Showing posts with label guild. Show all posts
Showing posts with label guild. Show all posts

Tuesday, December 1, 2009

A Word on GUILD STANDARDS


This is an awesome thing that is found in the game Warhammer Online. Guild Standards are flags that you are able to purchase once your guild reaches rank 6. These have different benefits, depending on which ones you have purchased.

For example, at guild rank 6 you are able to purchase two different benefits for your guild standards. The most beneficial at this point would be the +5% Defense and +10 Return damage ones. Once you add one of these to a flag and take out that flag, you will obtain not only the benefit that you attached to it but also +25% Run speed.

Although these are mainly meant for sieges and Keeps, these are usable anywhere it seems. For example, you are able to use these to run around PvE areas, just to speed it up.

While the Standards do have some nice positives, there are also a couple of negatives that come with them as well.

The first bad part is that if you die while holding a Standard, it disappears. With these cosing 1.89 gold each, that can be a huge loss if you are dying often while holding them. Towards the later parts of the game this loss isn't as high if you do not die often, however if you do it can be detrimental to your finances.

Along with this, only two people can be assigned to be “Standard Bearers” at rank 6. Sadly, this even includes the guild leader as one of them. If the guild leader chooses to be one of the bearers, he or she can only designate one more bearer. If they want, however, they can take away their own privilege and let two people take over.

You are able to change the Standard Bearer privileges any time, whether you are in combat or not, and whether or not the players are online. This does help out a lot, if you remember to keep up with updating the list.

In terms of Keeps, one of the best ideas with Standards is to plant it inside the Keep once you get your foot in the door. This will help benefit everyone that is around you, so it can make taking the Keep significantly easier.

On the other hand, however, enemies are able to steal your flag, thereby costing you another 1.89 gold for a replacement. Do not place the flag unless you have enough gold to compensate for it or unless you are already stabilized on the ground floor of the Keep.
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Thursday, May 7, 2009

A few words on Magus



OK, so the Magus class isn't the WORST class in the game, but most people will argue that it's pretty far down there, much less effective than their mirror the Engineer anyway. But there's a way you can make the Magus far more valuable to your group/warband than becoming a simple rift bot. And it's a trick Order won't expect to come from you either.

The first thing you should know however is that this trick isn't really a "trick" but more of an unconventional way to equip your Magus. And you'll pay for this utility in stats, but I find it's well worth it:

Get the Oathstone combo set that gives you the "ON HIT: 10% to proc -1200 Armor". Here's how you get them in case you don't know already:

Oathstone of Karak Eight Peaks

Collect 4 items from gnoblars:

-BadLands, 40k;37k : gnoblar's nose from the gnoblars here
-Cinderfall, 54K;54K : gnoblar's golden tooth from tooth gnoblars
-Cinderfall, 54k;54k : gnoblar's trapper tools from trapper gnoblars
-Black Crag, 40k;11k : burnmaw gnoblars (forget the set item name)

It can take a while to get all your parts, but stick with it, the debuff is WAY worth it. Once you have all four parts, right click any one of them and you'll make a new item.


Next head to the Tome library and buy your jewlery from the merchant in IC.

Oathstone of Karaz-a-Karak

Find the champion at 58k/49k in Kadrin Valley. He is an order champion slayer called Argnus Rockskull Kill him and you'll recieve a title and the ability to buy the Oathstone of Karaz-a=Karak

Next head to the Tome library and buy your jewlery from the merchant in IC.

Now, the stats suck on these items, so you're going to lose your happy +20 Int/+20 Wounds items, but don't fret, you WILL like the payoff.

Now that you have the items in question, slot them up and go test them out on some unsuspecting Order in a PQ or ORvR setting.

How to use: Just spam AoE's and Dots as per normal. You'll see a weird Crystal cage bursting around the enemy effect when it procs (get used to seeing it A LOT).

The "ON HIT" ability for Warhammer will proc on a DoT TIC, which is what makes these items SOOOOO good for the Magus. 10% proc chance in this game means "about 1/2 the time or so" when a DoT is in effect here. This includes abilities like Dissolving Mist, Firestorm, Pandamonium, Glean Magic, ect....

For example, throw a Dissolving Mist on the Ram of your attacking Order during a Keep Defense. Then toss Glean and Pandamonium. You will have just debuffed EVERY person you hit within 5 seconds by -1200 Armor. And these are generally Tank types on that ram, not bad eh?

Oh, and did we mention that the -1200 STACKS with other -armor abilities (like wot blocka?". Yeah it does, and it's proven.

Now, I know what you're all thinking, "Why the heck would I want to debuff their Armor when I do Spirit/Elemental damage and no physical?"

Good question: Answer: "BECAUSE YOU'LL BE HELPING EVERY CLASS THAT DOES PHYSICAL DAMAGE BY DOING THIS" (especially the choppa's and the SH's...."

You're now a Debuff MACHINE, and you'll soon see those you've debuffed FALL LIKE WHEAT on the battlefield.

Why is this so effective? Because unlike most other classes, EACH of you're abilities that are a DoT hit about 10 times or so. That means that EACH of your abilities WILL proc the Corrosion effect, leaving Tanks at 1/3 their armor, Medium's (like MDPS) at 1/2, and Clothies at damned near nothing. The only mitigation they'll be doing is their toughness against all physical damage.


Enjoy,



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Monday, October 13, 2008

Warhammer online guide: Guild Renown Chart



Below I have listed the Experience that guilds are required to obtain to advance in their renown rank

xxx.x M = (million pts)


TIER 1

Level 1 -- 0 [0]
Level 2 -- 1.5 M [1.5]
Level 3 -- 3.0 M [1.5]
Level 4 -- 5.0 M [2.0]
Level 5 -- 7.0 M [2.0]
Level 6 -- 10.5 M [2.5]
Level 7 -- 14.0 M [3.5]
Level 8 -- 18.0 M [4.0]
Level 9 -- 22.5 M [4.5]
Level 10 -- 27.5 M [5.0]


TIER 2

Level 11 -- 33.0 M [5.5]
Level 12 -- 39.0 M [6.0]
Level 13 -- 45.5 M [6.5]
Level 14 -- 52.5 M [7.0]
Level 15 -- 60.0 M [7.5]
Level 16 -- 68.0 M [8.0]
Level 17 -- 76.5 M [8.5]
Level 18 -- 85.5 M [9.0]
Level 19 -- 95.0 M [9.5]
Level 20 -- 105.0 M [10.0]


TIER 3

Level 21 -- 118.0 M [13.0]
Level 22 -- 131.5 M [13.5]
Level 23 -- 145.0 M [13.5]
Level 24 -- 160.0 M [15.0]
Level 25 -- 176.0 M [16.0]
Level 26 -- 193.0 M [17.0]
Level 27 -- 211.0 M [18.0]
Level 28 -- 230.0 M [19.0]
Level 29 -- 250.0 M [20.0]
Level 30 -- 272.0 M [22.0]


TIER 4

Level 31 -- 296.0 M [24.0]
Level 32 -- 322.0 M [26.0]
Level 33 -- 350.0 M [28.0]
Level 34 -- 380.0 M [30.0]
Level 35 -- 412.0 M [32.0]
Level 36 -- 446.0 M [34.0]
Level 37 -- 482.0 M [36.0]
Level 38 -- 520.0 M [38.0]
Level 39 -- 560.0 M [40.0] **not confirmed**
Level 40 -- 600.0 M [40.0] **not confirmed**

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