Sunday, November 30, 2008

Bugged lvl 35 Mobs

From Dragonwake go to Isle of the Dead. Head to the Ritual of Death PQ. There are four locations where two Deathwracked Servants spawn by a column. These mobs will not attack you.. ever. They will die randomly, and respawn randomly (Sometimes less than 5 seconds). They give loot (I farmed at least 10 blues and countless greens) and coin and credit for a dark elf kill (I got two pips now) and exp.

Sure, you can go there and kill them over and over, but to maximize this exploit why not bot it? I have no autoit or programming experience so I made a ghetto bot with my nostromo gamepad. The same could be duplicated exactly on the g15 I imagine. Here is what I rigged up with my lack of programming skill.

Position your character so that one is directly behind the other. Set your mouse so that it is on a point where one mob overlaps the other. Set up the gamepad to click left THEN right at a short interval and loop it. I used .1 seconds. Set and loop a kill sequence, as caster I just tossed a few DoT's and a DD.

What happens. You kill the first, as he drops you right click and loot, it auto loots, when the first has dropped to the ground the second becomes available to be clicked on. It left clicks, kills, then loots and continues to click until the first respawns.

I left this going while at work, sleeping, doing other things etc...

Only problem I ran into was the server going down, and my bags getting full.

WARNING: The Tormented Spirits wander and will kill you if you are in the wrong spot. The key is to be in a spot close enough to loot and kill both mobs, but not too close to be in a path of a spirit. If you set your kill macro to be defensive enough you can take a spirit every once in a while (They respawn slow).. but it causes problems as you may click OFF them and they will kill you while you take down a servant. Also, it can push the PQ along, if it goes into stage 2 you are ****ed. I recommend avoiding the Spirits, and it is not too difficult. I have found 3 spots where I can kill both servants and not agro the spirits. One is in the screenshot I have posted. Be careful one does not wander across the path of your mouse pointer or you will click and pull it. Also, make sure your loot screen does not interfere with you clicker. If you leave this on for an extended period of time your bags WILL get full and the loot screen won't go away.

Exp starts really sucking at 38 (100exp a kill) but this is pretty much free exp until 39, and unlimited coin.



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Wednesday, November 26, 2008

Warhammer online Exploit: T4 SP Exploit

Maybe this one could help you. I played SP a few days ago and fell through the ground. It takes some practice but if you go to this boat, you can get into a little hole.



Then you have to jump around a bit (use Eeeek if youre Shaman) and this will happen.




Its really funny, because you can do damage to your enemys or heal your allys... and the enemys wont see you.

I hope you can use this little exploit... just wanted to share it with you

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Sunday, November 23, 2008

What have I been up to this week?



Try Not To AP Dump On Squig Herder.
I having a few problems with the Squig Herder, however these problems are all due to AP.(Actually "lack of" AP) You should expect "normal" AP problems with melee DPS classes like the Witch Elf and the Marauder, however it is a little different with the Squig Herder. The Squig Herder is a "Ranged DPS" class, the same as the Sorceress and the Magus, however I do not have AP problems with either of those classes. Although I have slotted tactics to help with this problem, I will not be able to get them until I am a higher level.

The best way I can think of to help with this problem is to "throttle back" your DPS until you can get to the higher level, to get the tactics that help with AP. It may hurt a little, but I have found it to help out in long drawn PvP confrontations.


Bow Classes Get Stats With Both Weapons
In most cases a bow class does not have the melee weapon's(The weapon that the class uses when not using a bow) stats apply to the player, unless it is currently in use. In Warhammer this is not correct, my Squig Herder has both the stats on his bow AND his spear applied at the SAME time. This is really important as you should look for a spear that adds to wounds and ballistic skill, instead of DPS or melee skills.(Like Strength) This is of course assuming that you are playing your Squig Herder as a ranged class and did not spec in the path of stabbin'.

When dual wielding, we all know that both of the weapon's stats are applied to the player, so this is normal when dual wielding. I do not know if this mechanic is "working as intended", if it is not expect a nerf in the future, until then always remember you get both stat adds.

about the marauder...
Just wanted to give a little info on the Marauder. It still is the lowest class on the list when it comes to viability in PvP. Over the past couple weeks I have really paid attention to my stats compared to other stats of other Marauders in the same PvP scenario, and they are on par with others. I will continue to play with builds until I can find something that works. Right now I am still working on a Monstrosity build, and so far, it is the best choice. If anyone has any questions or advice, just let me know.

