Showing posts with label Tome of Knowledge. Show all posts
Showing posts with label Tome of Knowledge. Show all posts

Sunday, January 18, 2009

Warhammer online: 10 Odd Tome Unlocks



Are you a Tome jockey? Do you crave the sweet satisfaction of a good unlock, a rare title, and the random /tell asking you "How'd you GET that?" Then check out these 10 odd Tome of Knowledge unlocks:

1. "AHHHHHHH"
- A pretty well-known unlock, but still one of the more fun. You get this unlock for falling to your death a total of 25 times, netting you some XP and the title of the same name.

2. "The Never-Rester" - Getting unlocks for unlocks is a pretty sweet deal, and this one is achieved after your 777th Tome unlock (making it your 778th!). You get a Turquoise Tome trophy for this baby.

3. "The Priest's Pain"
- It doesn't seem quite fair that you can get rewarded for being rezzed, but a healer isn't for doing the rezzing, but that's the way that goes. If you're so death prone (as I am) that you are rezzed 1,000 times, you get this apt unlock and title (which if you wear, will probably ensure that you are never rezzed again).

4. "B Good" - I can't imagine getting this one unless you've played your character for a year or two, but if you manage to complete 2500 PQs with a "B" grade, you get this homage to E.T. (and a title).

5. "The Exhibitionist" - Admit it: that's a title (and unlock) that you wouldn't mind *ahem* showing off to others! Unfortunately, it's going to take you using an ability 10,000 times naked to get, so perhaps you should hire a small child to spam your "1" key. But blindfold them, cause of the whole nudity thing.

6. "Lady Godiva"
- Lady Godiva was a noblewoman who, according to legend, rode naked through the streets of Coventry in England in order to gain a remission of the oppressive taxation imposed by her husband on his tenants. It's an incredibly easy unlock -- you just have to mount up naked in a capital city -- but the obscure reference makes this one for your collection.

7. "The Might of Poultry" - Really, all of the chicken Tome unlocks deserve a mention, mostly because they're near-impossible to attain -- but this one dwarfs them all. All you have to do to get this unlock/title is kill a mere 5,000 players as a chicken, pecking them down 1 HP at a time. Piece of cake.

8. "A Little Off The Top" - We at WAAAGH! are very firmly anti-unicorn, and are therefore delighted that this oddball Tome unlock is there to warm the depths of our heart. If you're Destruction and traveling through the Shadowlands, kill a level 15 champion unicorn called Sylendoras for the unlock and the title The Hornsnapper.

9. "The Drunkard" - This is about as far from a secret or exclusive as they come, although you did have to work a bit at the Keg End event to unlock this basic-level reward/title/unlock. It is kind of unique in the pantheon of Tome unlocks in that when you get the reward, you have to use a mug which makes a large beer-tipping animation over your head, and then you are bestowed this dubious title.

10. "The Extremist" - Secret plungers aren't talked about so much these days, or even well-known, months after release. There's at least three real ones and one practice one, and if you find the three real ones, you get this unlock and title. Perfect for the Mountain Dew enthusiasts out there!

As an aside, here's an interesting quote I found over on the Prima Guides forum, where an author/editor/bigwig responded to complaints that the guides lacked (among other things) crafting and Tome info:

Mythic is EXTREMELY protective of this information. They really want players to discover it first. I know that is irritating for you all. You bought the guide because you want to do, not (necessarily) because you want to discover. I'm right there with you. Just remember that real live people at Mythic spent the past 3 years of their life working long hours and weekends to create this content for you. If they want just a couple of months of player discovery before we do the full reveal then that's their perogative. Again, I know it's frustrating (for all parties involved). Give us a month or two and we should be good to go. Sorry it can't be quicker but our hands are tied on this one.

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Tuesday, November 4, 2008

45 lord in ic...

I think I lucked out here by catching a 45 lord flying through IC. In all my time playing this is the only time any of my ten alts seen this mob:



I really had no time at all to do anything but take a screenshot, as he flew away...



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Monday, October 27, 2008

Warhammer online: T1 Boss-Lairs Explained


Curious what the deal is with those strange doors lurking in the far corners of the T1 RvR areas?! Do you seek Boss mobs that drop incredibly awesome gear for you and the rest of your friends?

Then gather 'round children and embrace the coming of the guide!

1. Lair Of "The Bandit Queen"

Region: Ekrund
Location: Head North East of the Cannon Battery RvR Capture Point. You will find a path leading up along a mountain-side and into the hills beyond some trees. The lair is a circular door in the cliff-face.

