Showing posts with label Dwarf. Show all posts
Showing posts with label Dwarf. Show all posts

Wednesday, March 25, 2009

Dwarf Slayer Class Review



Overview:
In Dwarven culture there are three things they prize above all else. Wealth, age, and honor. Wealth can be attained fairly quickly. Age comes irregardless of any other factor. Honor however, that's another thing entirely. Honor is hard earned, but can be lost in the blink of an eye. For a Dwarf who has lost his honor, there are few paths they can take and the Oath of the Slayer is the most severe. For a Dwarf to take the Oath of the Slayer means that they've realized that the only way to atone for their shame is death. However, since suicide of any kind in the Dwarven culture is unthinkable and considered cowardly, they must choose another way. To take the Oath of the Slayer means that you will go forth and seek out death through glorious and honorable combat. To this end, Slayers will always seek the biggest, most powerful foe in any battle and head straight to them, fighting with all the ferociousness and skill at their disposal.

Being bare-chested with little armor and jumping headfirst into any fight with only his weapons to bear, the Slayer hopes for death by combat. Unfortunately for them, Slayers tend to be above average combatants and their skill grows with each monster or foe slain, so death is hard to find. You can always tell a Slayer because they shave their hair into mohawks, which they stick straight up with pig grease, and dye it a bright shade of red, and never wear chest armor.

Strengths:
  • Does massive damage in a short amount of time

  • Damage increases as "Berserk" meter fills up

  • Lots of AoE attacks means more damage to more foes in a wider range in a shorter amount of time.


Weaknesses:
  • Vulnerable to ranged attacks

  • Drastically loses damage mitigation if "Berserk" meter goes over 75%


PvE Overview
As a Slayer, you control your own destiny in the world of PvE. With the massive damage you put out, there are few things that can stand in your way and because you kill quickly. However, while PvE is a picnic for you, that picnic can be rained out pretty fast is you don't keep tabs on your "Berserk" meter. Once you go over 75%, you begin to lose a serious amount of armor and the ability to mitigate damage. Against a single PvE foe below Champion status, this really isn't a big deal. For multiple foes or Champion or above class foes, this can be a killer. Work in one of your rage draining abilities every fourth or fifth attack and you should be fine.

RvR Overview
In RvR combat, the Slayer is a dervish of destruction. Your high DPS output makes you someone the Destruction forces must keep an eye on. With your AoE attacks, you can build into the 25%-75% range on your "Berserk" meter quickly and do maximum damage to several foes with no loss of damage mitigation. However, your rage builds quickly from attacks and being attacked, and once you go over 75%, you're now ripe for the picking even though you're doing maximum damage. Remember to balance your attack with a few of the rage draining abilities at your disposal as they do more damage with your "Berserk" meter built up.


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Thursday, January 8, 2009

Warhammer online: A brief set of Engineer Tips



- PvE use Skirmisher and Ancestral inheritance or Stubbornness, most mobs you fight are melee, so you will benefit much more from Skirmisher since Ballistics doesnt add nearly as much to grenadier abiliites as to rifleman.

- PvP once you get to Tier 3 and recieve Concussive mine make sure to use it! its one of our best tactics since all instant abilities that Destro might use now become 1 second channels and can be set back. great for ruining a melee DPS' day.

- Tinkerer is not highly desirable as a Mastery until level 29 when you can get Electromagnet. Even then, dont expect miracles unless you use Vent or macros to communicate well with your bright wizards and healers.

- Leveling in Tier 3 - in your mid-late 20s there is a good spot to level in Saphery, its the PQ to the north and a little west of chapter 13.

-Leveling in Tier 4 - 29-34, just northwest of the flight point to eataine there is a camp where dark elf npc's fight high elf npcs, the high elves will reduce the dark elf health to about 80% and if you take a scenario you dont have to worry about dieing as soon as you spawn in this area since the NPCs are already engaged with each other, leaving you free to take scenarios in the middle of a combat area with impunity. also a great place to level scavenging.

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Tuesday, December 16, 2008

Warhammer Online Build: Engineer Template



This build should get you up and running as a "medium" range specialist. This means that you will have to remain a little more mobile then a long range specialist, as you will always need to be "on the move".