Tier Three Use Spec Skills ONLY
When you get to late tier three and through tier four, you really need to stick with your spec'ed tree skills ONLY. I am starting to see the difference in the bonus spec damage versus the other two trees and their damage across all classes. The best advice I can give is to remove ALL skills on your hotbar, except those in your spec'ed tree and those other skill that are necessary. Make sure you keep these skills separate on your hotbar so you know when you are doing your max damage/healing. If you do not separate the skills and use them all together you will gimp yourself out as you will not be using your most powerful skills 100% of the time.

Incoming Guides, Future Articles
In the upcoming weeks I will be working on providing all ten order classes with templates. I have already posted three, these can be found here:

Warrior Priest: (Hardcore combat/auto heal build)

Bright Wizard: (AOE DPS build)

Runepriest: (Hardcore PvP healing build)

After these guides are complete, I will go back to writing other articles. If you have any questions still feel free to ask, as I will still be updating the blog everyday.

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Saturday, November 22, 2008

Warhammer Online build: Warrior Priest


This build was based on the following guidelines:

Frontline combatant, while still being able to heal. This was actually a difficult build, which is why it took me awhile to complete it. I did not want to give you a build that was raw DPS as this would gimp out your healing abilities. This build gives above average DPS with a hardcore "auto healing" pumped in. Please note that you "must" be using the buffed up skills 90%+ of the time you use any skill.(Another words ALWAYS use a skill in the "Grace" tree, or a core ability in the "Grace tree" unless it is a necessity to use something else like a rez.)

The Warrior Priest:

Prime stats: (In order of importance)
(It is very important that STR takes precedence over Willpower for this build to work as intended. Please note that the more damage you do, the MORE healing you put out)

  • Strength = adds to melee damage.

  • Willpower = adds to healing power.

  • Wounds = adds to HP.


The 25 points will be placed as follows: (There will be a few extra points gained through RvR rewards, however we will not use them here) (Also note that this "caps out" a tree, I really do not like putting "all my eggs in one basket", however I cannot argue that the points could be better placed elsewhere)

15 in "Grace"
Buy ALL the skills in the "Grace" tree. I was going to leave out "Sigmar's Vision" however that is your highest skill for DPS output.(Tied for first place anyway)

The last 3 points will be put in the "Wrath" tree. Any additional points should also be placed in "Wrath".

80 RvR points to be placed in:

  • Might level 1 = 1 point

  • Might level 2 = 3 points

  • Might level 3 = 6 points

  • Might level 4 = 10 points

  • Might level 5 = 14 points


  • Resolve level 1 = 1 point

  • Resolve level 2 = 3 points

  • Resolve level 3 = 6 points


  • Discipline level 1 = 2 points

  • Discipline level 2 = 4 points


  • Spiritual Refinement level 1 = 5 points

  • Spiritual Refinement level 2 = 10 points

  • Spiritual Refinement level 3 = 15 points


The purpose of this build is to be able to be a frontline combatant, with the ability to heal decently.

Here are the planned active morale skills:

  • Level 1 = Divine Favor

  • Level 2 = Rampaging Siphon

  • Level 3 = Penance

  • Level 4 = Avatar of Sigmar


and the planned tactic slots: (assuming you are in PvP, PvE tactics would be a little different)

Leading the Prayer
Greave of Sigmar
Restorative Burst
Grace of Sigmar


You can see this build here

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Thursday, November 20, 2008

Warhammer Online Build - Bright Wizard Aoe Template



This Warhammer online build was based on the following guidelines:

- Had to be AOE.
- Emphasis was on PvP.
- Personal safety and achievement is meaningless, as long as the team wins.

The Bright Wizard:

Prime stats: (In order of importance)

  • Intelligence = adds to magic damage in Warhammer online

  • Wounds = adds to HP in Warhammer online

  • Willpower = adds to % to disrupt spells in Warhammer online


The 25 points will be placed as follows: (There will be a few extra points gained through RvR rewards, however we will not use them here)

15 in "Conflagration"
Buy the following skills in the Conflagration tree for one point each:

  • Annihilate

  • Fiery Reserves

  • Spreading Flames

  • Backdraft

  • Conflagration of Doom


Skills in the tree you do not buy: "Explosive Force" and "Wildfire"

The last 5 points will be put in the "Incineration" tree. Any additional points should also be placed in "Incineration", there is no reason in Warhammer online to buy the bottom or second to the bottom skill in the tree.