Door Puzzle: You will notice that as you approach the door of this Lair you are shrouded in a dark aura. This aura is the key to unlocking the lair. Have one or more members of your group stand at the door to activate the aura active on the rest of your group. With the aura active, the non-door members of your party should venture out into the local area and find an enemy player to kill. Upon killing the player, if the aura was active, an animation of a spirit leaving the body of the dead player will occur and the door will swing open.

It should be noted that the requirements to keep the aura active are inconsistent. Sometimes it requires only a single player stand near the door - other times it requires 2 or 3. It is theorized that it may be proportional based on the number of people in your group.

Boss: Renatta Betz, "The Bandit Queen" is a spectre looking mob. She is a level 11 Hero. She tends to do almost entirely single-target focus damage and is a simple tank and spank. It is recommended that you bring multiple healers as she does quite a lot of damage even to a tank with shield. This requires a group of at least 4 or 5 solid players around level 10ish.
The fight is mostly an endurance battle and drags on for roughly 5 minutes or so, the priority is to keep the tank alive and steadily DPS her.

Loot: Renatta Betz drops blue quality Helms. She drops 1 helm per kill for a random class in the party. The helms require level 11.

2. Lair of Camilla The Decayed

Region: Norsca RvR area.

Location: From the Nordland RvR area, swim north into Norsca and next to the Cove Capture Point there is a large Island with a door in the northern face of it.

Door Puzzle: In front of the door to this lair stands 6 stones, each stone has the emblem of a given player race in WAR. To solve the puzzle simply have one of each race from your chosen faction stand on their corresponding stone.

It should be noted that this puzzle is easily flustered and if you jump on the wrong stones or move on and off them too much you can cause a cooldown to proc which forces you to wait 30 seconds to a minute for them to become active again.

The easiest way to handle this is to tell everyone in your group to Stay The Hell Off The Stones, and then instruct 1 person from each race to step up on their stone one-by-one.

When the puzzle is complete the door will slide open.

Boss: The boss here is Camilla The Decayed. She is a level 11 Hero mob. She is a "Lich" type mob. Being a Lich Camilla has a small PBAOE spell and will also randomly select ranged characters and cause skeletal hands to shoot up from the ground and grab them. The Skeletal Hands spell seems to be a root as well as deal damage.

Luckily Camilla casts these two abilities infrequently and will spend most of the fight dealing single-target damage to the tank. As with The Bandit Queen she does substantial melee damage and should be tanked by a shield-bearing Tank Archetype class. 2 or more healers is recommended and a party of 5 or more around level 10 is a must.

Much like the Bandit Queen the main objective is to simply keep the Tank alive and steadily DPS her down. The only real challenge with this boss fight is keeping an eye on the rest of your party who will sporatically take damage from the Skeletal Hands and PBAOE.

Loot: Camilla drops Blue quality Weapons for a class present in your group. It is interesting and strange that these weapons tend to be of Minimum level 18-20, but are incredibly nice none-the-less.

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Saturday, October 25, 2008

Warhammer online guide: Shaman PVP Guide

PvP Guide for the Shaman:

This guide took a lot longer then I expected, I figured about a week, however it has been about two weeks. I wanted to make sure I did not make any mistakes with the Shaman as I am not heal spec'ed like most people believe I should be.

The first thing I wanted to make sure of before writing a guide is that I was at least in tier three, this is easily made with the Shaman, as he is almost in tier four:


I also wanted enough actual PvP experience, so my second goal was to participate in at least 1k kills, since I am approaching 3k that was no problem at all:



The Good:

Extremely versatile class, switching damage dealing to full healer in the switch of slotted tactics. Decent survivability for a healing class. The ability to leech AP really extends the power that the class can deal, either by healing or damage dealing.

The Bad:

While I can deal out decent healing, I cannot even think about coming close to a virgin heal spec'ed Zealot, I believe this would still be true even if I went with a virgin heal build on the Shaman.

The Ugly:

Face it, you are a goblin! There are only two Goblin classes in WAR, healer and ranged DPS, both of these are prime targets for enemy players. When they see a Goblin, they look for a staff or bow and react accordingly. The only class that gets more focus fired upon then my Shaman is my WE. When you notice your front line starting to collapse, you need to MOVE ASAP.

