Tuesday, December 30, 2008

Apothecary bug, small but usefull


This is nothing big or awesome, but still usefull.

If you make potions, in early levels (i'm not high yet), it asks you to place 2 water bottles in the lower part of the apothecary window.

Place 1 bottle in the first, and a stack of 20 in the second.

It will now say: This recipe will definitly succeed. - This is normal..

Make your potion and your first bottle of water shall dissapear as usual, as you have used up your single bottle in the first slot.

Now your left with your second (middle) box filled with another 19 bottles.

But it will still definitly succeed anyway!

Perhaps this is usefull and less expencive on higher levels, i just started.

Still thought it could be usefull for some of you.

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Friday, December 19, 2008

Warhammer Online Builds - White Lion Template



This was rather a difficult choice for a template. You can choose to strengthen yourself, your pet, or both. I would normally select "myself", however after quite a bit of debate I went with choosing "both" which is the path of "The Hunter". This choice was made for no other reason then for the end game PvP viability of the build. Top three stats:

  • Strength = Increased melee damage

  • Wounds = Increased hit points

  • Toughness = Lowers incoming damage.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "The Hunter"
Buy all skills in "The Hunter" tree for one point each. I know this is very unusual as I do not like getting all the skills in a single tree line, however for this build I will make an exception.


The last 4 points will be put in "The Guardian" tree. Any additional points should also be placed in "The Guardian", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Might level 1 = 1 point

  • Might level 2 = 3 points

  • Might level 3 = 6 points

  • Might level 4 = 10 points

  • Might level 5 = 14 points


  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points


  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points


  • Opportunist level 1 = 5 points

  • Opportunist level 2 = 10 points

  • Opportunist level 3 = 15 points


The purpose of this build is to be able to do your own thing with minimal management of your pet. While you will still need to keep an eye on him and manage him to an extent, you will not have to micromanage him. You will be able to kill caster easy and with "Pounce", they will never know where you came from. This build will give you more then enough DPS and enough survival to rip up either the front or back of the enemies line of combat.

Here are the planned active morale skills:

  • Level 1 = Sever Nerve

  • Level 2 = Flying Axe

  • Level 3 = Dominance

  • Level 4 = Blade and Claw


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Brute Force

  • Pack Hunting

  • Lion Heart

  • Hack and Slash


Build Strength:
All around decent DPS and survival skills.

Build Weakness:

Since this is a well rounded build there really are not any weaknesses.


You can see this build You can see this build here

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Tuesday, December 16, 2008

Warhammer Online Build: Engineer Template



This build should get you up and running as a "medium" range specialist. This means that you will have to remain a little more mobile then a long range specialist, as you will always need to be "on the move".

  • Ballistic Skill = Increased ranged damage.

  • Wounds = Increased hit points

  • Toughness = Lowers incoming damage.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "The Grenadier" The following skills should be purchased for one point each:

  • Sticky Bomb

  • Throwing Arm

  • Strafing Run

  • Bandolier

  • Napalm grenade

  • Artillery Barrage


The following skill should not be purchased: "Extra Powder" The last 4 points will be put in the "Tinkerer" tree. Any additional points should also be placed in the Tinkerer tree, there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Marksmen level 1 = 1 point

  • Marksmen level 2 = 3 points

  • Marksmen level 3 = 6 points

  • Marksmen level 4 = 10 points

  • Marksmen level 5 = 14 points


  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points


  • Sharp Shooter level 1 = 2 points

  • Sharp Shooter level 2 = 4 points

  • Sharp Shooter level 3 = 6 points


  • Sure Shot level 1 = 5 points

  • Sure Shot level 2 = 10 points

  • Sure Shot level 3 = 15 points


As far as AP, range, and DPS go, this should be your best build. As mentioned you have to be mobile with this build, however that should not be a problems.

Here are the planned active morale skills:

  • Level 1 = Point - Blank

  • Level 2 = Unshakable Focus

  • Level 3 = Cannon Smash

  • Level 4 = Artillery Barrage


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Steady Aim

  • Throwing Arm

  • Tangling Wire

  • Bandolier


Build Strength:

Great medium range AOE damage, with some added CC.


Build Weakness:

Cannot sit still in one place to long on a mobile battlefield

You can see this build You can see this build here

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Monday, December 15, 2008

Warhammer Online Build - Ironbreaker template


I have to admit I am really upset with this class. I put a lot of time and effort into researching a class before I go and attempt a template, and in this case, it was a waste of time. Not only is the choice so obvious, it is also very much OP compared to the other classes. This is not only due to the fact of the classes abilities and strengths, however the same tree is both extremely viable for PvP AND PvE, a simple slotted tactic change is all that is needed to switch between the two. The three stats:

  • Strength = Increased melee damage

  • Wounds = Increased hit points

  • Toughness = Lowers incoming damage.



The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Vengeance""
Buy all the skills in the "Vengeance" tree for one point each. This is really a "no brainer" here.

The last 4 points will be put in the "Brotherhood" tree. Any additional points should also be placed in "The Guardian", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Might level 1 = 1 point

  • Might level 2 = 3 points

  • Might level 3 = 6 points

  • Might level 4 = 10 points

  • Might level 5 = 14 points


  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points


  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points


  • Opportunist level 1 = 5 points

  • Opportunist level 2 = 10 points

  • Opportunist level 3 = 15 points


Let's face it, this is War in "easy mode". Build up your "Grudge" to max and use the skills in the "Vengeance" tree as you desire. Going from empty to full Grudge in a PvP scenario should take you about 10-15 seconds. The only two skills that you should use, that actually spends Grudge is "Ancestor's Fury",(As a temp buff) and "Away With Ye".(For the knock back) The Destruction version of this class is the Blackguard, I greatly encourage you to look at that classes skills and skills in the class trees. You will not only see a great imbalance, but also that this class needs nerfed pretty bad.

Here are the planned active morale skills:

  • Level 1 = Rock Clutch

  • Level 2 = Raze

  • Level 3 = Gromril Plating

  • Level 4 = Strength in Numbers


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Sweet Revenge

  • Overprotective

  • Great Axe Mastery

  • Powered Etchings


Build Strength:

Overpowered DPS and abilities for a tank. To switch into PvE mode all you need to do is switch your tactics out.

Build Weakness:

While this build is OP for PvP, and you can switch into PvE mode with the change of tactics, you will not be the best of the PvE builds. While My focus is on PvP, just thought I would give this little warning: You cannot "main tank" in end game PvE with this build.

You can see this build You can see this build here

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Saturday, December 13, 2008

Warhammer online Builds: Shadow Warrior template


This will be a "Distance" build, concentrating on ranged and ranged AOE attacks.

  • Ballistic Skill = Increases ranged damage

  • Wounds = adds to hit points

  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.



The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "The Scout"
Buy the following skills in the "The Scout" tree for one point each:
  • Enchanted Arrows

  • Glass Arrow

  • Festering Arrow

  • Guerrilla Training

  • Fell The Weak

  • Rain of Steel


Skills in the tree you do not buy: "Leading Shots".

The last 4 points will be put in the "Assault" tree. Any additional points should also be placed in "Assault", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Marksmen level 1 = 1 point

  • Marksmen level 2 = 3 points

  • Marksmen level 3 = 6 points

  • Marksmen level 4 = 10 points

  • Marksmen level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Sharp Shooter level 1 = 2 points

  • Sharp Shooter level 2 = 4 points

  • Sharp Shooter level 3 = 6 points


  • Sure Shot level 1 = 5 points

  • Sure Shot level 2 = 10 points

  • Sure Shot level 3 = 15 points


The purpose of this build is to be able to stay in the back and deal out decent single target and AOE damage to thin out the healers and nukers.