80 RvR points to be placed in:

  • Acumen level 1 = 1 point

  • Acumen level 2 = 3 points

  • Acumen level 3 = 6 points

  • Acumen level 4 = 10 points

  • Acumen level 5 = 14 points


  • Resolve level 1 = 1 point

  • Resolve level 2 = 3 points

  • Resolve level 3 = 6 points


  • Sage level 1 = 2 points

  • Sage level 2 = 4 points


  • Focused Power level 1 = 5 points

  • Focused Power level 2 = 10 points

  • Focused Power level 3 = 15 points


The purpose of this build is to put out massive AOE DPS.

Here are the planned active morale skills:

  • Level 1 = Mage Bolt

  • Level 2 = Ruin and Destruction

  • Level 3 = Scintillating Energy

  • Level 4 = Conflagration of Doom


and the planned tactic slots:

  • Endless Knowledge

  • Fan The Flames

  • Fiery Reserves

  • Devour Energy


You can see this build here

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Wednesday, November 19, 2008

Warhammer online: Good level 32 Grind Spot for Destruction and order



The point of this spot is all the mobs are at about 50% hp or a little less. I grinded this spot for an hour or so and gives about 90k xp per hour at lvl 32 on a WH having to kill 1 at a time, but I noticed a marauder bot farming the order npcs and I figure he was racking in good xp quickly. They respawn relatively quickly (about a minute in between spawns) but there is so many you never really run out. I got about 500-600xp and I could 1-2 hit them. There is a trick to it for melee classes, if you dont hit them with ranged attack first about 30% of the time they will run to there spawn location and regen all HP.

Anyways this isn't epic or anything because you can quest in Eataine and get right at 90k xp an hour also. but I figured this might be a good bot spot for when you sleep ;-)



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Monday, November 17, 2008

Warhammer online Exploration Videos









Sorry that the seccond and third is cutt off. I have the full vid on my laptop, but it's graphic card burned out i think( tried to set crysis on ultra huigh in DX10...). It just goes straigth to a gray screen when i power it on. Basicly, jump around where i started. there is a hill thaT you can just walk/jump up easily. I originaly didn't upload full vid b/c i didn't want it to be patched. also last vid, you run at a corner at the dwarf starting place, and slowly corner fall. then jump onto the fall, video from there.

Once again, sory for the cut off vids, but i didn't want noobs going around doing them

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Thursday, November 13, 2008

Destruction Class Builds Reviewed (mid Game)



Just thought I would throw out a little briefing since I have all ten classes to at least level 20. There have been many changes, patches, etc...

The Shaman - template is Here
The Shaman loses a little bit of it's OP in the mid levels, and now in tier 4 seems to be playing decently as intended. I have no intentions of changing anything, since nothing with this build seems to be broken.

The Sorceres - template is Here
The Sorc actually becomes noticeably stronger as she goes through the mid to late levels. As such, I have no reason to change anything.

The Witch Elf - template is Here
Due to the uselessness of Weapon Skill in regards to parry percentage, this build must be changed. Instead of Weapon Skill the Renown points will be placed in Strength. Although I do not see any reason to spec out of "Carnage", I will still have to do a rebuild as the slotted tactics were greatly dependant on having a high chance to parry.

The Squig Herder - template is Here
This build needs an entire overhaul. The premise that the path of "Quick Shootin" was the "PvP build" was incorrect. Although this build allows you a little better survivability, you pay for that by coughing up quite a bit of DPS. The tree I am currently using is the path of "Big Shootin". It seems to be doing just fine, so this is most likely what I will be spec'ed in at 40.

The Black Orc - template is Here
As far as PvP goes, this build does exactly what was intended. In PvE however, I have noticed a little weakness, since I am defense spec'ed it does take quite a bit longer to kill mobs when compared to other classes. Since all my builds are PvP based, there is no reason to change anything at this time.