Decent Skills:

'Ere we Go' = Adds damage to your groups next attack. This is probably the skill that I really need to use more of, instant and useful. If you are in "heal mode" and you have no targets that need healed, this is the first spell you should fire off.(Assuming you are in a full group)

Yer not so bad = Leeches your current target for AP and gives that AP to yourself. Awesome skill here with a short cool down. You should pop this anytime your AP gets close to 50%, and then just mana burn.(I guess in WAR mana burn would actually be "AP burn")

Brain Bursta = this is your staple damage spell, nothing special however, it is mostly used in PvE.

Big Waaagh = This has a short cool down and should be one of your second most used spells anytime you are in "damage mode" in PvP.

Life Leaka = instant and modified by a slotted tactic ability in damage mode. At level 29 the tactic removes 150 Willpower and 150 Intelligence for 15 seconds. Useful against healers and nukers, if they are not attacking you they are attacking your teammates, so it is always useful.

Bunch o' Waaagh = Channeled damage, this is my "thought you could run" spell. I always use this when my target has 20% or less of their health. Usually noob players(Yes, there are a decent amount of noobs or unskilled players in PvP in tier three) always try to run away way too late.

Da Waaagh is coming = this attacks acts like a "chain lighting" attack in Diablo 2. Hits one target then branches out to hit two more and branches one other time to hit yet another two targets. ONLY use this when you are hitting someone that has 4-6 people around them. It is an extremely inefficient spell if you only have one target that is alone.

Eeeek = Knocks back EVERYONE within it's range, and also knocks you in a random direction. Awesome ability, however it will cost you your life if used often in places like Tor Anroc.(It is still usually worth it however) You cannot predict which direction you will be knocked in, however you will know where your enemies are going. If you line up face to face they will be knocked straight back, line up to their left and they will be knocked back far to their right. Think of you as a "gallon of water", when you click the ability the "gallon" hits the surface of the water and a wave goes out, originating in the middle, that "wave" is your knock-back and is exactly how this spell works.

Mork's Buffer = This is an hour long buff that adds to all resists for an hour,(For your whole group) you really need to get in the habit of using this automatically anytime after you die and are brought back to life.

Gather Round = What "seems" to be a lobie group heal. Costs a really expensive 65 AP! I have noticed however then when slotted for healing,(tactics = Plus to WP and plus to % to crit heal) it does a very decent heal, as much as 250% of the heal listed in the tooltip. Using this spell if you are damage spec'ed is a total waste.

Bigger, Better, An' Greener = greatly interruptible direct heal spell. You really will not use this a lot. You should use your shield and your big HOT, before this is even thought about. The ability bar does get knocked back quite a bit if you take any damage while trying to use this ability.

Bleed Fer' Me = instant, 24 second low damage DOT spell, however it does heal your defensive target for the full amount. I only use this if I know the enemy target is going to be alive for awhile.(Such as a tank class) It does help quite a bit if you have already used your shield and big HOT, and you are under attack. Of course if you are not under attack, simply use "Bigger, Better, An' Greener".

Gork'll Fix It = A small direct heal with a little better HOT for 9 seconds. Use this instead of "Bigger, Better, An' Greener", if you are under attack.

'Ey, Quit Bleedin = a 30 AP spell that heals for 1130 over 15 seconds at level 29. This will be your most used spell, whether you are healing or doing damage. If you are tactic slotted for healing, this will do an average of about 1500 over 15 seconds making it heal 100 health every second on average.

Don't Feel Nothing = instant shield that mitigates 500 damage at level 29. Another very commonly used ability.

General Notes:

I really have two "modes" for my Shaman, I must choose one before I enter PvP. I either choose "damage mode" or "healing mode". If in damage mode I slot "Divine Fury"(Adds 25% more damage at the cost of 20% of your healing power) and "Leaky Brainz".(Life Leaka will now also reduce your target's WP and INT by 150 for 15 seconds) If I am in healing mode I slot "Discipline" (Raises WP by 116) and "Extra Special Mushrooms".(Raises your chance to crit heal by 10%)

As I have said before I was a little concerned that by doing a damage build, I would actually greatly gimp my healing abilities, this turned out to be incorrect. A Zealot, spec'ing in healing and being a dedicated healer in a PvP scenario usually averages between 70k and 100k in healing. Being damage spec'ed and entering a PvP scenario slotted for healing and with nothing on my mind but healing, I usually average between 40k and 60k in healing.(Not as good as a Zealot, but certainly not gimped.)