Here are the planned active morale skills:

  • Level 1 = Lileath's Forgiveness

  • Level 2 = Unshakable Focus

  • Level 3 = Explosive Shots

  • Level 4 = Rain of Steel


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Steady Aim

  • Guerrilla Training

  • Instinctive Aim

  • Enchanted Arrows


Build Strength:

Decent ranged DPS, including above average AOE damage.

Build Weakness:

No melee skills, as such STAY at range using this build.

You can see this build You can see this build here

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Friday, December 12, 2008

Warhammer online Build: Archmage Template



This will be a PvP virgin healer build for the Archmage in Warhammer online. Before implementing this template please read the "Weakness" section. With this build you can easily keep your allies up, you will have the most healing possible on the Order side in Warhammer online.

  • Willpower = adds to your % chance to disrupt hostile spells and adds to healing power in Warhammer online

  • Wounds = adds to hit points in warhammer online

  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you in warhammer online.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Isha"
Buy the following skills in the Isha tree for one point each:
  • Balanced Mending

  • Balance Essence

  • Funnel Essence

  • Wild Healing

  • Magical Infusion

  • Winds' Protection


Skills in the tree you do not buy: "Bolstering Boon".

The last 4 points will be put in the "Vaul" tree. Any additional points should also be placed in "Vaul", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Resolve level 1 = 1 point

  • Resolve level 2 = 3 points

  • Resolve level 3 = 6 points

  • Resolve level 4 = 10 points

  • Resolve level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Discipline level 1 = 2 points

  • Discipline level 2 = 4 points

  • Discipline level 3 = 6 points


  • Spiritual Refinement level 1 = 5 points

  • Spiritual Refinement level 2 = 10 points

  • Spiritual Refinement level 3 = 15 points


The purpose of this build is to be able to put out the most healing possible.
Here are the planned active morale skills:

  • Level 1 = Divine favor

  • Level 2 = Rampaging Siphon

  • Level 3 = Divine Protection

  • Level 4 = Winds' Protection


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight"(Heal):

  • Master of Tranquility

  • Discipline

  • Balanced Mending

  • Wild Healing


Build Strength:

No one on the order side in warhammer online can out-heal this build, this is simple raw healing that cannot be matched.

Build Weakness:

Extremely weak in PvE Solo. You may wish to play a "DPS" build and then implement this when you hit 40 for PvP healing. You will really be hurting if you try to use this build in PvE solo.

You can see this build You can see this build here


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Thursday, December 11, 2008

Warhammer Online build - Swordmaster Template



This will be a PvP tank build. I am not going to concentrate on damage at all here as a tank class is almost always on the bottom of DPS even when they go 2H. Instead I wanted to focus on being all you can be by supporting your team in making you almost like a turtle. With this build you can easily cave in front lines as you run threw them going to the healers and nukers in the back. You primary stats:

  • Wounds = adds to hit points

  • Toughness = reduces incoming damage by a %

  • Strength = adds to melee damage

  • (A close 4th would be initiative)
  • Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.


The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

15 in "Vaul"
Buy the following skills in the Vaul tree for one point each:
  • Perfect Defenses

  • Redirected Force

  • Crushing Advance

  • Vaul's Buffer

  • Crashing Wave

  • Shield of Valor


Skills in the tree you do not buy: "Lingering Intimidation".

The last 4 points will be put in the "Hoeth" tree. Any additional points should also be placed in "Hoeth", there is no reason to buy the bottom skill in the tree.

80 RvR points to be placed in:

  • Fortitude level 1 = 1 point

  • Fortitude level 2 = 3 points

  • Fortitude level 3 = 6 points

  • Fortitude level 4 = 10 points

  • Fortitude level 5 = 14 points


  • Impetus level 1 = 1 point

  • impetus level 2 = 3 points


  • Assault level 1 = 2 points

  • Assault level 2 = 4 points

  • Assault level 3 = 6 points


  • Arcane Dismissal level 1 = 5 points

  • Arcane Dismissal level 2 = 10 points

  • Arcane Dismissal level 3 = 15 points


The purpose of this build is to be able to take the most punishment through damage mitigation, crashing through the frontlines of PvP to harass the ranged nukers and ranged healers, without fear of death. You may wish to implement this template late in the leveling process as it would be hard to PvE solo with this build.

Here are the planned active morale skills:

  • Level 1 = Champion's Challenge

  • Level 2 = Wings of Heaven

  • Level 3 = Bladeshield

  • Level 4 = Shield of Valor


Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for a "PvP fight":

  • Rugged

  • Unstoppable Juggernaut

  • Perfect Defenses

  • Vaul's Buffer


Build Strength:

About the best damage mitigation you are going to get as far as a template goes.

Build Weakness:

Extremely weak in PvE Solo. Will need decent gear at later levels for stat increases.

You can see this build here

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Saturday, December 6, 2008

Dark Elf Black Guard review



Overview:
Not just any Dark Elf can hold the relished title of Black Guard. As the elite guards of the Witch King Lord Malekith, these soldiers are cool, efficient, and show no mercy to anyone in combat. Deadly with a halberd, they stand on the front lines of battle and protect their group with the ferocity you'd see from of any good tank. This class adds more variety to the battlefield and finally breaks up the Chosen/Black Orc duo.

Strengths:
  • Damage actually increases attack power

  • Can use a Halberd vs sword and board

  • Abilities aren't based on Action Points


Weaknesses:
  • Lack of ranged attacks mean combat must be up close

  • Has trouble defending against ranged DPS classes

  • Class is still being adjusted


PvE Overview
Black Guards are an offensive tank who utilize hate mechanics very similar to the Grudge of the Iron Breaker. When damage is taken, or Action Points expended it allows the use of certain abilities which can translate into attacks, buffs, or debuffs.

In a group, the Black Guard has a very clear tanking role which will put them right in the mix. They can be speced to serve a variety of playstyles which can include increasing block, parry, or focusing on debuffs and damage. They willl pull their weight as well as any Chosen or Black Orc

RvR Overview
The Black Guard has a very simple role in RvR, to rush the enemy with a focus on ranged casters and healers. While they will need a healer themselves to be effective, pairing up with an Chosen or Black Orc could prove to be a very dangerous combination.

In a keep siege a Black Guard will likely find themselves trying to hold a doorway or keeping ranged classes busy by charging. In more open situations, a solid tank like this can occupy a number of DPS which would have normally targetted weaker classes. Plan to make room in your warband for plenty of these as they are sure to be popular.

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Friday, December 5, 2008

Empire Knight of the Blazing Sun Review



Overview:
Heavily armored, notoriously crafty and exceptionally dangerous at close when in the midst of their troops, the Knight of the Blazing Sun should be a prime target for any assault. If you are able to strike down the Knight, his allies will become demoralized and weakened by panic – making them far easier to defeat. Be wary of the fact that – unlike members of other knightly orders – the Knights of the Blazing Sun are not at all averse to trickery and feel no obligation to engage their foes with what some regard as “honor.” A Knight of the Blazing Sun is more than willing to disarm an opponent and then take their head.

