 (100exp a kill) but this is pretty much free exp until 39, and unlimited coin.



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Thursday, November 20, 2008

Warhammer Online Build - Bright Wizard Aoe Template



This Warhammer online build was based on the following guidelines:

- Had to be AOE.
- Emphasis was on PvP.
- Personal safety and achievement is meaningless, as long as the team wins.

The Bright Wizard:

Prime stats: (In order of importance)

  • Intelligence = adds to magic damage in Warhammer online

  • Wounds = adds to HP in Warhammer online

  • Willpower = adds to % to disrupt spells in Warhammer online


The 25 points will be placed as follows: (There will be a few extra points gained through RvR rewards, however we will not use them here)

15 in "Conflagration"
Buy the following skills in the Conflagration tree for one point each:

  • Annihilate

  • Fiery Reserves

  • Spreading Flames

  • Backdraft

  • Conflagration of Doom


Skills in the tree you do not buy: "Explosive Force" and "Wildfire"

The last 5 points will be put in the "Incineration" tree. Any additional points should also be placed in "Incineration", there is no reason in Warhammer online to buy the bottom or second to the bottom skill in the tree.

80 RvR points to be placed in:

  • Acumen level 1 = 1 point

  • Acumen level 2 = 3 points

  • Acumen level 3 = 6 points

  • Acumen level 4 = 10 points

  • Acumen level 5 = 14 points


  • Resolve level 1 = 1 point

  • Resolve level 2 = 3 points

  • Resolve level 3 = 6 points


  • Sage level 1 = 2 points

  • Sage level 2 = 4 points


  • Focused Power level 1 = 5 points

  • Focused Power level 2 = 10 points

  • Focused Power level 3 = 15 points


The purpose of this build is to put out massive AOE DPS.

Here are the planned active morale skills:

  • Level 1 = Mage Bolt

  • Level 2 = Ruin and Destruction

  • Level 3 = Scintillating Energy

  • Level 4 = Conflagration of Doom


and the planned tactic slots:

  • Endless Knowledge

  • Fan The Flames

  • Fiery Reserves

  • Devour Energy


You can see this build here

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Wednesday, November 19, 2008

Warhammer online: Good level 32 Grind Spot for Destruction and order



The point of this spot is all the mobs are at about 50% hp or a little less. I grinded this spot for an hour or so and gives about 90k xp per hour at lvl 32 on a WH having to kill 1 at a time, but I noticed a marauder bot farming the order npcs and I figure he was racking in good xp quickly. They respawn relatively quickly (about a minute in between spawns) but there is so many you never really run out. I got about 500-600xp and I could 1-2 hit them. There is a trick to it for melee classes, if you dont hit them with ranged attack first about 30% of the time they will run to there spawn location and regen all HP.

Anyways this isn't epic or anything because you can quest in Eataine and get right at 90k xp an hour also. but I figured this might be a good bot spot for when you sleep ;-)



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Tuesday, November 4, 2008

weapon skill is bascially worthless...

Weapon Skill might be "O.K" for armor penetration, however it massively sucks for parrying. As such, I respec'ed and changed three levels in Weapon Skill and put the points in strength.

Here we can see the three levels of Weapon Skill with a 6.7% chance to parry:




After I respec'ed we can see the MEANGINLESS difference of 1.2%! As far as I am concerned, for a WE, Weapon Skill is worthless:



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Warhammer online : Power Leveling 30-40 No Pvp



Many things have been said that PvP scenarios are the fastest way to power level, and this is true, until you hit tier four. When you hit level 12 you move on to tier two, when you hit level 22 you move on to tier three, and when you hit 30 you move on to tier four.

The experience you get as a level 30 killing level 30, 31, and 32 mobs is about 1k a kill. You can easily kill three mobs a minute, which equals roughly 3k exp a minutes if hardcore grinding. The bonus you get for winning a PvP scenario in tier four is roughly 10k, and that is only IF you win. I tried both ways of gaining exp and found that grinding out almost doubles the exp you get per hour compared to PvP scenarios. This does not even count the exp you get turning in quests.