Since I am a "must win at any cost" type of player, sometimes I find myself in a PvP scenario where I must continuously utilize my abilities, such as running up to the Order and Eeeek'ing them, forcing them to take a lava bath.(In Tor Anroc) Since I am not a noob and know how to play my class, I can also use my Shaman as a utility toon such as flag/bauble holder. I try to do what the team needs to win, whether it is healing, damage, or utility.

Please feel free to ask any questions you might have about the Shaman!


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Saturday, September 27, 2008

WAR Guides: Unlock the title "the Regal"

If you are Guild Master/Officer, then you most probably have the option to "withdraw/deposit" money from guildbank. If you repeat withdrawing and depositing money from the guild bank, you will earn this title:



Now enjoy ur very unique title :-)
cheers

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Monday, August 11, 2008

Tome of Knowledge Achievements



I haven't seen any recent post about this at mmOverload, so here is what little bird told me. It's all I have access to as I am still patching. ToK fans rejoice.

=Titles=

Achievements

The Cutpurse - loot 10 items
The Pirate - loot 100 items
The Hoarder - loot 1,000 items
The Pawner - earn 1 gold
The Loaded - earn 50 gold
The Wise - 10 tome unlocks
The Adventurer - 50 tome unlocks
The Never-Rester - 100 tome unlocks
The Overachiever - 250 tome unlocks
The Omniscient - 500 tome unlocks
The Friendly - add 5 people to your friends list
The Conscript - join 10 groups
Ow My Eye - clicked self 100 times
The Vain - clicked self 5,000 times
The Talker - use the tell command 50 times
The Peon - gain 1,000 Influence
The Influential - gain 10,000 Influence
The Prominent - gain 100,000 Influence
Snuffed - die 10 times
Victim - die 100 times
The Green - die 10 times in RvR
Meat Shield - die 100 times in RvR
The Lucky - kill 10 players in RvR
The Mauler - kill 100 players in RvR
Spark Snuffer - kill 10 players that are more than twice your Renown Rank
Run Away! - died 10 times to monsters
The Bait - Died 100 times from a monster
The Wasteful - destroy 10 items
The Garbage Disposal - destroy 100 items
The Lint Looter - scavenge 50 corpses
The Body Searcher - Scavenged 1,000 corpses
The Skinner - Butcher 50 corpses

Exploration

The Impure - kill Keltherian Darklust, interact with Book of Innocence; around 240, 40650, west of Fortress of Korhandrid (west of Goldmead, DE Chap 9 hub), in the hills near the very edge of the map, in Ellyrion.

Heroic

Foe of the Cannibal - unlocked by talking to a sickly man outside a cave in Marshes of Madness, I think southwest of Oathhold

The Intractable: Kill any Cold One in the pit around 14323, 14564 (I think, it's the area between Rock of Galirian and Serynal), in the Shadowlands.

Killing

Echo Hunter - kill a Neborhest Bat in Marshes of Madness. They can be found south of Oathhold and in the marsh south of Thurarikson's Warcamp.

The Huntsman - walk through the mob of pigs around the Public Quest Pillage and Plunder (51613,63055), in Norsca. (possibly Destruction only)

The Scout - Examine Unfortunate Victim at 37683, 34796, in Nordland.

Questing

Silly

Once Bitten, Twice Shy - talk to Kormina Falinsodtr at the Pick and Goggles tavern in the Dwarf starting zone.

The Dawnbringer - interact with the Vampire Effigy next to the mountainside near the Plaguesworn Cultists southeast of the Neborhest's Vanguard PQ in Marshes of Madness

The Lumberjack - interact with the corpse of a Tree-kin in the are around Dark Elf Chapter 7 (on the way to the NPCs for the last part of Heads Will Roll!, above the Gate at the very south of Shadowlands)

The Peculiar - throw a rock on the head of the sleeping Snotling in the woods just outside and east of Tor Aendris, in The Blighted Isle

Skaven Splitter - interact with the Man Trap in Warpclaw Hideout, a cave near the SW corner, in The Badlands.

Scorp Squisher - kill Baneclaw, a Champion scorpion, at approximately 6400, 62500 (SW corner of the beach), in Chrace.

The Skeleton Hunter - interact with the Marked Grave in the graveyard west of Grimmenhagen Village, in Nordland.

The Spider Slayer - kill a Dark Hollowfang at the Suskarg Cave in Stormblighthollow, in Troll Country (around 2400, 35219).

The Fearless - walk inside Amund's Barrow close to at roughly 48572,44251, in Norsca (possibly Destruction only).