Knight of the Blazing Sun Quick Info
  • Faction: Order

  • Race: Empire

  • Role: Tank

  • Armor: Heavy

  • Primary Weapons: Sword

  • Primary Stats: Strength, Toughness



  • Strengths:
    • Uses AE to buff allies and debuff enemies

    • Uses shields for long survivability

    • Uses damage reflection to mitigate attacks against them


    Weaknesses:
    • Lack of ranged attacks mean combat must be up close

    • Has trouble defending against ranged DPS classes

    • Class is still being adjusted


    PvE Overview
    Knights of the Blazing Sun affect the battle through the use of Battlefield Commands which debuff enemies and buff allies. Using a sword and shield they are strong enough to sustain an enormous amount of damage.

    In a group, the Knight has a clear tanking role which will put them on the front lines of any engagement. They can be speced for specific Battlefield Command sets but can do increased damage, buffing, or debuffing to suit the situation. Truly excelling while working with a healer and DPS, they make an exceptional addition and can replace any Ironbreaker or Swordmaster if necessary.

    RvR Overview
    The Knight has a very simple role in RvR, to rush the enemy with a focus on ranged casters and healers. While they will need a healer themselves to be effective, pairing up with an Ironbreaker or Swordmaster will prove to be a very dangerous combination.

    In a keep siege a Knight will likely find themselves trying to hold a doorway or tying up a Black Orc or Chosen. In more open situations, a solid tank like this can occupy a number of DPS which would have normally been targetting weaker classes. They will take damage, and lots of it all for the glory of their group.

    Knight of the Blazing Sun Mastery Paths
    Path of Conquest: Knights who choose the Path of Conquest will become experts at pushing the battle line forward. Their battlefield commands focus on bolstering the fighting strength of their allies to take advantage of their opponent's weaknesses. Knights focused on Conquest traditionally forego the use of a sword and shield in favor of the more offensively oriented great sword.

    Path of Vigilance: The Path of Vigilance focuses on building a strong defense to cripple opponents and protect allies. Knights choosing this mastery have a variety of commands that will increase their defensive prowess as well as those of nearby allies. This allows them to dig in and hold against almost any assault. Masters of the Path of Vigilance generally choose a stout shield and broadsword combination when defending their allies.

    Path of Glory: Knights mastering the Path of Glory excel at inspiring troops to ever greater feats of courage. As such, these Knights can be found almost anywhere on the battlefield leading by example and are a welcome addition to both defensive and offensive maneuvers. Glory can be found regardless of arms and armor, and as such Knights of this mastery can be found wielding either a great sword or sword and shield combination.


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    Thursday, December 4, 2008

    Warhammer Online build - Witch Hunter Template



    This will be a "Anti healer/tank" build. Because you put out enough DPS, there is really no reason to worry about ranged DPS. Healers and tanks are what dictate who wins a battle. As such, your three most important stats will be:

    Strength = adds to melee damage
    Wounds = adds to hit points
    Initiative = Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.

    The 25 points will be placed as follows: (There will be a few extra points due to RvR rewards, however we will not use them here)

    15 in "Inquisition"
    Buy the following skills in the Inquisition tree for one point each:
    Full Confession
    Seal of Destruction
    Punish the False
    Encourage Confession
    Exit Wound
    Excommunication

    Skills in the tree you do not buy: "Prolonged Confession".

    The last 4 points will be put in the "Confession" tree. Any additional points should also be placed in "Confession", there is no reason to buy the bottom skill in the tree.

    80 RvR points to be placed in:

    Might level 1 = 1 point
    Might level 2 = 3 points
    Might level 3 = 6 points
    Might level 4 = 10 points
    Might level 5 = 14 points

    Impetus level 1 = 1 point
    impetus level 2 = 3 points

    Assault level 1 = 2 points
    Assault level 2 = 4 points
    Assault level 3 = 6 points

    Reflexes level 1 = 5 points
    Reflexes level 2 = 10 points
    Reflexes level 3 = 15 points

    The purpose of this build is to take out the two most important classes in a PvP battle.

    Here are the planned active morale skills:

    Level 1 = Sever Nerve
    Level 2 = Force of Will
    Level 3 = Broad Swings
    Level 4 = Excommunicate

    Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would use each one in a different situation. One for PvP fight, one for PvE Group, and one for PvE solo. Here is my choice for "PvP fight":

    Full Confession
    Flowing Accusation
    Encourage Confession
    Brute Force

    Build Strength:

    Flexible between against a healer or tank.

    Build Weakness:

    Not as hardcore in outright DPS. I feel the trade off is easily worth it.


    You can see this build here

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    Sunday, November 30, 2008

    Bugged lvl 35 Mobs

    From Dragonwake go to Isle of the Dead. Head to the Ritual of Death PQ. There are four locations where two Deathwracked Servants spawn by a column. These mobs will not attack you.. ever. They will die randomly, and respawn randomly (Sometimes less than 5 seconds). They give loot (I farmed at least 10 blues and countless greens) and coin and credit for a dark elf kill (I got two pips now) and exp.

    Sure, you can go there and kill them over and over, but to maximize this exploit why not bot it? I have no autoit or programming experience so I made a ghetto bot with my nostromo gamepad. The same could be duplicated exactly on the g15 I imagine. Here is what I rigged up with my lack of programming skill.

    Position your character so that one is directly behind the other. Set your mouse so that it is on a point where one mob overlaps the other. Set up the gamepad to click left THEN right at a short interval and loop it. I used .1 seconds. Set and loop a kill sequence, as caster I just tossed a few DoT's and a DD.

    What happens. You kill the first, as he drops you right click and loot, it auto loots, when the first has dropped to the ground the second becomes available to be clicked on. It left clicks, kills, then loots and continues to click until the first respawns.

    I left this going while at work, sleeping, doing other things etc...

    Only problem I ran into was the server going down, and my bags getting full.

    WARNING: The Tormented Spirits wander and will kill you if you are in the wrong spot. The key is to be in a spot close enough to loot and kill both mobs, but not too close to be in a path of a spirit. If you set your kill macro to be defensive enough you can take a spirit every once in a while (They respawn slow).. but it causes problems as you may click OFF them and they will kill you while you take down a servant. Also, it can push the PQ along, if it goes into stage 2 you are ****ed. I recommend avoiding the Spirits, and it is not too difficult. I have found 3 spots where I can kill both servants and not agro the spirits. One is in the screenshot I have posted. Be careful one does not wander across the path of your mouse pointer or you will click and pull it. Also, make sure your loot screen does not interfere with you clicker. If you leave this on for an extended period of time your bags WILL get full and the loot screen won't go away.

    Exp starts really sucking at 38 (100exp a kill) but this is pretty much free exp until 39, and unlimited coin.



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    Wednesday, November 26, 2008

    Warhammer online Exploit: T4 SP Exploit

    Maybe this one could help you. I played SP a few days ago and fell through the ground. It takes some practice but if you go to this boat, you can get into a little hole.



    Then you have to jump around a bit (use Eeeek if youre Shaman) and this will happen.




    Its really funny, because you can do damage to your enemys or heal your allys... and the enemys wont see you.

    I hope you can use this little exploit... just wanted to share it with you

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    Sunday, November 23, 2008

    What have I been up to this week?



    Try Not To AP Dump On Squig Herder.
    I having a few problems with the Squig Herder, however these problems are all due to AP.(Actually "lack of" AP) You should expect "normal" AP problems with melee DPS classes like the Witch Elf and the Marauder, however it is a little different with the Squig Herder. The Squig Herder is a "Ranged DPS" class, the same as the Sorceress and the Magus, however I do not have AP problems with either of those classes. Although I have slotted tactics to help with this problem, I will not be able to get them until I am a higher level.