The Magus - template is Here
The Magus is my second to the least favorite toon to play. You cannot AOE DPS like the Sorc, and you cannot single target DPS like the Squig. Since I am still considered a "Ranged DPS" class, I have a hard time trying to figure out how I can be useful to a group. I have no plans to change the build as I do not see the build being broke, in my opinion, the whole class is broke. There is an OP ability if you spec in the "Daemonology" tree,(Chaotic Rift) however I do not like being a "one trick Pony" and the OP of it will be patched out.

The Zealot - template is Here (Title is mislabeled as Shaman)
This is another build that must be overhauled as it seems to have went down the toilet. Dark Rites is actually a lot better as far as raw healing power goes, as such, that is what I have respec'ed to.

The Disciple of Khaine - template is Here
Not too much to say here, the build seems to be doing just fine. Very strong in any(PvP or PvE) solo situation, however cannot "out heal" a Shaman or Zealot.(As intended?)

The Marauder - template is Here
Absolutely the last on the list as far as viability goes, I dread having to play this toon.(You will not notice this weakness until you hit mid tier two to the beginning of tier three) The build will have to be overhauled as well, changing to "Monstrosity" as it does, at least, give the class a small amount of utility.

The Chosen - template is Here
I was a little concerned making a "tank" class carry a 2H, however everything seems to be going fine at this point, as such I do not see a reason to change anything.

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Wednesday, November 12, 2008

Lvl 30 DPS Shaman Hitting 140,000+ In Healing

I was really worried that my DPS spec'ed Shaman might have some problems healing at the higher levels, but as you can see here that is not an issue:

70k healing in Tor Anroc: (Of course I got out healed by a Zealot)



When hitting tier 4 I did over 140,000 healing: (And we still lost...) (Also notice the 240k healing Zealot - WOW!)



To make sure I just did not get "lucky" I went ahead and knocked over 140k again:?




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Tuesday, November 11, 2008

breaking 100k damage with the sorc

Breaking 100,000 damage in a scenario for my Sorc was a long wait...

Breaking 25k at level 10:



At 19 I was able to break 75k:



AT 21 I was able to deal 90k, but we still lost?



And the curse continued, another 90k, another loss...



Finally at level 26, I broke 100k:



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Destruction Showing Some Weakness...

Destruction is definitely showing some signs of weakness. I understand that there is still some balance issues going on with certain classes, however I do not feel that this is the problem. At launch Destruction had a severe shortage of healers, over time this has started to correct itself, however the problem remains that, in general, Destruction PUG's seem to be less coordinated then Order.

This problem is not noticed in guild groups,(Most seem to be using voice comms anyway) however I "was" really hoping this did not spill over in tier 4. I have taken part in numerous tier 4 scenarios,(Like Tor Anroc in tier 3, only one scenario really pops in tier 4) and regardless of levels, most of the time Destruction gets smashed.

The reason I feel that this is actually a problem is due to the fact that in the lower level PvP scenarios you can see both sides having their share of victories. Here are some screenshots to show what I mean:

Here we can see that Order has five BW, and only one healer.(The healer is on the list at the bottom but cannot be seen in the screenshot) Of course you cannot have all DPS and no heals or you will lose:



Here is another case of Order only having one healer,(A lobie healer at that) even though Order has a decent level advantage, they still lose:




Order also has their victories:(Destruction had them out leveled, but again weak healing)



Rare, but not impossible, is still the awesome shutout: (Notice that here Destruction actually had two decent, dedicated, healers)




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Monday, November 10, 2008

Warhammer online Bot Reviews



Many of you all don't know me, and thats how its going to be.

Im a professional botter, i have one of my own (not warhammer), thats enough to be said.

Anyway, i have used all 3 bots
-WarGoblin
-WarEdge Bot
-MMO Viper

Before we go any further, i would first like to say: I AM NO WAY AFFILIATED OR ASSOCIATED WITH ANY OF THESE BOTS BESIDES HAVING USED THEM AND OR PAYING FOR ACCESS.

Lets start with:
WarGoblin
-Cost: $29.95
-Refund available within 2 weeks
-Url: MacroGoblin

  • It gets its pathing just like all of the bots really, your ol' xyz, etc.

  • Easy to customize, not the easiest to set up, but you have a 2 week trial. After a week you should be a pro with it.

  • Once you pay, you get immediate access, just proceed back to the forums and download your software.

  • There is many users there, so there is a lot of file sharing, from pathing to classes.