  • Ballistic Skill = Increased ranged damage.

  • Wounds = Increased hit points

  • Toughness = Lowers incoming damage.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "The Grenadier" The following skills should be purchased for one point each:

  • Sticky Bomb

  • Throwing Arm

  • Strafing Run

  • Bandolier

  • Napalm grenade

  • Artillery Barrage


The following skill should not be purchased: "Extra Powder" The last 4 points will be put in the "Tinkerer" tree. Any additional points should also be placed in the Tinkerer tree, there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Marksmen level 1 = 1 point

  • Marksmen level 2 = 3 points

  • Marksmen level 3 = 6 points

  • Marksmen level 4 = 10 points

  • Marksmen level 5 = 14 points


  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points


  • Sharp Shooter level 1 = 2 points

  • Sharp Shooter level 2 = 4 points

  • Sharp Shooter level 3 = 6 points


  • Sure Shot level 1 = 5 points

  • Sure Shot level 2 = 10 points

  • Sure Shot level 3 = 15 points


As far as AP, range, and DPS go, this should be your best build. As mentioned you have to be mobile with this build, however that should not be a problems.

Here are the planned active morale skills:

  • Level 1 = Point - Blank

  • Level 2 = Unshakable Focus

  • Level 3 = Cannon Smash

  • Level 4 = Artillery Barrage


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Steady Aim

  • Throwing Arm

  • Tangling Wire

  • Bandolier


Build Strength:

Great medium range AOE damage, with some added CC.


Build Weakness:

Cannot sit still in one place to long on a mobile battlefield

You can see this build You can see this build here

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Monday, December 15, 2008

Warhammer Online Build - Ironbreaker template


I have to admit I am really upset with this class. I put a lot of time and effort into researching a class before I go and attempt a template, and in this case, it was a waste of time. Not only is the choice so obvious, it is also very much OP compared to the other classes. This is not only due to the fact of the classes abilities and strengths, however the same tree is both extremely viable for PvP AND PvE, a simple slotted tactic change is all that is needed to switch between the two. The three stats:

  • Strength = Increased melee damage

  • Wounds = Increased hit points

  • Toughness = Lowers incoming damage.



The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Vengeance""
Buy all the skills in the "Vengeance" tree for one point each. This is really a "no brainer" here.

The last 4 points will be put in the "Brotherhood" tree. Any additional points should also be placed in "The Guardian", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Might level 1 = 1 point

  • Might level 2 = 3 points

  • Might level 3 = 6 points

  • Might level 4 = 10 points

  • Might level 5 = 14 points


  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points


  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points


  • Opportunist level 1 = 5 points

  • Opportunist level 2 = 10 points

  • Opportunist level 3 = 15 points


Let's face it, this is War in "easy mode". Build up your "Grudge" to max and use the skills in the "Vengeance" tree as you desire. Going from empty to full Grudge in a PvP scenario should take you about 10-15 seconds. The only two skills that you should use, that actually spends Grudge is "Ancestor's Fury",(As a temp buff) and "Away With Ye".(For the knock back) The Destruction version of this class is the Blackguard, I greatly encourage you to look at that classes skills and skills in the class trees. You will not only see a great imbalance, but also that this class needs nerfed pretty bad.

Here are the planned active morale skills:

  • Level 1 = Rock Clutch

  • Level 2 = Raze

  • Level 3 = Gromril Plating

  • Level 4 = Strength in Numbers


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Sweet Revenge

  • Overprotective

  • Great Axe Mastery

  • Powered Etchings


Build Strength:

Overpowered DPS and abilities for a tank. To switch into PvE mode all you need to do is switch your tactics out.

Build Weakness:

While this build is OP for PvP, and you can switch into PvE mode with the change of tactics, you will not be the best of the PvE builds. While My focus is on PvP, just thought I would give this little warning: You cannot "main tank" in end game PvE with this build.

You can see this build You can see this build here

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Thursday, September 25, 2008

Warhammer online Exploit: Mourkain temple - afk/dps unseen

Mourkain temple is without doubt the best lvling pvp spot for the 11-21 grind.