    The best way I can think of to help with this problem is to "throttle back" your DPS until you can get to the higher level, to get the tactics that help with AP. It may hurt a little, but I have found it to help out in long drawn PvP confrontations.


    Bow Classes Get Stats With Both Weapons
    In most cases a bow class does not have the melee weapon's(The weapon that the class uses when not using a bow) stats apply to the player, unless it is currently in use. In Warhammer this is not correct, my Squig Herder has both the stats on his bow AND his spear applied at the SAME time. This is really important as you should look for a spear that adds to wounds and ballistic skill, instead of DPS or melee skills.(Like Strength) This is of course assuming that you are playing your Squig Herder as a ranged class and did not spec in the path of stabbin'.

    When dual wielding, we all know that both of the weapon's stats are applied to the player, so this is normal when dual wielding. I do not know if this mechanic is "working as intended", if it is not expect a nerf in the future, until then always remember you get both stat adds.

    about the marauder...
    Just wanted to give a little info on the Marauder. It still is the lowest class on the list when it comes to viability in PvP. Over the past couple weeks I have really paid attention to my stats compared to other stats of other Marauders in the same PvP scenario, and they are on par with others. I will continue to play with builds until I can find something that works. Right now I am still working on a Monstrosity build, and so far, it is the best choice. If anyone has any questions or advice, just let me know.

    Tier Three Use Spec Skills ONLY
    When you get to late tier three and through tier four, you really need to stick with your spec'ed tree skills ONLY. I am starting to see the difference in the bonus spec damage versus the other two trees and their damage across all classes. The best advice I can give is to remove ALL skills on your hotbar, except those in your spec'ed tree and those other skill that are necessary. Make sure you keep these skills separate on your hotbar so you know when you are doing your max damage/healing. If you do not separate the skills and use them all together you will gimp yourself out as you will not be using your most powerful skills 100% of the time.

    Incoming Guides, Future Articles
    In the upcoming weeks I will be working on providing all ten order classes with templates. I have already posted three, these can be found here:

    Warrior Priest: (Hardcore combat/auto heal build)

    Bright Wizard: (AOE DPS build)

    Runepriest: (Hardcore PvP healing build)

    After these guides are complete, I will go back to writing other articles. If you have any questions still feel free to ask, as I will still be updating the blog everyday.

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    Saturday, November 22, 2008

    Warhammer Online build: Warrior Priest


    This build was based on the following guidelines:

    Frontline combatant, while still being able to heal. This was actually a difficult build, which is why it took me awhile to complete it. I did not want to give you a build that was raw DPS as this would gimp out your healing abilities. This build gives above average DPS with a hardcore "auto healing" pumped in. Please note that you "must" be using the buffed up skills 90%+ of the time you use any skill.(Another words ALWAYS use a skill in the "Grace" tree, or a core ability in the "Grace tree" unless it is a necessity to use something else like a rez.)

    The Warrior Priest:

    Prime stats: (In order of importance)
    (It is very important that STR takes precedence over Willpower for this build to work as intended. Please note that the more damage you do, the MORE healing you put out)

    • Strength = adds to melee damage.

    • Willpower = adds to healing power.

    • Wounds = adds to HP.


    The 25 points will be placed as follows: (There will be a few extra points gained through RvR rewards, however we will not use them here) (Also note that this "caps out" a tree, I really do not like putting "all my eggs in one basket", however I cannot argue that the points could be better placed elsewhere)

    15 in "Grace"
    Buy ALL the skills in the "Grace" tree. I was going to leave out "Sigmar's Vision" however that is your highest skill for DPS output.(Tied for first place anyway)

    The last 3 points will be put in the "Wrath" tree. Any additional points should also be placed in "Wrath".

    80 RvR points to be placed in:

    • Might level 1 = 1 point

    • Might level 2 = 3 points

    • Might level 3 = 6 points

    • Might level 4 = 10 points

    • Might level 5 = 14 points


    • Resolve level 1 = 1 point

    • Resolve level 2 = 3 points

    • Resolve level 3 = 6 points


    • Discipline level 1 = 2 points

    • Discipline level 2 = 4 points


    • Spiritual Refinement level 1 = 5 points

    • Spiritual Refinement level 2 = 10 points

    • Spiritual Refinement level 3 = 15 points


    The purpose of this build is to be able to be a frontline combatant, with the ability to heal decently.

    Here are the planned active morale skills:

    • Level 1 = Divine Favor

    • Level 2 = Rampaging Siphon

    • Level 3 = Penance

    • Level 4 = Avatar of Sigmar


    and the planned tactic slots: (assuming you are in PvP, PvE tactics would be a little different)

    Leading the Prayer
    Greave of Sigmar
    Restorative Burst
    Grace of Sigmar


    You can see this build here

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    Thursday, November 20, 2008

    Warhammer Online Build - Bright Wizard Aoe Template



    This Warhammer online build was based on the following guidelines:

    - Had to be AOE.
    - Emphasis was on PvP.
    - Personal safety and achievement is meaningless, as long as the team wins.

    The Bright Wizard:

    Prime stats: (In order of importance)

    • Intelligence = adds to magic damage in Warhammer online

    • Wounds = adds to HP in Warhammer online

    • Willpower = adds to % to disrupt spells in Warhammer online


    The 25 points will be placed as follows: (There will be a few extra points gained through RvR rewards, however we will not use them here)

    15 in "Conflagration"
    Buy the following skills in the Conflagration tree for one point each:

    • Annihilate

    • Fiery Reserves

    • Spreading Flames

    • Backdraft

    • Conflagration of Doom


    Skills in the tree you do not buy: "Explosive Force" and "Wildfire"

    The last 5 points will be put in the "Incineration" tree. Any additional points should also be placed in "Incineration", there is no reason in Warhammer online to buy the bottom or second to the bottom skill in the tree.

    80 RvR points to be placed in:

    • Acumen level 1 = 1 point

    • Acumen level 2 = 3 points

    • Acumen level 3 = 6 points

    • Acumen level 4 = 10 points

    • Acumen level 5 = 14 points


    • Resolve level 1 = 1 point

    • Resolve level 2 = 3 points

    • Resolve level 3 = 6 points


    • Sage level 1 = 2 points

    • Sage level 2 = 4 points


    • Focused Power level 1 = 5 points

    • Focused Power level 2 = 10 points

    • Focused Power level 3 = 15 points


    The purpose of this build is to put out massive AOE DPS.

    Here are the planned active morale skills:

    • Level 1 = Mage Bolt

    • Level 2 = Ruin and Destruction

    • Level 3 = Scintillating Energy

    • Level 4 = Conflagration of Doom


    and the planned tactic slots:

    • Endless Knowledge

    • Fan The Flames

    • Fiery Reserves

    • Devour Energy


    You can see this build here

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    Wednesday, November 19, 2008

    Warhammer online: Good level 32 Grind Spot for Destruction and order



    The point of this spot is all the mobs are at about 50% hp or a little less. I grinded this spot for an hour or so and gives about 90k xp per hour at lvl 32 on a WH having to kill 1 at a time, but I noticed a marauder bot farming the order npcs and I figure he was racking in good xp quickly. They respawn relatively quickly (about a minute in between spawns) but there is so many you never really run out. I got about 500-600xp and I could 1-2 hit them. There is a trick to it for melee classes, if you dont hit them with ranged attack first about 30% of the time they will run to there spawn location and regen all HP.