  • Loots like how glider does, does the mouse scan, you can edit how wide or tall it will scan. Sometimes misses if on a hill or slope.

  • You can set the turning speed of your character too, as well how many loops it will stop or deaths. Also the options to rest for health & action points.

  • Recording is easy, just press Num:+ on your keyboard for each waypoint, or download a path from the forums.

  • There is RvR bot, works very great.

  • Fighting is customizable and you do not need to worry about adding the 1.5 second gcd because its built in.

  • The bot uses your Log files to get information on when you died and other things.

  • Add your combat attacks & spells, set the casting time, ranges, durations//cooldowns, set which key(s) to press

  • Do the same with heals, potions & buffs.

  • Can do morale attacks

  • You can edit the fighting style, from having the bot using the way you ranked your spells to use or spamming them based on availability.

  • Easy to manage GUI

  • Undetectable options is based off you changing Window Name & Process name, not the best. But PunkBuster can't really do much since you can just end your process or uninstall it.

  • With your purchase you get access to their AoC Bot, Lotro Bot, and of course MacroGoblin which you can make your own bots//macros with. It is easy for the most part.

  • Support seems to be always on, you usually get a reply to your post within 5 minutes max (unless he is sleeping or unless no one is on.) The community is very nice and no one bitches.

  • It doesn't do background mode which is why i settle for an 8//8.5 , i like to use my computer when im on and it seems to randomly crash or i get logged off over night, this might just be me.


Overall rating: 8.5/10 : High score because of the support, it getting the job done, patches are done really fast, updates for the memory reading & such done through the program as well. It is hard to give a bot at this time a 10, but there is only around 3 at the time so i will settle for 8.5, i still wish i haven't got a refund sometimes, but hey I like to use my computer too.

waredge bot
-Cost: About $40 USD
-Refund available within 48 hours (apparently)
-Url: DAMNCheaters.com


  • It gets its pathing just like all of the bots really, your ol' xyz, etc.

  • Easy to set your cast time, since the gui is in the game. You must include the GCD in the cast time.

  • Only way to edit your paths is to go to your warhammer folder where it saves the txt files for your config and path and to take it out or save it elsewhere for later use.

  • Once you pay, you have to wait for them to manually promote you so you can access all the good stuff, can sometimes take 2-4 days (rare)

  • The WarBot is fairly new, and most people seem to be from Europe & such so its deserted most of the time.

  • Recording is easy, just press the button on your numpad to start recording then run your path, then press num* again to stop recording.

  • There is NO RvR bot//attachment//integration YET.

  • Fighting is just based off of spamming all your keys on which you set a cast time on.

  • on looting it will tilt the camera down and zoom all the way in and seems to run a bit close to the killed mob, but then teleports the corpse to you. Handy, but not sure if its the safest, but of course not noticeable to others.

  • Press HOME and just put in cast time for each bars your using, and you can only have 2 heal spots (9 & 0)

  • Does not use potions yet.

  • Can not do morale attacks unless you are to change the keybinding.

  • Easy to use GUI, its all in game.

  • Undetectable options is so far the best out, the gui is in warhammer and there is no external application running exactly.

  • Support is only during certain times, not online most of the time, your problem will probably be answered next day though.

  • It doesn't do background mode, it has to press the keys.


With your purchase you get access to their AoC Bot, aoc hacks, wartools hacks (which got me banned), warhammer teleporter, and abunch of other hacks for other games (tabula rasa), the WarTools does not have the most of use right now but im sure someone is more creative then me.

Overall rating: 5/10 : There was a lot of things it was described as but it is not all there, there is no special AI from what i can tell. It will only start fighting on from the waypoint & on based on the one you tell it. It doesn't always pick up the enemy, so far its pretty much crap.

Now for MMOViper's War bot
-Cost: Free (Beta)
-Url: MMOViper

  • It gets its pathing just like all of the bots really, your ol' xyz, etc.

  • Set your cast time while adding the spells, once you add spells you cannot edit them.

  • Capturing your pathing is pretty easy, you can either do it manually, or do auto add(will plot every few spots while you run). Can choose line or circle path. Can set a return path to an attack path.

  • Free beta, so your helping them more then they're helping you. But they have to start somewhere, with that being said they should of put more work into the help file instead of leaving you with their Lotro bot Helpfile.