How I level as a 30 in tier four is quite simple: Go to the starting chapter in a racial tier four zone, do all the quests in that chapter, then STOP. Take a flight to the next racial zone and do all the quests for that chapter, repeat this for the third racial zone in tier four. When this is done go back to the first racial zone and start working on the next chapter, simply repeat this until 40. When I finished my first round I was more then half way through level 31. If anyone else has a faster way to 40, besides straight out grinding let me know.

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Monday, October 27, 2008

Warhammer online: T1 Boss-Lairs Explained


Curious what the deal is with those strange doors lurking in the far corners of the T1 RvR areas?! Do you seek Boss mobs that drop incredibly awesome gear for you and the rest of your friends?

Then gather 'round children and embrace the coming of the guide!

1. Lair Of "The Bandit Queen"

Region: Ekrund
Location: Head North East of the Cannon Battery RvR Capture Point. You will find a path leading up along a mountain-side and into the hills beyond some trees. The lair is a circular door in the cliff-face.

Door Puzzle: You will notice that as you approach the door of this Lair you are shrouded in a dark aura. This aura is the key to unlocking the lair. Have one or more members of your group stand at the door to activate the aura active on the rest of your group. With the aura active, the non-door members of your party should venture out into the local area and find an enemy player to kill. Upon killing the player, if the aura was active, an animation of a spirit leaving the body of the dead player will occur and the door will swing open.

It should be noted that the requirements to keep the aura active are inconsistent. Sometimes it requires only a single player stand near the door - other times it requires 2 or 3. It is theorized that it may be proportional based on the number of people in your group.

Boss: Renatta Betz, "The Bandit Queen" is a spectre looking mob. She is a level 11 Hero. She tends to do almost entirely single-target focus damage and is a simple tank and spank. It is recommended that you bring multiple healers as she does quite a lot of damage even to a tank with shield. This requires a group of at least 4 or 5 solid players around level 10ish.
The fight is mostly an endurance battle and drags on for roughly 5 minutes or so, the priority is to keep the tank alive and steadily DPS her.

Loot: Renatta Betz drops blue quality Helms. She drops 1 helm per kill for a random class in the party. The helms require level 11.

2. Lair of Camilla The Decayed

Region: Norsca RvR area.

Location: From the Nordland RvR area, swim north into Norsca and next to the Cove Capture Point there is a large Island with a door in the northern face of it.

Door Puzzle: In front of the door to this lair stands 6 stones, each stone has the emblem of a given player race in WAR. To solve the puzzle simply have one of each race from your chosen faction stand on their corresponding stone.

It should be noted that this puzzle is easily flustered and if you jump on the wrong stones or move on and off them too much you can cause a cooldown to proc which forces you to wait 30 seconds to a minute for them to become active again.

The easiest way to handle this is to tell everyone in your group to Stay The Hell Off The Stones, and then instruct 1 person from each race to step up on their stone one-by-one.

When the puzzle is complete the door will slide open.

Boss: The boss here is Camilla The Decayed. She is a level 11 Hero mob. She is a "Lich" type mob. Being a Lich Camilla has a small PBAOE spell and will also randomly select ranged characters and cause skeletal hands to shoot up from the ground and grab them. The Skeletal Hands spell seems to be a root as well as deal damage.

Luckily Camilla casts these two abilities infrequently and will spend most of the fight dealing single-target damage to the tank. As with The Bandit Queen she does substantial melee damage and should be tanked by a shield-bearing Tank Archetype class. 2 or more healers is recommended and a party of 5 or more around level 10 is a must.

Much like the Bandit Queen the main objective is to simply keep the Tank alive and steadily DPS her down. The only real challenge with this boss fight is keeping an eye on the rest of your party who will sporatically take damage from the Skeletal Hands and PBAOE.

Loot: Camilla drops Blue quality Weapons for a class present in your group. It is interesting and strange that these weapons tend to be of Minimum level 18-20, but are incredibly nice none-the-less.

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Tuesday, October 21, 2008

Warhammer online guide: Nice Order Farming spot 100k Exp/h (solo)


Here is an amasing spot I found in Thunder Mountain. I was just waiting for scenari and I notice some neutral spider lvl 38. I just kill one to see how many Exp they will give to me... And WTF?!? the spider instant respawn!

Its a great spot for hand farming or even bot farming (assuming there is a risk because the spot is near the warcamp)

As an AM i farm here from 35 to 39 at 100k EXP/h (avg).

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