    Anyways this isn't epic or anything because you can quest in Eataine and get right at 90k xp an hour also. but I figured this might be a good bot spot for when you sleep ;-)



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    Monday, November 17, 2008

    Warhammer online Exploration Videos









    Sorry that the seccond and third is cutt off. I have the full vid on my laptop, but it's graphic card burned out i think( tried to set crysis on ultra huigh in DX10...). It just goes straigth to a gray screen when i power it on. Basicly, jump around where i started. there is a hill thaT you can just walk/jump up easily. I originaly didn't upload full vid b/c i didn't want it to be patched. also last vid, you run at a corner at the dwarf starting place, and slowly corner fall. then jump onto the fall, video from there.

    Once again, sory for the cut off vids, but i didn't want noobs going around doing them

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    Thursday, November 13, 2008

    Destruction Class Builds Reviewed (mid Game)



    Just thought I would throw out a little briefing since I have all ten classes to at least level 20. There have been many changes, patches, etc...

    The Shaman - template is Here
    The Shaman loses a little bit of it's OP in the mid levels, and now in tier 4 seems to be playing decently as intended. I have no intentions of changing anything, since nothing with this build seems to be broken.

    The Sorceres - template is Here
    The Sorc actually becomes noticeably stronger as she goes through the mid to late levels. As such, I have no reason to change anything.

    The Witch Elf - template is Here
    Due to the uselessness of Weapon Skill in regards to parry percentage, this build must be changed. Instead of Weapon Skill the Renown points will be placed in Strength. Although I do not see any reason to spec out of "Carnage", I will still have to do a rebuild as the slotted tactics were greatly dependant on having a high chance to parry.

    The Squig Herder - template is Here
    This build needs an entire overhaul. The premise that the path of "Quick Shootin" was the "PvP build" was incorrect. Although this build allows you a little better survivability, you pay for that by coughing up quite a bit of DPS. The tree I am currently using is the path of "Big Shootin". It seems to be doing just fine, so this is most likely what I will be spec'ed in at 40.

    The Black Orc - template is Here
    As far as PvP goes, this build does exactly what was intended. In PvE however, I have noticed a little weakness, since I am defense spec'ed it does take quite a bit longer to kill mobs when compared to other classes. Since all my builds are PvP based, there is no reason to change anything at this time.

    The Magus - template is Here
    The Magus is my second to the least favorite toon to play. You cannot AOE DPS like the Sorc, and you cannot single target DPS like the Squig. Since I am still considered a "Ranged DPS" class, I have a hard time trying to figure out how I can be useful to a group. I have no plans to change the build as I do not see the build being broke, in my opinion, the whole class is broke. There is an OP ability if you spec in the "Daemonology" tree,(Chaotic Rift) however I do not like being a "one trick Pony" and the OP of it will be patched out.

    The Zealot - template is Here (Title is mislabeled as Shaman)
    This is another build that must be overhauled as it seems to have went down the toilet. Dark Rites is actually a lot better as far as raw healing power goes, as such, that is what I have respec'ed to.

    The Disciple of Khaine - template is Here
    Not too much to say here, the build seems to be doing just fine. Very strong in any(PvP or PvE) solo situation, however cannot "out heal" a Shaman or Zealot.(As intended?)

    The Marauder - template is Here
    Absolutely the last on the list as far as viability goes, I dread having to play this toon.(You will not notice this weakness until you hit mid tier two to the beginning of tier three) The build will have to be overhauled as well, changing to "Monstrosity" as it does, at least, give the class a small amount of utility.

    The Chosen - template is Here
    I was a little concerned making a "tank" class carry a 2H, however everything seems to be going fine at this point, as such I do not see a reason to change anything.

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    Wednesday, November 12, 2008

    Lvl 30 DPS Shaman Hitting 140,000+ In Healing

    I was really worried that my DPS spec'ed Shaman might have some problems healing at the higher levels, but as you can see here that is not an issue:

    70k healing in Tor Anroc: (Of course I got out healed by a Zealot)



    When hitting tier 4 I did over 140,000 healing: (And we still lost...) (Also notice the 240k healing Zealot - WOW!)



    To make sure I just did not get "lucky" I went ahead and knocked over 140k again:?




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    Tuesday, November 11, 2008

    breaking 100k damage with the sorc

    Breaking 100,000 damage in a scenario for my Sorc was a long wait...

    Breaking 25k at level 10:



    At 19 I was able to break 75k:



    AT 21 I was able to deal 90k, but we still lost?



    And the curse continued, another 90k, another loss...



    Finally at level 26, I broke 100k:



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    Destruction Showing Some Weakness...

    Destruction is definitely showing some signs of weakness. I understand that there is still some balance issues going on with certain classes, however I do not feel that this is the problem. At launch Destruction had a severe shortage of healers, over time this has started to correct itself, however the problem remains that, in general, Destruction PUG's seem to be less coordinated then Order.

    This problem is not noticed in guild groups,(Most seem to be using voice comms anyway) however I "was" really hoping this did not spill over in tier 4. I have taken part in numerous tier 4 scenarios,(Like Tor Anroc in tier 3, only one scenario really pops in tier 4) and regardless of levels, most of the time Destruction gets smashed.

    The reason I feel that this is actually a problem is due to the fact that in the lower level PvP scenarios you can see both sides having their share of victories. Here are some screenshots to show what I mean:

    Here we can see that Order has five BW, and only one healer.(The healer is on the list at the bottom but cannot be seen in the screenshot) Of course you cannot have all DPS and no heals or you will lose:



    Here is another case of Order only having one healer,(A lobie healer at that) even though Order has a decent level advantage, they still lose:




    Order also has their victories:(Destruction had them out leveled, but again weak healing)



    Rare, but not impossible, is still the awesome shutout: (Notice that here Destruction actually had two decent, dedicated, healers)




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    Monday, November 10, 2008

    Warhammer online Bot Reviews



    Many of you all don't know me, and thats how its going to be.

    Im a professional botter, i have one of my own (not warhammer), thats enough to be said.

    Anyway, i have used all 3 bots
    -WarGoblin
    -WarEdge Bot
    -MMO Viper

    Before we go any further, i would first like to say: I AM NO WAY AFFILIATED OR ASSOCIATED WITH ANY OF THESE BOTS BESIDES HAVING USED THEM AND OR PAYING FOR ACCESS.

    Lets start with:
    WarGoblin
    -Cost: $29.95
    -Refund available within 2 weeks
    -Url: MacroGoblin

    • It gets its pathing just like all of the bots really, your ol' xyz, etc.

    • Easy to customize, not the easiest to set up, but you have a 2 week trial. After a week you should be a pro with it.

    • Once you pay, you get immediate access, just proceed back to the forums and download your software.

    • There is many users there, so there is a lot of file sharing, from pathing to classes.

    • Loots like how glider does, does the mouse scan, you can edit how wide or tall it will scan. Sometimes misses if on a hill or slope.

    • You can set the turning speed of your character too, as well how many loops it will stop or deaths. Also the options to rest for health & action points.

    • Recording is easy, just press Num:+ on your keyboard for each waypoint, or download a path from the forums.

    • There is RvR bot, works very great.

    • Fighting is customizable and you do not need to worry about adding the 1.5 second gcd because its built in.

    • The bot uses your Log files to get information on when you died and other things.

    • Add your combat attacks & spells, set the casting time, ranges, durations//cooldowns, set which key(s) to press

    • Do the same with heals, potions & buffs.

    • Can do morale attacks

    • You can edit the fighting style, from having the bot using the way you ranked your spells to use or spamming them based on availability.

    • Easy to manage GUI

    • Undetectable options is based off you changing Window Name & Process name, not the best. But PunkBuster can't really do much since you can just end your process or uninstall it.