If you want to afk unseen and use an afk bot this is great because when people look on map you look like your in battle or at very least running to the fight ( unless they stare at map whole game).

The coolest thing about this is you can dps enemy players and they cannot even see you lol. That way you wont be flagged for no dmg at end or hell just go with a caster and pwn people.


Guide:
Go to this tree on the destruction side and jump around the roots where the arrow is duh, sometimes you end up in the tree just keep jumping around and you fall in water.



Swim around the edge you can see that you are now under the terrain


This is the best spot to go to, you will get rp/exp even when fights on the order side .


LOL fight right above me you can see an order dude, i can throw my weapon at him and for some wierd reason I have a tier 2 morale ability ready even though I have not been hit and I just threw my axe like 10 times wtf?



Another shot of fight above me




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Tuesday, September 9, 2008

Dwarf Ironbreaker Review



Overview:
The Ironbreaker willingly and gladly positions himself in the front lines during battle and holds Grudges against those who harm his allies. In this way, he manages to simultaneously epitomize the role of the tank without being a boring warrior that can only try to control aggro and wait for his friends to do the rest of the work. Despite a disposition that is gruff, quarrelsome and taciturn, the Ironbreaker is your best friend on the field of battle. He is easy to spot in his gleaming and ornately adorned gromril armor. The Ironbreaker often carries a massive shield as well.



Strengths:
  • The ability to take great damage and get stronger because of it.

  • Oathfriend can make any group last longer when things go bad.

  • An integral part in a winning RvR team.


Weaknesses:
  • So powerful in RvR that they can be targeted over healers.

  • Low DPS depending on build.

  • Grudges take time, which makes the Ironbreaker a slow starter.


PvE Overview
Ironbreakers are an asset to any group because of their stalwart defenses and the effect their Grudges have on a battle. Most groups will lean on the Ironbreaker as the main tank over a Swordmaster--if for no other reason--because of the Ironbreakers Oathfriend ability. When the Ironbreaker uses this buff on a healer or melee DPS who frequently draws aggro, the entire group's chances of survival increase.

Ironbreakers who specialize in the path of Vengeance will be able to contribute a fair amount of damage to a single foe, but the Ironbreaker truly shines when he concentrates on pure tanking (Path of Stone) or bolstering his allies (Path of Brotherhood).

RvR Overview
The roles of the Ironbreaker in RvR play is to break enemy lines and to keep distance between the forces of Destruction and her allies. She is hearty enough to survive the assault of several foes at once long enough to disrupt enemy formations, and a Ironbreaker with a reliable healer can outlast many foes.

Ironbreakers who are not focused on damage through the Path of Vengeance may not get many kills, but they'll be able to make the forces of Order last longer as their taunts in RvR battles cause enemy attacks to become less effectively against everyone except for the Ironbreaker. Combine that knowledge with an understanding of Oathfriend and the Path of Stone, and they day could very well belong to Order.

Ironbreaker Mastery Paths
Path of Vengeance: Some Ironbreakers hold their Grudges close to their heart, slowly nurturing them until they are filled with the fury of Grimnir himself. With a single-minded focus, a specialist in this path becomes more and more dangerous with every Grudge he holds, pushing himself to fight more brutally as he strives to avenge the insults that have been dealt.

Path of Stone: As stubborn and unyielding as the mountains themselves, Ironbreakers who master this path are specialists in defense and will expend every last ounce of energy protecting their sworn oath friends. Since an Ironbreaker builds up Grudges quickly when under direct attack, this mastery takes advantage of that by consuming his Grudges to fuel potent defensive abilities.

Path of Brotherhood: A specialist in this path understands the balance between camaraderie and retribution, and is a natural leader on the battleground. Alternately holding and discharging his Grudges, the master of Brotherhood serves as a shining example of the greatest of Dwarf traits, inspiring his allies to push onwards to greater heights. Equally adept at breaking the enemy line or standing his ground and holding back waves of foes, the master of this path has the ability to bolster his Oath Friend as well as himself.


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