Unconfirmed/Rumored/Unknown or fuzzy triggers:

The Grounded - trigger unknown

Scourge of the Asur - kill 100 High Elves (possibly Dark Elf only)

Favored of Malekith - kill 1,000 High Elves (possibly Dark Elf only)

The Crusher - kill an Ogre Bull (clarification needed: which one, where is he?)

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Saturday, June 7, 2008

The Tome of Knowledge



In the same way that everyone on the Warhammer team seems to be suffused with passion for the game, Tome of Knowledge lead Carrie Gouskos couldn't help but pass on information about one of the game's most innovative features. Equal parts achievement system, quest log, faction-tracker and storybook, the Tome of Knowledge is unlike anything seen in other MMO titles but will be immediately familiar to players of games like Lord of the Rings Online ... or even Xbox Live fans.

If you're unfamiliar with the Tome, Carrie has a lengthy explanation on the official website. That resource should be able to fill in your need for information and (of course) we'll have more context for you on the concept later. For today, Carrie offers up a fascinating insight into the emotional connection that the Tome can create between player and avatar. She also explains (vociferously) why Xbox Live achievements lead directly into the Tome's development. Gamerscore junkies and lore hounds, read on for your fix.

It was mentioned in one of the production podcasts that you'd had a gentleman down from one of the other EA studios, and he'd been very impressed with the Tome of Knowledge. He talked about forming an emotional bond to his character through it, and we thought that was very interesting.

I'm really glad to talk about that. It was always our intention to make this compelling beyond the statistical value of it. I feel like we still have a ways to go, but the intent with the Tome is that as you're playing through, as you're discovering things, you really feel that it's further enriching your character. In my opinion I think what makes MMOs particularly compelling is the player's relationship and investment in their character. I think what a lot of games don't do enough of is allow them to really make their character unique. We try to do that with a lot of different things; we can talk about the trophy system or the dyes or the customization.

With all those things you say "okay, I have formed an initial attachment to my character by customizing what he or she looks like. I have built that by leveling my character and customizing the abilities I give him or her. I continued to develop that by getting certain kinds of armor and all that stuff. That's all fairly fundamental. What I think games do that's interesting is allowing a level beyond that. Every game has abilities and statistics and all this stuff, but there are varying levels of that. Pushing as far on that as possible allows you to really say "this is me." It allows you to say, "I don't care that there happens to be another guy that happens to have the same armor on and happened to dye it the same color ... that's just going to happen. But this is who I am because of all these Tome facts about me.

I think one of the things he was talking about specifically was ... you start to get the initial Tome unlocks. I've started this Empire character in the beginning zone, and I've gotten one of the initial Tome unlocks. I've encountered a member of the Empire, these are sort of the fundamental elements. As you're playing the game, you're going to get very basic ones. By killing monsters you're going to get monster kills by doing quests you're going to get quest complete unlocks.

The intention is just to keep adding layers. By doing that you're forming experiences and memories about where you are and who you are. Just as an example this is the beginning of the first chapter for Empire. I don't know if people know this ... I've seen people in here before ... but you can go into this building. I think there's a quest that sends you in here, but you may not get it or want it. There's not a lot to do in here ... except there's a couple of tome unlocks. You get one just by going to the bar, and then you go upstairs like this and you can get an unlock from this book.

This is hard for me to do, but the intention is, "Okay, pretend you're a player. You walk into this room, and you're the inquisitive type." What are you going to do? You're probably going to go behind the bar, to see if there's anything interesting back there, and then you're going to go up the stairs to the end of the walkway. In a lot of games you go to the end and there's nothing here. There was no reason to.

Obviously we can't do this for every location, or we'd have Tome unlocks all over the game. But just the same, we want to reward that experience. "Oh, I found this, that's so cool." And now this story, this information, is in this guy's Tome. Not only that but there's a list of checkmarks and he has two of ten. You want your character to have all this information, you want him to be the kind of guy that has this all filled in. I care about my character and what he's doing and who he is; I enrich him by engaging in this activity.

Now, I'm a self-professed non-reader, I don't read this stuff. I just want to have it. I don't care what it is, I don't even know what this one says. Thankfully, we have someone else working on the lore. They do all the fun lore-y Games Workshop kind of stuff. There are a couple great ones I have read that are pretty funny. There's one about a skeleton of a dead Greenskin. He's hanging out of the skeleton of a dead whale. It's the story of a goblin convincing an Orc to attach himself to a rope an jump in the water. It's playing upon the relationship of the characters, the world, and the history of the franchise.