    • With your purchase you get access to their AoC Bot, Lotro Bot, and of course MacroGoblin which you can make your own bots//macros with. It is easy for the most part.

    • Support seems to be always on, you usually get a reply to your post within 5 minutes max (unless he is sleeping or unless no one is on.) The community is very nice and no one bitches.

    • It doesn't do background mode which is why i settle for an 8//8.5 , i like to use my computer when im on and it seems to randomly crash or i get logged off over night, this might just be me.


    Overall rating: 8.5/10 : High score because of the support, it getting the job done, patches are done really fast, updates for the memory reading & such done through the program as well. It is hard to give a bot at this time a 10, but there is only around 3 at the time so i will settle for 8.5, i still wish i haven't got a refund sometimes, but hey I like to use my computer too.

    waredge bot
    -Cost: About $40 USD
    -Refund available within 48 hours (apparently)
    -Url: DAMNCheaters.com


    • It gets its pathing just like all of the bots really, your ol' xyz, etc.

    • Easy to set your cast time, since the gui is in the game. You must include the GCD in the cast time.

    • Only way to edit your paths is to go to your warhammer folder where it saves the txt files for your config and path and to take it out or save it elsewhere for later use.

    • Once you pay, you have to wait for them to manually promote you so you can access all the good stuff, can sometimes take 2-4 days (rare)

    • The WarBot is fairly new, and most people seem to be from Europe & such so its deserted most of the time.

    • Recording is easy, just press the button on your numpad to start recording then run your path, then press num* again to stop recording.

    • There is NO RvR bot//attachment//integration YET.

    • Fighting is just based off of spamming all your keys on which you set a cast time on.

    • on looting it will tilt the camera down and zoom all the way in and seems to run a bit close to the killed mob, but then teleports the corpse to you. Handy, but not sure if its the safest, but of course not noticeable to others.

    • Press HOME and just put in cast time for each bars your using, and you can only have 2 heal spots (9 & 0)

    • Does not use potions yet.

    • Can not do morale attacks unless you are to change the keybinding.

    • Easy to use GUI, its all in game.

    • Undetectable options is so far the best out, the gui is in warhammer and there is no external application running exactly.

    • Support is only during certain times, not online most of the time, your problem will probably be answered next day though.

    • It doesn't do background mode, it has to press the keys.


    With your purchase you get access to their AoC Bot, aoc hacks, wartools hacks (which got me banned), warhammer teleporter, and abunch of other hacks for other games (tabula rasa), the WarTools does not have the most of use right now but im sure someone is more creative then me.

    Overall rating: 5/10 : There was a lot of things it was described as but it is not all there, there is no special AI from what i can tell. It will only start fighting on from the waypoint & on based on the one you tell it. It doesn't always pick up the enemy, so far its pretty much crap.

    Now for MMOViper's War bot
    -Cost: Free (Beta)
    -Url: MMOViper

    • It gets its pathing just like all of the bots really, your ol' xyz, etc.

    • Set your cast time while adding the spells, once you add spells you cannot edit them.

    • Capturing your pathing is pretty easy, you can either do it manually, or do auto add(will plot every few spots while you run). Can choose line or circle path. Can set a return path to an attack path.

    • Free beta, so your helping them more then they're helping you. But they have to start somewhere, with that being said they should of put more work into the help file instead of leaving you with their Lotro bot Helpfile.

    • The bot is slow at sometimes, you have to set which mobs to attack by adding their name.

    • There is NO RvR bot//attachment//integration YET.

    • Fighting is based on your the type of attack & when it can be used, there is also ranks.

    • on looting it will scan kinda like wargoblin, but will do it from top to bottom to right to top to right to bottom. Kinda slow.

    • Once you add your attack//spell into the bot you can not edit it. You set the key it will use.

    • Can not do morale attacks unless you are to change the keybinding.

    • Hard to manage GUI, their gui is the same for all of their bots..

    • No undetectable options, just sits there as MMOViper.

    • I do not know about their support, but im assuming they will be helping you out alot since they wan't to get their bot for sell asap.

    • It doesn't do background mode, it has to press the keys.


    Overall rating: 2/10 : The bot is very slow, unresponsive at some times, does not always fight properly, the GUI is a bitch. Editing your settings is not the easiest, but there is a lot of customization, but with vague terms so your not sure what it might really mean. The help file is just based off their LotroViper, which just goes to show even more that their GUI is the same for all their bots.

    If you are really looking to bot at this time, your best bet would be wargoblin, so far wargoblin has been out longer which has to do with one of the reasons its the best so its more stable. But you can always do abunch of stuff with their stuff, their software macrogoblin isn't made to just automate mmo's but you can do other things too with it. Might be a good investment. Big Community, about 40-50 users online at a time.

    The waredge bot has only came out no more then 4 days ago or so, its not that good, and so far it does not detect objects like it says. But if your going to purchase wartools you get access to the bot and all their other programs, there is not the best guides, and the community seems to be composed of 15 active users per day. Not exactly worth the money, since you can't really get much advantage with wartools besides getting banned. The teleporter can be handy, but the speedhack blatantly tells everyone ur hacking.

    I don't know much about MMOViper, but i used their software, the gui is the same for each of their programs, if you are to purchase any of their software you have to buy a subscription for each bot. Their war radar is free, i haven't used it though. The access is instant though which is a plus, but their bot still has a long ways to go, but i think they might be a bit ahead of war edge bot. As said, theirs is beta.

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    Tuesday, November 4, 2008

    order exploits for a loss...

    Here is a little comedy for ya. In yet another scenario order is exploiting the flag on a hilltop by their spawn. I was holding the flag for destro and got a little PO'ed so I ran up the middle of the map, right to their wall, and challenged the noob to fight one on one...
    (Notice the score, if he turtles the flag they will lose)



    So does he fight? No, like a coward he shoots me with the siege engine, what a joke...



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    45 lord in ic...

    I think I lucked out here by catching a 45 lord flying through IC. In all my time playing this is the only time any of my ten alts seen this mob:



    I really had no time at all to do anything but take a screenshot, as he flew away...



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    weapon skill is bascially worthless...

    Weapon Skill might be "O.K" for armor penetration, however it massively sucks for parrying. As such, I respec'ed and changed three levels in Weapon Skill and put the points in strength.

    Here we can see the three levels of Weapon Skill with a 6.7% chance to parry:




    After I respec'ed we can see the MEANGINLESS difference of 1.2%! As far as I am concerned, for a WE, Weapon Skill is worthless:



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    Warhammer online : Power Leveling 30-40 No Pvp



    Many things have been said that PvP scenarios are the fastest way to power level, and this is true, until you hit tier four. When you hit level 12 you move on to tier two, when you hit level 22 you move on to tier three, and when you hit 30 you move on to tier four.

    The experience you get as a level 30 killing level 30, 31, and 32 mobs is about 1k a kill. You can easily kill three mobs a minute, which equals roughly 3k exp a minutes if hardcore grinding. The bonus you get for winning a PvP scenario in tier four is roughly 10k, and that is only IF you win. I tried both ways of gaining exp and found that grinding out almost doubles the exp you get per hour compared to PvP scenarios. This does not even count the exp you get turning in quests.

    How I level as a 30 in tier four is quite simple: Go to the starting chapter in a racial tier four zone, do all the quests in that chapter, then STOP. Take a flight to the next racial zone and do all the quests for that chapter, repeat this for the third racial zone in tier four. When this is done go back to the first racial zone and start working on the next chapter, simply repeat this until 40. When I finished my first round I was more then half way through level 31. If anyone else has a faster way to 40, besides straight out grinding let me know.