  • The bot is slow at sometimes, you have to set which mobs to attack by adding their name.

  • There is NO RvR bot//attachment//integration YET.

  • Fighting is based on your the type of attack & when it can be used, there is also ranks.

  • on looting it will scan kinda like wargoblin, but will do it from top to bottom to right to top to right to bottom. Kinda slow.

  • Once you add your attack//spell into the bot you can not edit it. You set the key it will use.

  • Can not do morale attacks unless you are to change the keybinding.

  • Hard to manage GUI, their gui is the same for all of their bots..

  • No undetectable options, just sits there as MMOViper.

  • I do not know about their support, but im assuming they will be helping you out alot since they wan't to get their bot for sell asap.

  • It doesn't do background mode, it has to press the keys.


Overall rating: 2/10 : The bot is very slow, unresponsive at some times, does not always fight properly, the GUI is a bitch. Editing your settings is not the easiest, but there is a lot of customization, but with vague terms so your not sure what it might really mean. The help file is just based off their LotroViper, which just goes to show even more that their GUI is the same for all their bots.

If you are really looking to bot at this time, your best bet would be wargoblin, so far wargoblin has been out longer which has to do with one of the reasons its the best so its more stable. But you can always do abunch of stuff with their stuff, their software macrogoblin isn't made to just automate mmo's but you can do other things too with it. Might be a good investment. Big Community, about 40-50 users online at a time.

The waredge bot has only came out no more then 4 days ago or so, its not that good, and so far it does not detect objects like it says. But if your going to purchase wartools you get access to the bot and all their other programs, there is not the best guides, and the community seems to be composed of 15 active users per day. Not exactly worth the money, since you can't really get much advantage with wartools besides getting banned. The teleporter can be handy, but the speedhack blatantly tells everyone ur hacking.

I don't know much about MMOViper, but i used their software, the gui is the same for each of their programs, if you are to purchase any of their software you have to buy a subscription for each bot. Their war radar is free, i haven't used it though. The access is instant though which is a plus, but their bot still has a long ways to go, but i think they might be a bit ahead of war edge bot. As said, theirs is beta.

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Tuesday, November 4, 2008

order exploits for a loss...

Here is a little comedy for ya. In yet another scenario order is exploiting the flag on a hilltop by their spawn. I was holding the flag for destro and got a little PO'ed so I ran up the middle of the map, right to their wall, and challenged the noob to fight one on one...
(Notice the score, if he turtles the flag they will lose)



So does he fight? No, like a coward he shoots me with the siege engine, what a joke...



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45 lord in ic...

I think I lucked out here by catching a 45 lord flying through IC. In all my time playing this is the only time any of my ten alts seen this mob:



I really had no time at all to do anything but take a screenshot, as he flew away...



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weapon skill is bascially worthless...

Weapon Skill might be "O.K" for armor penetration, however it massively sucks for parrying. As such, I respec'ed and changed three levels in Weapon Skill and put the points in strength.

Here we can see the three levels of Weapon Skill with a 6.7% chance to parry:




After I respec'ed we can see the MEANGINLESS difference of 1.2%! As far as I am concerned, for a WE, Weapon Skill is worthless:



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Warhammer online : Power Leveling 30-40 No Pvp



Many things have been said that PvP scenarios are the fastest way to power level, and this is true, until you hit tier four. When you hit level 12 you move on to tier two, when you hit level 22 you move on to tier three, and when you hit 30 you move on to tier four.

The experience you get as a level 30 killing level 30, 31, and 32 mobs is about 1k a kill. You can easily kill three mobs a minute, which equals roughly 3k exp a minutes if hardcore grinding. The bonus you get for winning a PvP scenario in tier four is roughly 10k, and that is only IF you win. I tried both ways of gaining exp and found that grinding out almost doubles the exp you get per hour compared to PvP scenarios. This does not even count the exp you get turning in quests.

How I level as a 30 in tier four is quite simple: Go to the starting chapter in a racial tier four zone, do all the quests in that chapter, then STOP. Take a flight to the next racial zone and do all the quests for that chapter, repeat this for the third racial zone in tier four. When this is done go back to the first racial zone and start working on the next chapter, simply repeat this until 40. When I finished my first round I was more then half way through level 31. If anyone else has a faster way to 40, besides straight out grinding let me know.

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