Because of these kinds of things, when I go to play this game, my character has everything I can provide for him. It becomes a sort of dialogue between you and the character. The other night I was playing, and I was participating in a Public Quest, and at that point I'd already gotten all the rewards I could have. But I kept playing because I really wanted my bar to be full. I just wanted my character to have all his public quest bars full. It's sort of compulsive. I think that compulsive nature that people have is a way people form an emotional attachment. Your Tome unlocks prove you have an investment in the character.

We're sort of winking at you, you know? We're saying "oh, we know what you're going to do." You're going to run around in this corner and find these hidden spots. If you ever see something in the game that looks like text on a scroll, a lot of times you can get close and zoom in and really read what's there. Little things like that - we want you to have fun. We can't do that with everything, but I think it's the sort of thing that brings a lot of joy to the play experience.

See, this is an example. There's this scroll on the door here, but it's one you can't read. For the kind of person that comes over to investigate, though, there's a Tome unlock. If you look at the unlock's text, it says what's written on the scroll. It's a notice about a plague. That's the kind of player I am, I'm the kind of player that runs in circles and searches out hidden passages and all that stuff. We built the game with that in mind, and there are all sorts of elements like that throughout the game.

That's the emotional element for me. I really want people to love it and connect with it, and every time that notice pops up they really feel good about it. "Oh, that's really cool. I didn't even know I was finding something."

One of the major philosophies has been that it's equal parts people seeking out unlocks, and parts of unlocks just happening to players. With stuff like the bestiary section of the Tome, we don't show it all right away. It's revealed over time. The first time you encounter a Rat Ogre you kill it and you get the first reward, but you'll also see that there are more things to do. You know you're going to get something for killing 25 Rat Ogres ... looks like it's a Tactic. Then you'll get something for killing 100 Rat Ogres, if they want to do that.

Then there's the achievement section. There's a whole section about Guild gameplay, teamwork. And here's an example: kill 10 guild leaders, kill 100 guild leaders. The idea is that you don't know it's coming. You can look it up on a website someday, and I'm fine with that. There will be people that look them up and seek them out, and that's totally okay. But there are going to be people who don't want to know. You're going to be killing people in RvR and this guild leader unlock will pop up and you'll go, "Whoa! I didn't even know I was doing that!"

I think we have a good balance between these two styles. Whether you choose to seek out objectives or just go out and do it, that's up to you. We're making some of these goals impossibly hard ... killing 10,000 guild leaders? I have no idea how long it would take you to do that. I don't even know how long it would take to reach 100.

As long as you're getting another level of enjoyment out of the game, we don't begrudge you either playstyle.

That kill 10 guild leaders one is pretty funny. I don't think anyone's ever seen that one before. There's another one ... I mentioned this one in Paris, but I don't know if it's made it back to the US press. There's a Tome unlock for completing a PQ with no clothes on. You can use your weapons and your accessories, but as long as you don't wear armor you'll get an unlock.

From a broad perspective, what are some of the inspirations for the Tome? What lead you to this concept?

The original concept came from Mark Jacobs, but I was a natural fit for developing the Tome of Knowledge because of my utter obsession with Xbox Live achievement points. I was part of a race with a couple of my friends, and as of a year ago I was at the 30,000 point mark. To me it became this obsessive thing, and I wrote a paper about it, about the Xbox Live achievements. I talked about which ones are good and which ones are bad, which ones are interesting.

Take a game like Madden, where you can get all of the Achievements in one go. That's actually really interesting because I bought it and got all of them in one game. I just picked Madden are random, sorry, not trying to pimp out EA games. I would never have touched Madden if it were not for that, if I had known the points were easy.

There are other games that I didn't like, that were really hard to get achievements in. But still, I played them for like 70 hours just because I had to have all the points. Other games I never would have played - games based on kids movies, mind numbingly dull. But I needed the points. Then there were the games that did the points really really well.

Take Dead Rising. It had this great approach, because the achievements force you to play in different ways. At the end of the day I realized I'd played through Dead Rising eight times. The reason was, every time I played through it differently. One time I was playing to save every person in the mall, one time I was using all the weapons in the mall ... the way they had established these goals not only lead me to play the game over and over again, but it compelled me to play in different ways.


It just seems to go hand-in-hand with an MMO. You're obviously not beating the game and starting over, but you do seek other things to do. Too often we ask players to create those things for themselves. How much more fun is it to give players something to do, "go, have fun, do this." That's the goal of the game, to have fun in different ways.

Thanks so much, Ms. Gouskos.
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