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    Friday, October 31, 2008

    Warhammer tips and tricks: flying bug, hiding the flag in pg and single healer out heals the dps of three nukers

    There is a bug that is very rare but when it does hit it is always fatal. It usually happens upon leaving a PvP scenario, as you can see here...



    You just start floating higher, and higher! Eventually though, what goes up, must come down. You can even enter another PvP scenario, if one pops real quick, however when you get out you will still be bugged until you die.

    Hiding The Flag In PG (Destruction)
    In Phoenix Gate, there is a little trick you can use to stealth the flag so Order cannot see it. It is rather simple really, just go behind your little keeps tower, as you can see in the screenshot the Order cannot see the flag because the tower blocks it out. This is not an exploit as the Order can simply come to your location. It is not foolproof as I have been caught there a few times by a Witch Hunter, but that is very rare.



    single healer out heals the dps of three nukers
    There scenario really surprised me, look closely at the top three nukers.(A level 30 and two level 29's) All their damage combined was mitigated by one level 28 Zealot. Obviously full heal spec'ed and a decent player.



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    Tuesday, October 28, 2008

    squig herder template (reloaded)



    Why did I change my Squig Herder template?

    I was not feeling the original template whatsoever. While it does have amazing survival skills, the cost of staying alive was giving up DPS. While I rarely died, I was not really killing anything. Although I have only played the new template for two levels, there is a huge difference. To keep me alive I play my Squig Herder very much like a Sorc, staying in the back and just DPS dumping. Something that I am finding to be extremely desirable is the Morale level 2 skill that gives you 100% extra damage for 10 seconds. Make sure you have enough AP and then pop this followed by Lots Of Arrows, kicks butt every time :)

    Original template is here

    Since this is going to be a PvP build, your three top stats will be:

    • Ballistic Skill = adds to ranged DPS

    • Wounds = adds to hit points

    • Initiative = adds to chance to dodge ranged, detect stealth, and lowers the chance that you are critically hit


    The 25 points will be placed as follows: (There will be a few extra points gained in RvR rewards, however we will not use them here)

    15 in "Big Shootin"
    Buy the following skills in the Big Shootin tree for one point each:
    • Aimin Quickly

    • I Feelz Your Pain

    • Poison Arrer

    • Clever Shootin'

    • Finish 'em Off

    • Lots of Shootin'


    Skills in the tree you do not buy: "Shrapnel Arrer"

    The last 4 points will be put in the "Quick Shootin" tree. Any additional points should also be placed in "Quick Shootin", there is no reason to buy the bottom or second to the bottom skill in the tree.

    80 RvR points to be placed in:

    • Marksmen level 1 = 1 point

    • Marksmen level 2 = 3 points

    • Marksmen level 3 = 6 points

    • Marksmen level 4 = 10 points

    • Marksmen level 5 = 14 points


    • Impetus level 1 = 1 point

    • Impetus level 2 = 3 points

    • Impetus level 3 = 6 points


    • Sharp Shooter level 1 = 2 points

    • Sharp Shooter level 2 = 4 points


    • Sure Shot level 1 = 5 points

    • Sure Shot level 2 = 10 points

    • Sure Shot level 3 = 15 points


    The purpose of this build is to put out massive ranged single target damage, removing primary targets within seconds.

    Here are the planned active morale skills:

    • Level 1 = Point Blank

    • Level 2 = Unshakable Focus

    • Level 3 = Explosive Shots

    • Level 4 = Lots of Shootin'


    Slotted Tactics can be changed "on the fly", as long as you are not in combat. Here is my choice for a "PvP fight":

    • Clever Recovery

    • I Feelz Your Pain

    • Clever Shootin'

    • Aimin Quickly


    Build Strength:

    Best single target damage possible, amazing AP regen skills.

    The ONLY thing that limits the amount of DPS that you put out is AP, with this build that should not be a problem at all. With Clever Recovery if any of your attacks get dodged you will receive 75 AP. I Feelz Your Pain gives you 50 AP anytime you crit with a Big Shootin ability,(This is the only tree you will be using in PvP) this is coupled with the renown abilities(Sure Shot) that gives you a hard +12% chance to crit. With Lots O' Arrers(Fires many arrows in succession) your chance to proc a crit every few seconds is greatly enhanced. With Clever Shootin' your Big Shootin skills costs 35% less AP. Although this may seem like a little overkill with AP gain, it truly is not, I can dump my whole AP bar with 10 to 15 seconds.

    Build Weakness:

    You do not have as much survivability as a Quick Shootin build.

    You can see this build here

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    Monday, October 27, 2008

    Warhammer online: T1 Boss-Lairs Explained


    Curious what the deal is with those strange doors lurking in the far corners of the T1 RvR areas?! Do you seek Boss mobs that drop incredibly awesome gear for you and the rest of your friends?

    Then gather 'round children and embrace the coming of the guide!

    1. Lair Of "The Bandit Queen"

    Region: Ekrund
    Location: Head North East of the Cannon Battery RvR Capture Point. You will find a path leading up along a mountain-side and into the hills beyond some trees. The lair is a circular door in the cliff-face.

    Door Puzzle: You will notice that as you approach the door of this Lair you are shrouded in a dark aura. This aura is the key to unlocking the lair. Have one or more members of your group stand at the door to activate the aura active on the rest of your group. With the aura active, the non-door members of your party should venture out into the local area and find an enemy player to kill. Upon killing the player, if the aura was active, an animation of a spirit leaving the body of the dead player will occur and the door will swing open.

    It should be noted that the requirements to keep the aura active are inconsistent. Sometimes it requires only a single player stand near the door - other times it requires 2 or 3. It is theorized that it may be proportional based on the number of people in your group.

    Boss: Renatta Betz, "The Bandit Queen" is a spectre looking mob. She is a level 11 Hero. She tends to do almost entirely single-target focus damage and is a simple tank and spank. It is recommended that you bring multiple healers as she does quite a lot of damage even to a tank with shield. This requires a group of at least 4 or 5 solid players around level 10ish.
    The fight is mostly an endurance battle and drags on for roughly 5 minutes or so, the priority is to keep the tank alive and steadily DPS her.

    Loot: Renatta Betz drops blue quality Helms. She drops 1 helm per kill for a random class in the party. The helms require level 11.

    2. Lair of Camilla The Decayed

    Region: Norsca RvR area.

    Location: From the Nordland RvR area, swim north into Norsca and next to the Cove Capture Point there is a large Island with a door in the northern face of it.

    Door Puzzle: In front of the door to this lair stands 6 stones, each stone has the emblem of a given player race in WAR. To solve the puzzle simply have one of each race from your chosen faction stand on their corresponding stone.

    It should be noted that this puzzle is easily flustered and if you jump on the wrong stones or move on and off them too much you can cause a cooldown to proc which forces you to wait 30 seconds to a minute for them to become active again.

    The easiest way to handle this is to tell everyone in your group to Stay The Hell Off The Stones, and then instruct 1 person from each race to step up on their stone one-by-one.

    When the puzzle is complete the door will slide open.

    Boss: The boss here is Camilla The Decayed. She is a level 11 Hero mob. She is a "Lich" type mob. Being a Lich Camilla has a small PBAOE spell and will also randomly select ranged characters and cause skeletal hands to shoot up from the ground and grab them. The Skeletal Hands spell seems to be a root as well as deal damage.

    Luckily Camilla casts these two abilities infrequently and will spend most of the fight dealing single-target damage to the tank. As with The Bandit Queen she does substantial melee damage and should be tanked by a shield-bearing Tank Archetype class. 2 or more healers is recommended and a party of 5 or more around level 10 is a must.

    Much like the Bandit Queen the main objective is to simply keep the Tank alive and steadily DPS her down. The only real challenge with this boss fight is keeping an eye on the rest of your party who will sporatically take damage from the Skeletal Hands and PBAOE.

    Loot: Camilla drops Blue quality Weapons for a class present in your group. It is interesting and strange that these weapons tend to be of Minimum level 18-20, but are incredibly nice none-the-less.

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    Saturday, October 25, 2008

    Warhammer online guide: Shaman PVP Guide

    PvP Guide for the Shaman:

    This guide took a lot longer then I expected, I figured about a week, however it has been about two weeks. I wanted to make sure I did not make any mistakes with the Shaman as I am not heal spec'ed like most people believe I should be.

    The first thing I wanted to make sure of before writing a guide is that I was at least in tier three, this is easily made with the Shaman, as he is almost in tier four:


    I also wanted enough actual PvP experience, so my second goal was to participate in at least 1k kills, since I am approaching 3k that was no problem at all:



    The Good:

    Extremely versatile class, switching damage dealing to full healer in the switch of slotted tactics. Decent survivability for a healing class. The ability to leech AP really extends the power that the class can deal, either by healing or damage dealing.

    The Bad:

    While I can deal out decent healing, I cannot even think about coming close to a virgin heal spec'ed Zealot, I believe this would still be true even if I went with a virgin heal build on the Shaman.

    The Ugly:

    Face it, you are a goblin! There are only two Goblin classes in WAR, healer and ranged DPS, both of these are prime targets for enemy players. When they see a Goblin, they look for a staff or bow and react accordingly. The only class that gets more focus fired upon then my Shaman is my WE. When you notice your front line starting to collapse, you need to MOVE ASAP.

    Decent Skills:

    'Ere we Go' = Adds damage to your groups next attack. This is probably the skill that I really need to use more of, instant and useful. If you are in "heal mode" and you have no targets that need healed, this is the first spell you should fire off.(Assuming you are in a full group)

    Yer not so bad = Leeches your current target for AP and gives that AP to yourself. Awesome skill here with a short cool down. You should pop this anytime your AP gets close to 50%, and then just mana burn.(I guess in WAR mana burn would actually be "AP burn")

    Brain Bursta = this is your staple damage spell, nothing special however, it is mostly used in PvE.

    Big Waaagh = This has a short cool down and should be one of your second most used spells anytime you are in "damage mode" in PvP.

    Life Leaka = instant and modified by a slotted tactic ability in damage mode. At level 29 the tactic removes 150 Willpower and 150 Intelligence for 15 seconds. Useful against healers and nukers, if they are not attacking you they are attacking your teammates, so it is always useful.

    Bunch o' Waaagh = Channeled damage, this is my "thought you could run" spell. I always use this when my target has 20% or less of their health. Usually noob players(Yes, there are a decent amount of noobs or unskilled players in PvP in tier three) always try to run away way too late.

    Da Waaagh is coming = this attacks acts like a "chain lighting" attack in Diablo 2. Hits one target then branches out to hit two more and branches one other time to hit yet another two targets. ONLY use this when you are hitting someone that has 4-6 people around them. It is an extremely inefficient spell if you only have one target that is alone.

    Eeeek = Knocks back EVERYONE within it's range, and also knocks you in a random direction. Awesome ability, however it will cost you your life if used often in places like Tor Anroc.(It is still usually worth it however) You cannot predict which direction you will be knocked in, however you will know where your enemies are going. If you line up face to face they will be knocked straight back, line up to their left and they will be knocked back far to their right. Think of you as a "gallon of water", when you click the ability the "gallon" hits the surface of the water and a wave goes out, originating in the middle, that "wave" is your knock-back and is exactly how this spell works.

    Mork's Buffer = This is an hour long buff that adds to all resists for an hour,(For your whole group) you really need to get in the habit of using this automatically anytime after you die and are brought back to life.

    Gather Round = What "seems" to be a lobie group heal. Costs a really expensive 65 AP! I have noticed however then when slotted for healing,(tactics = Plus to WP and plus to % to crit heal) it does a very decent heal, as much as 250% of the heal listed in the tooltip. Using this spell if you are damage spec'ed is a total waste.

    Bigger, Better, An' Greener = greatly interruptible direct heal spell. You really will not use this a lot. You should use your shield and your big HOT, before this is even thought about. The ability bar does get knocked back quite a bit if you take any damage while trying to use this ability.

    Bleed Fer' Me = instant, 24 second low damage DOT spell, however it does heal your defensive target for the full amount. I only use this if I know the enemy target is going to be alive for awhile.(Such as a tank class) It does help quite a bit if you have already used your shield and big HOT, and you are under attack. Of course if you are not under attack, simply use "Bigger, Better, An' Greener".

    Gork'll Fix It = A small direct heal with a little better HOT for 9 seconds. Use this instead of "Bigger, Better, An' Greener", if you are under attack.

    'Ey, Quit Bleedin = a 30 AP spell that heals for 1130 over 15 seconds at level 29. This will be your most used spell, whether you are healing or doing damage. If you are tactic slotted for healing, this will do an average of about 1500 over 15 seconds making it heal 100 health every second on average.

    Don't Feel Nothing = instant shield that mitigates 500 damage at level 29. Another very commonly used ability.

    General Notes:

    I really have two "modes" for my Shaman, I must choose one before I enter PvP. I either choose "damage mode" or "healing mode". If in damage mode I slot "Divine Fury"(Adds 25% more damage at the cost of 20% of your healing power) and "Leaky Brainz".(Life Leaka will now also reduce your target's WP and INT by 150 for 15 seconds) If I am in healing mode I slot "Discipline" (Raises WP by 116) and "Extra Special Mushrooms".(Raises your chance to crit heal by 10%)

    As I have said before I was a little concerned that by doing a damage build, I would actually greatly gimp my healing abilities, this turned out to be incorrect. A Zealot, spec'ing in healing and being a dedicated healer in a PvP scenario usually averages between 70k and 100k in healing. Being damage spec'ed and entering a PvP scenario slotted for healing and with nothing on my mind but healing, I usually average between 40k and 60k in healing.(Not as good as a Zealot, but certainly not gimped.)

    Since I am a "must win at any cost" type of player, sometimes I find myself in a PvP scenario where I must continuously utilize my abilities, such as running up to the Order and Eeeek'ing them, forcing them to take a lava bath.(In Tor Anroc) Since I am not a noob and know how to play my class, I can also use my Shaman as a utility toon such as flag/bauble holder. I try to do what the team needs to win, whether it is healing, damage, or utility.

    Please feel free to ask any questions you might have about the Shaman!


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    Wednesday, October 22, 2008

    Warhammer online Cheat: hide the brimestone in tor anroc scenario

    If you have ever played Tor anroc in Tier 3 scenario you may have noticed that you can cheat in Warhamme ronline and get below the cave with or without the brimestone.

    On the destruction side look for the this spot and you can angle your self to jump down onto the lower rocks:





    On the order side look for this spot and fall down onto the lower rocks:





    These all also good spots for afking so people won't see you by hiding behind a pillar.

    Another Warhammer online cheat you can use in the scenario is the "print screen bug" -
    simply jump towards the start and printscreen on the same time:




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